As a start, I really do apologise if these ideas have already been posted. But here we go!
Ranking
- Create a hybrid of the Ranked and Experience based progression systems.
Example - A player could be given a rank in the form of a pronoun (Foreunner, Hero, Colonel, Private etc) as well as a numerical rank.
The Noun would represent their experience, as in the amount of games they have won, thus gaining EXP, whereas the numeral would represent their skill level.
For instance, if I play 10 games, and only win 5, I might not advance a skill level (1-50), but my experience from merely playing the match would.
End result? You could be Level 1 Private, a Level 15 Reclaimer, or perhaps a Level 50 Forerunner!
Playlists
- Limit the playlist variations.
Now, with the new ‘Drop In’ system, this might not have any standing, but Halo Reach became stupid with the amount of individual playlists you could play. For instance, there are currently 400 people playing Squad Slayer. Remove the variations, or at least incorporate them into a ‘General’ category.
Apologies if these have been mentioned, but I hope you agree!