Jump pack? Why?

So I’m curious; why does everyone seem to want a jump pack of some kind? I get it, after two games we’re all used to having a jetpack and whatnot, but I just don’t understand the reason for wanting one.

The reason I don’t understand this is because we’ve got perfectly good movement mechanics in the game already, and they all go very underused. Two of the three also have reprecussions for their use, reprecussions that would then be largely ignored if we had a jump pack of some kind because a jump pack likely wouldn’t damage the player. If it doesn’t damage the player, it’s already leagues ahead of the other jumps, invalidating them.

[/li]- Spring Jumps -(non damage, but offer about 25% more height than a regular jump)
- *[/li]- Grenade Jump -(Low Damage double jump. High damage if performed incorrectly.)
<strong>- *[/li]- Concussion Rifle Jump -(Low to high damage depending on how high or how far you want to go. Can be combined with grenade jumps and vehicles for sometimes hilarious effects.)[/list]</strong>
<strong>__- *It just seems weird to completely ignore these. Frankly, these are far more balanced than a jump pack or jetpack will likely ever be.
</strong>
<strong>
- *The spring jump requires either incredibly good timing, or a full stop in order to complete. Grenade jumps are the same, but offer more height at the cost of health, taking it to a risk versus reward scenario. Concussion rifle is like Grenade jump, but more or less damaging depending on how it is performed.</strong>
<strong>
- *Two of these (grenade and concussion) also have a limited number of uses, as one requires controlling weapons on the map in order to aquire in the first place.
</strong>
<strong>
- *So why should we overlook arguably better mechanics?**__</strong>

God I don’t want any kind of pack. I agree that trick jumping is an art form and it needs to return to Halo.

A great part of H3 for me was learning various types of jumping mechanics, like nade jumping or the Gold 1 to Gold 2 in Guardian.

I admit I pretty much use jet pack for everything nowadays.

The only thing I could see being awesome would be an object spawn for thruster and that’s it.

> God I don’t want any kind of pack. I agree that trick jumping is an art form and it needs to return to Halo.
>
> A great part of H3 for me was learning various types of jumping mechanics, like nade jumping or the Gold 1 to Gold 2 in Guardian.
>
> I admit I pretty much use jet pack for everything nowadays.
>
> The only thing I could see being awesome would be an object spawn for thruster and that’s it.

I’d actually like to see thruster as a default mechanic instead of sprint. Seems like it would accomplish similar things, but might supplement gameplay more.

I miss the Halo 3 jumps though. Epitaph… jumps, jumps everywhere.

> > God I don’t want any kind of pack. I agree that trick jumping is an art form and it needs to return to Halo.
> >
> > A great part of H3 for me was learning various types of jumping mechanics, like nade jumping or the Gold 1 to Gold 2 in Guardian.
> >
> > I admit I pretty much use jet pack for everything nowadays.
> >
> > The only thing I could see being awesome would be an object spawn for thruster and that’s it.
>
> I’d actually like to see thruster as a default mechanic instead of sprint. Seems like it would accomplish similar things, but might supplement gameplay more.
>
> I miss the Halo 3 jumps though. Epitaph… jumps, jumps everywhere.

If AAs get dropped next game, I’d at least like thrusters to remain as a base player ability too.

SilentA98, I’m with you all the way on this one.

But I don’t understand why people actually want default Thruster packs either.
I’m more than happy for Thruster packs to replace default sprint as long as we can shoot while thrusting, but I’m even more happy with neither.

> SilentA98, I’m with you all the way on this one.
>
> But I don’t understand why people actually want default Thruster packs either.
> I’m more than happy for Thruster packs to replace default sprint as long as we can shoot while thrusting, but I’m even more happy with neither.

Well, one reason would be because there are a lot of people who do like sprint, and would probably complain tromendously if it didn’t return.

The second would be that Thruster pack doesn’t do much damage to the already established mechanics. While sprint causes and upsize in maps and messes with power positions, this likely wouldn’t affect it near as much.

It would also (if we can shoot while using it) supplement strafing to help with gunfights, and when used correctly can supplement the movement too (either by a small speed boost or using it to alter the trajectory of a lift.

That said, I wouldn’t mind it either way. This is more for the people who do like armor abilities and whatnot than for those who don’t, and at least would be a good alternative for sprint.

> Well, one reason would be because there are a lot of people who do like sprint, and would probably complain tromendously if it didn’t return.
>
> The second would be that Thruster pack doesn’t do much damage to the already established mechanics. While sprint causes and upsize in maps and messes with power positions, this likely wouldn’t affect it near as much.
>
> It would also (if we can shoot while using it) supplement strafing to help with gunfights, and when used correctly can supplement the movement too (either by a small speed boost or using it to alter the trajectory of a lift.
>
> That said, I wouldn’t mind it either way. This is more for the people who do like armor abilities and whatnot than for those who don’t, and at least would be a good alternative for sprint.

I understand the reasons for wanting it to replace sprint, as it seems it would be much less detrimental to gameplay than sprint, while perhaps keeping sprint fans happy.

What I mean is that I don’t fully understand why people would prefer default Thrusters to no default Thrusters and no sprint.

But like you, either way I really don’t mind.

