DISCLAIMER:
The ravager is busted so you cant 3 star it maybe if you get 18,000 exactly but im not willing to test if someone put = instead of the right symbol while so I lied i didnt 3 star everything.
The drills are repetitive and get boring very fast got tired of the stationary, followed by side to side, followed by crouch spamming AI every drill so heres some suggestions.
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Add an ammo limit for some of the challenges! Especially ones where you can multikill the sniper drills are a snore because its just click on heads how about making the player have to get some collateral to finish one or shoot a fusion coil at the right moment between two sprinting bots - Dont leave the player behind a wall! The needler is useless if someone is running side to side anyone whos done level 2 of the needler drill will know this you have to either intercept your opponents direction or wait from them to stop running to unload. I think a better way to teach this is to have a circle that will randomly spawn bots running a random direction and if they reach the end of that circle they despawn. The player can run around this circle and has to angle themselves so thier needles will impact and kill before they despawn. Overall however the player is going to be jumping and moving in MP if they are still like in drills they are dead meat. - Introduce elevation! This is important because weapons like the rocket launcher behave much worse but can still be used i thnk having some sort of tower to climb while shooting at barely jutting out players would be nice to train with also shoot at the feet is much better with the rocket launcher so having them learn this would be great could make them jump snipe people as you fall off the tower. - Add Vehicles: Not just to shoot at but to drive and use around effectively these turn the tide of the game they should be studied upon best things to learn from them would be speed ,accuracy and countering of all vehicles obviously accuracy cant apply to the driver but passenger of mongoose/warthog can learn how to better aim as the co pilot. - Grenades need i say more - <em>REMOVE THE SCORESYSTEM:</em> I know this one is a big one but i have good reason to suggest removing the 3 star gold system form every drill it doesnt show youve learned The RNG of bot spawning makes some of these just luck based and is honestly a little lazy, why bother making a course to learn a nich mechanic when we can make the bots run back and forth, set a score and call it a day? The weapon drills are suppose to teach the player how to use the weapon in all manners but as of right now all it ask is how good can you aim? I think the weapon systems should be a pass/fail and should have 4 difficulties teaching how to use the weapons differently. Perfect dark does this with a bronze, silver and gold star and after getting all 3 on a weapon you know how to use it effectively so It will work just fine here. Heres i imagine a general system would work out in halo
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Easy**:** pass dependent on accuracy percentage as well as target elimination I.E destroy 8 of 10 targets maintain 85% accuracy (Targets are used not bots) - Normal: Alt fire needed to pass or put targets at a range that requires aiming and proper bust or tap of the weapon (Targets are used not bots) - Heroic: Combine the two difficulties with bots programed with AI to counter challenge accordingly to each weapon - Legendary: Advance use of weaponry and niche skills required I.E Using the skewer to shoot a warthog in front of bots creating a pseudo bowling challenge let your creativity flag fly with this one7. Give the player something after grinding all these out. K N O W L E D G E is great but so is rubbing it in maybe a graduation cap cosmetic? or at least an emblem
> 2533274913844551;1:
> DISCLAIMER:The ravager is busted so you cant 3 star it maybe if you get 18,000 exactly but im not willing to test if someone put = instead of the right symbol while so I lied i didnt 3 star everything.
> The drills are repetitive and get boring very fast got tired of the stationary, followed by side to side, followed by crouch spamming AI every drill so heres some suggestions.
