Have you ever been hung up on a railing and had to walk all the way around? Or you had to jump and crouch at the same time and tried it for hours? Been there.
Well easy fix! What if when you were close up to a railing/small crate or obstacle? Just press a when up against the obstacle and you do an animation to jump over it. Like this
Just a thought really, maybe you can turn this off or on?
There isn’t really a reason to have a vault system in Halo. Games that have vaulting usually do because the player can’t jump high, or at all like in Gears of War. Even with Reach’s lower jump height, railing and chest high walls aren’t a problem to get over. Vaulting would probably actually slow down gameplay aswell.
As the above have stated, this feature would impact the flow of the game too much and thus be more of a hindrance then anything… Considering how high Spartans and Elites can jump. Having a vault feature is usually implemented because you can’t jump in the first place thus it is not needed for Halo 4.
On top of hindering the flow of the game, vaulting would remove the skill from some of the harder jumps. I’d rather have a game again where I can just go into custom games alone and practice the jumps and find new ones.
I’m also rather sure that the vaulting system could potentially ruin the forged jumping maps such as the Flaming Ninja challenges.
So, no. I don’t want vaulting into Halo 4, I find practicing the jumps much more fun and rewarding.
> Have you ever been hung up on a railing and had to walk all the way around? Or you had to jump and crouch at the same time and tried it for hours? Been there.
Ok wow… yeah hours no… Im not a complete moron!
Also Brink, COD & BF3 all have a massive flaw with regards to firstly sucking balls and secondly making you put your weapon away during animation?
Move + “A” followed by clicking the LS is so hard I know… “Harder, Better, Faster, Stronger” Fact.
> > Extended movement capabilities?
> >
> > If 343i can’t beat Brink, they shouldn’t try at all.
>
> Considering Brink was flat-out the worst game of 2011, that really won’t be hard.
>
> OT, eh, it just seems superfluous. You can already jump stuff like that.
He’s not talking about the gameplay. He’s talking about the parkour element to it. It’s only somewhat beaten by Mirror’s Edge.
But OT, yeah it’s not really needed with the jump heights halo already has, though the ability to grab onto the ledge of something you just barely didn’t jump onto would be rather neat.
> Also Brink & COD all have a massive flaw with regards to firstly sucking balls and secondly making you put your weapon away during animation?
Hey man you accidentally made a mistake and put BF3 in that list of games that suck balls, but don’t worry, I fixed it for you.
Second off, of course you put your weapon away. If you had to climb onto or over something using both of your hands, you wouldn’t just keep holding your gun in one hand as you did it. You’d put the gun away so it was easier. It makes perfect sense. If it doesn’t to you, imagine if you weighted yourself down with a few bricks stuffed into a backpack you were wearing and carried one brick in your hand. If you then proceeded to pull yourself up onto a ledge without your feet touching the ground and/or through an open window using just your free hand as quick as you could, I wouldn’t think it would be too easy for you to pull off.
> > > If 343i can’t beat Brink, they shouldn’t try at all.
> >
> > Considering Brink was flat-out the worst game of 2011, that really won’t be hard.
>
> He’s not talking about the gameplay. He’s talking about the parkour element to it. It’s only somewhat beaten by Mirror’s Edge.
This. Anything short of that kind of parkour would feel… unfinished, for lack of a better word.
> Also Brink, COD & BF3 all have a massive flaw with regards to firstly sucking balls
No. While other people would say that it creates a feel of immersion, IMO it detracts from it. Being thrust into an animation which you have no control of breaks my immersion in the game. That’s why I hate first person scripted sequences in games so much.
Probably not necessary in Halo since you can just levitate in mid-air for a couple seconds every time you jump.
What Halo does need though is to up it’s game on overall animation of the character models. Halo: Reach was a good step in the right direction in that regard. Added more realism and character to the NPCs and Six in cutscenes.
> Probably not necessary in Halo since you can just levitate in mid-air for a couple seconds every time you jump.
>
> What Halo does need though is to up it’s game on overall animation of the character models. Halo: Reach was a good step in the right direction in that regard. Added more realism and character to the NPCs and Six in cutscenes.