Jumping=Bullet Deflection

Okay so i understand that jumping is in the game for a reason, but it is getting out of hand. The past 3 games i played against people who would constantly jump throughout the map, especially whenever I would begin shooting them. Now i understand that most people do this as a way to cause their enemy to miss shots, but it’s not the case most of the time. I don’t know how many times i have been forced to shoot a guy an extra two-three times in the head just because he is jumping. I even went back and theater and watched my bullet leave my gun and make contact with his face when he had zero shields and he still didn’t die. I fired another shot at him and made contact, yet he still didn’t go down. Then as a result from him constantly jumping and my bullets not registering i was gunned down from him and another one of his teammates. So basically, from what this footage showed me is that a man can jump faster than a speeding bullet.

Now some of you are probably going to say “well you can jump too”. Well that is true , but not everyone uses the same controls. One may use bumper jumper where they can just sit there and tap the jump button as they shoot and aim. I use the recon layout , with the classic “A” button for jump. This doesn’t allow me to aim and jump at the same time.

Sorry if i come off as someone who is just trying to complain about something, but i rarely ever do and I just wanted to see if anyone else agrees that jumping should not cause bullets that actually hit not register.

Is there a mechanic in the game wherein bullets that hit jumping players are meant to not register? No? Then you missed. Must have been lag or a glitch.

Jumping moves around a player’s hitboxes, so it could be harder to hit someone in the head, as some of the torso/arm hitboxes could overlap near the head hitbox

i have never had this happen, so i’m just speculating here

no but it’s obviously a flaw in the game. An example would be: Someone is jumping and you fire a battle rifle only to have 1/3 bullets hit his head because he was jumping. That’s pretty much telling me that this person just moved faster than 2/3 of my bullets, which is in no way possible. And don’t be that guy who says “it’s a video game, how realistic can it be.”

You missed.

Get faster thumbs, also, lag is the reason for your loss.

> no but it’s obviously a flaw in the game. An example would be: Someone is jumping and you fire a battle rifle only to have 1/3 bullets hit his head because he was jumping. That’s pretty much telling me that this person just moved faster than 2/3 of my bullets, which is in no way possible. And don’t be that guy who says “it’s a video game, how realistic can it be.”

…They don’t all fire at the same time. If two miss, it’s because you were aiming in a different location than when the other one was fired.

If all 3 bullets left the gun at the same time, it would be a single shot weapon. The fact that it isn’t allows shots to miss if you aren’t on target for the entire burst.

Yeah this sounds like its connection related, especially if theater is showing shots not registering or missing when you know they didn’t. Also like the guy above me said the bullets don’t all fire at once. So that’s worth considering.

> Okay so i understand that jumping is in the game for a reason, but it is getting out of hand. The past 3 games i played against people who would constantly jump throughout the map, especially whenever I would begin shooting them. Now i understand that most people do this as a way to cause their enemy to miss shots, but it’s not the case most of the time. I don’t know how many times i have been forced to shoot a guy an extra two-three times in the head just because he is jumping. I even went back and theater and watched my bullet leave my gun and make contact with his face when he had zero shields and he still didn’t die. I fired another shot at him and made contact, yet he still didn’t go down. Then as a result from him constantly jumping and my bullets not registering i was gunned down from him and another one of his teammates. So basically, from what this footage showed me is that a man can jump faster than a speeding bullet.
>
> Now some of you are probably going to say “well you can jump too”. Well that is true , but not everyone uses the same controls. One may use bumper jumper where they can just sit there and tap the jump button as they shoot and aim. I use the recon layout , with the classic “A” button for jump. This doesn’t allow me to aim and jump at the same time.
>
> Sorry if i come off as someone who is just trying to complain about something, but i rarely ever do and I just wanted to see if anyone else agrees that jumping should not cause bullets that actually hit not register.

AR isnt a headshot-capable weapon.

> > Big post.
>
> AR isnt a headshot-capable weapon.

He never said he was using the assault rifle. Read lower, and there is a post where the OP mentioned that he was using a BR.

> > no but it’s obviously a flaw in the game. An example would be: Someone is jumping and you fire a battle rifle only to have 1/3 bullets hit his head because he was jumping. That’s pretty much telling me that this person just moved faster than 2/3 of my bullets, which is in no way possible. And don’t be that guy who says “it’s a video game, how realistic can it be.”
>
> …They don’t all fire at the same time. If two miss, it’s because you were aiming in a different location than when the other one was fired.
>
> If all 3 bullets left the gun at the same time, it would be a single shot weapon. The fact that it isn’t allows shots to miss if you aren’t on target for the entire burst.

The BR fires bullets in rapid succession. While there is time in between bullets, it’s a fraction of a second. Not enough time to get out of the way.

His point is valid, you cannot jump faster than a bullet, even if it’s a three-round burst. The BR’s spread in this game was most likely to make it fit the role of Close-Mid range precision rifle, but that doesn’t change that the spread is far larger than in Halo 3. When I can feel that the spread is off ingame, well then that’s an issue.

Its lag. You didn’t miss. There are games where lag might not be obvious buy it takes a couple of seconds for shots to be registered. I’ve had games where I’ve shot someone running away, thought I’d miss my last shot when they go round the corner still shooting then he drops dead and I get the kill. Its rare for me (as is any lag at all) but spikes happen. It also happens just before a JIP often which is another downside to this amazing matchmaking mechanic.

You missed. It isn’t lag. I get bunny hoppers as well and still kill’em. You want to know my solution? The automatic weapons, because I don’t have to go through the trouble to aim with a precision rifle, so I spray them down, reload and move on.

Can’t be worse than sticking yourself on the foot and not dying.