Jump packs would be cool, but only if they work like the Assault Marine jump packs in Space Marine.

I don’t get how people still want to modify base player traits.

If any player modifying trait remains it should only be as a map pickup with very restrictive use.

> > God I don’t want any kind of pack. I agree that trick jumping is an art form and it needs to return to Halo.
> >
> > A great part of H3 for me was learning various types of jumping mechanics, like nade jumping or the Gold 1 to Gold 2 in Guardian.
> >
> > I admit I pretty much use jet pack for everything nowadays.
> >
> > The only thing I could see being awesome would be an object spawn for thruster and that’s it.
>
> I’d actually like to see thruster as a default mechanic instead of sprint. Seems like it would accomplish similar things, but might supplement gameplay more.
>
> I miss the Halo 3 jumps though. Epitaph… jumps, jumps everywhere.

I find people using the Thruster Pack to ninja me more irritating than people simply Sprinting away, so I don’t want the Thruster Pack to replace Sprint.

> > > God I don’t want any kind of pack. I agree that trick jumping is an art form and it needs to return to Halo.
> > >
> > > A great part of H3 for me was learning various types of jumping mechanics, like nade jumping or the Gold 1 to Gold 2 in Guardian.
> > >
> > > I admit I pretty much use jet pack for everything nowadays.
> > >
> > > The only thing I could see being awesome would be an object spawn for thruster and that’s it.
> >
> > I’d actually like to see thruster as a default mechanic instead of sprint. Seems like it would accomplish similar things, but might supplement gameplay more.
> >
> > I miss the Halo 3 jumps though. Epitaph… jumps, jumps everywhere.
>
> I find people using the Thruster Pack to ninja me more irritating than people simply Sprinting away, so I don’t want the Thruster Pack to replace Sprint.

There’s more to sprints problems than just running away :stuck_out_tongue:

Such as a drastic change in map design, to start. Now out of curiosity, why is someone ninja’ing you with thruster pack a problem? They can do the same without it too, although the thruster makes things go a bit faster and makes them ever-so-slightly harder to hit.

Seems like an odd reason to dislike the ability. Would you be able to go a bit more in depth? Like why it annoys you and what situations do you find particularly bothersome?

I ninja (without thruster pack) and thruster pack ninja a lot, so I’m going to be biased in my enjoyment of the ability. I’d like to see the perspective of someone who dislikes it.

> I don’t get how people still want to modify base player traits.
>
> If any player modifying trait remains it should only be as a map pickup with very restrictive use.

If I could, I’d go back to Halo 3’s jump system and traits in a heartbeat, but there are players who wouldn’t. So thruster is an alternate solution to sprint without all of the negative effects sprint brings with it.

H3 Grav Lift was the best, was pickup item and could only be used once. If you placed in the wrong spot, too bad. You wasted it.

If you placed in the correct spot, you achieve what you wanted. And give your team an advantage.

The main issue with the JP, is that you can shoot while you use it, which makes it OP. Plus it completely breaks maps. As you can just go where you want.

And controlling the High Gorund is no longer the advantage, because people can use JP to get to you or flank you.

Halo 3, would had sucked if it had JP. Grav Lift is great.

> H3 Grav Lift was the best, was pickup item and could only be used once. If you placed in the wrong spot, too bad. You wasted it.
>
> If you placed in the correct spot, you achieve what you wanted. And give your team an advantage.
>
> The main issue with the JP, is that you can shoot while you use it, which makes it OP. Plus it completely breaks maps. As you can just go where you want.
>
> And controlling the High Gorund is no longer the advantage, because people can use JP to get to you or flank you.
>
> Halo 3, would had sucked if it had JP. Grav Lift is great.

The effects jetpack has on map design (and how much it changes it) is pretty drastic, I agree.

Just take a moment to Compare Halo CE-2-3’s vertical maps (Epitaph, Lockout, Guardian, Damnation, high ground, Ivory Tower etc.) where the verticality of it was an important part of the design.

Damnation especially was a very well thought out map. The people on top have the advantage of height and vertical cover, and the people on the bottom have the advantage of stronger weapons and equipment (namely rockets and OS). It evened out the playing field quite nicely, despite what would have been a staggering advantage for the top team.

Halo 4 lacks vertical oriented maps because jetpack destroys the entire idea behind it. If the bottom team can grab the power weapons and easily scale the map vertically, then they have the advantage, which leaves the top team with almost nothing.

Doesn’t really make sense does it? And the map that was asymetrically vertical in either Reach or Halo 4 was Sword base, and that map did not play very well at all (although that’s largely due to red team having the height advantage and being closer to the powerweapons and power positions).

Grav Lift was certainly a nice option, especially being a map pickup. I wish it had been implemented into more maps though, as it was only mainly seen on High Ground.

What I don’t get is why people say “Remove Jet Pack because it breaks map flow” and then add “replace it with a jump pack”. Wouldn’t the Jump Pack affect the gameplay in the same negative way that Jet Pack does? Either remove it completely or keep Jet Pack because if we have a game-breaking mechanic at least let it be a fun game-breaking mechanic.

Quite frankly, I think all we need is very basic, but deep, movement mechanics and clever map design that utilizes said mechanics. There is no need for something like a jump pack.