Please tell me this is patched. With your increase of player count from reading the patch notes, PLEASE tell me you increased the cost and decreased the damage they do.
This was completely broken and abused in beta to the point that when an arbiter was playing on the other team and you were cutter, you knew instantly that you stood no chance, you could slow down the first wave, but in the end you were overpowered by BASIC units which is absolutely ridiculous.
Now 343, please listen. You ruined the Halo franchise horribly with 4 and 5, but do not, please DO NOT ruin my favorite RTS game of all time. You already added dumb packs that basically are GB’s of useless data for money, which is not how a gaming company should run. “Make this area fun before pretty” remember that statement.
Make this game balance, look at halo wars 1. A lot of things were unfair, but many aspects of the game had counters, have a counter to brutes, etc, etc ,etc.
Don’t forget that Halo Wars launched with the Prophet rush, leading to all leaders receiving a nerf, plus the numerous nerfs for other units like Hogs and Gremlins.
RTS is hard to balance out of the gate, but here’s hoping that any known shortfalls are fixed for the final release.
> 2533274869072035;6:
> > 2533274793189038;3:
> > If it isn’t balanced out of the gate it’ll get balanced afterwards. Trust CA (Creative Assembly).
>
> I fully trust CA, and I agree with the prophet rush. I know it will get patched, but we need it sooner than later.
I think it will be sooner than later. I think CA and MS will be on top of this.
> 2533274793189038;7:
> > 2533274869072035;6:
> > > 2533274793189038;3:
> > > If it isn’t balanced out of the gate it’ll get balanced afterwards. Trust CA (Creative Assembly).
> >
> > I fully trust CA, and I agree with the prophet rush. I know it will get patched, but we need it sooner than later.
>
> I think it will be sooner than later. I think CA and MS will be on top of this.
> 2533274809541057;2:
> Don’t forget that Halo Wars launched with the Prophet rush, leading to all leaders receiving a nerf, plus the numerous nerfs for other units like Hogs and Gremlins.
>
> RTS is hard to balance out of the gate, but here’s hoping that any known shortfalls are fixed for the final release.
True enough, it’s not an easy task for devs to try to predict how other people will play. I mean honestly, who would have thought the piece of crap locust would be the goat of beta.