> - Add an ammo limit for some of the challenges! Especially ones where you can multikill the sniper drills are a snore because its just click on heads how about making the player have to get some collateral to finish one or shoot a fusion coil at the right moment between two sprinting bots - Dont leave the player behind a wall! The needler is useless if someone is running side to side anyone whos done level 2 of the needler drill will know this you have to either intercept your opponents direction or wait from them to stop running to unload. I think a better way to teach this is to have a circle that will randomly spawn bots running a random direction and if they reach the end of that circle they despawn. The player can run around this circle and has to angle themselves so thier needles will impact and kill before they despawn. Overall however the player is going to be jumping and moving in MP if they are still like in drills they are dead meat. - Introduce elevation! This is important because weapons like the rocket launcher behave much worse but can still be used i thnk having some sort of tower to climb while shooting at barely jutting out players would be nice to train with also shoot at the feet is much better with the rocket launcher so having them learn this would be great could make them jump snipe people as you fall off the tower. - Add Vehicles: Not just to shoot at but to drive and use around effectively these turn the tide of the game they should be studied upon best things to learn from them would be speed ,accuracy and countering of all vehicles obviously accuracy cant apply to the driver but passenger of mongoose/warthog can learn how to better aim as the co pilot. - Grenades need i say more - <em>REMOVE THE SCORESYSTEM:</em> I know this one is a big one but i have good reason to suggest removing the 3 star gold system form every drill it doesnt show youve learned The RNG of bot spawning makes some of these just luck based and is honestly a little lazy, why bother making a course to learn a nich mechanic when we can make the bots run back and forth, set a score and call it a day? The weapon drills are suppose to teach the player how to use the weapon in all manners but as of right now all it ask is how good can you aim? I think the weapon systems should be a pass/fail and should have 4 difficulties teaching how to use the weapons differently. Perfect dark does this with a bronze, silver and gold star and after getting all 3 on a weapon you know how to use it effectively so It will work just fine here. Heres i imagine a general system would work out in halo - Easy**:** pass dependent on accuracy percentage as well as target elimination I.E destroy 8 of 10 targets maintain 85% accuracy (Targets are used not bots) - Normal: Alt fire needed to pass or put targets at a range that requires aiming and proper bust or tap of the weapon (Targets are used not bots) - Heroic: Combine the two difficulties with bots programed with AI to counter challenge accordingly to each weapon - Legendary: Advance use of weaponry and niche skills required I.E Using the skewer to shoot a warthog in front of bots creating a pseudo bowling challenge let your creativity flag fly with this one7. Give the player something after grinding all these out. K N O W L E D G E is great but so is rubbing it in maybe a graduation cap cosmetic? or at least an emblem
Not sure how everyone has been 3 starring the sniper. That and the ravager are the only ones I can’t 3 star.
> 2535427102846316;2:
> > 2533274913844551;1:
> > DISCLAIMER:The ravager is busted so you cant 3 star it maybe if you get 18,000 exactly but im not willing to test if someone put = instead of the right symbol while so I lied i didnt 3 star everything.
> > The drills are repetitive and get boring very fast got tired of the stationary, followed by side to side, followed by crouch spamming AI every drill so heres some suggestions.
> > - Add an ammo limit for some of the challenges! Especially ones where you can multikill the sniper drills are a snore because its just click on heads how about making the player have to get some collateral to finish one or shoot a fusion coil at the right moment between two sprinting bots - Dont leave the player behind a wall! The needler is useless if someone is running side to side anyone whos done level 2 of the needler drill will know this you have to either intercept your opponents direction or wait from them to stop running to unload. I think a better way to teach this is to have a circle that will randomly spawn bots running a random direction and if they reach the end of that circle they despawn. The player can run around this circle and has to angle themselves so thier needles will impact and kill before they despawn. Overall however the player is going to be jumping and moving in MP if they are still like in drills they are dead meat. - Introduce elevation! This is important because weapons like the rocket launcher behave much worse but can still be used i thnk having some sort of tower to climb while shooting at barely jutting out players would be nice to train with also shoot at the feet is much better with the rocket launcher so having them learn this would be great could make them jump snipe people as you fall off the tower. - Add Vehicles: Not just to shoot at but to drive and use around effectively these turn the tide of the game they should be studied upon best things to learn from them would be speed ,accuracy and countering of all vehicles obviously accuracy cant apply to the driver but passenger of mongoose/warthog can learn how to better aim as the co pilot. - Grenades need i say more - <em>REMOVE THE SCORESYSTEM:</em> I know this one is a big one but i have good reason to suggest removing the 3 star gold system form every drill it doesnt show youve learned The RNG of bot spawning makes some of these just luck based and is honestly a little lazy, why bother making a course to learn a nich mechanic when we can make the bots run back and forth, set a score and call it a day? The weapon drills are suppose to teach the player how to use the weapon in all manners but as of right now all it ask is how good can you aim? I think the weapon systems should be a pass/fail and should have 4 difficulties teaching how to use the weapons differently. Perfect dark does this with a bronze, silver and gold star and after getting all 3 on a weapon you know how to use it effectively so It will work just fine here. Heres i imagine a general system would work out in halo - Easy**:** pass dependent on accuracy percentage as well as target elimination I.E destroy 8 of 10 targets maintain 85% accuracy (Targets are used not bots) - Normal: Alt fire needed to pass or put targets at a range that requires aiming and proper bust or tap of the weapon (Targets are used not bots) - Heroic: Combine the two difficulties with bots programed with AI to counter challenge accordingly to each weapon - Legendary: Advance use of weaponry and niche skills required I.E Using the skewer to shoot a warthog in front of bots creating a pseudo bowling challenge let your creativity flag fly with this one7. Give the player something after grinding all these out. K N O W L E D G E is great but so is rubbing it in maybe a graduation cap cosmetic? or at least an emblem
>
> Not sure how everyone has been 3 starring the sniper. That and the ravager are the only ones I can’t 3 star.
honestly its just flicking headshots easy on mouse if you got the skill id imagine near impossible on controller i suggest standing back but other than try try try again i suppose