Jump from Vehicles

I think if halo for xbox one has a way to jump out the vehicles will be awesome, not like this one of halo 4 that requires an hability i mean i want one thing that comes with the spartan like sprint but for vehicles like, you are on a moongose or a warthog and you can press “A” to jump out in any case you are going to fell from a cliff or about to explode etc. but the ability to get out of the car quickly and a little further than the “get out of the car normal”

My apologies for my bad english ^^

Yeah this could come in handy, like you can do in GTA 5! I’ve drove of a couple cliffs myself! It could be good too to bail after getting stuck by a plasma grenade.

I just want to be able to exit a vehicle whilst being hijacked. The Halo 3 system of being illogically stuck in your vehicle like a rat in a trap during the process doesn’t appeal to me. It’s more limiting, I find it less skilful and it also kinda ruins the flow of combat. Just another example of the steady degradation of vehicular combat since Halo 2, which in my opinion (with some exceptions, mainly in Halo 3), represented the pinnacle of vehicular combat.

Or they could just speed up the exit time animation and allow you to retain your momentum… instead of it taking an eternity to crawl out of a vehicle and your vehicle coming to a complete halt…

See, in Halo 1, there’s this thing called tailwhipping, more commonly associated with Warthogs… they were called Hog flings and you could fling yourself out of the Hog.

The difference between that and this implementation you’re looking forward to is that the former took skill, the distance you gained varied and there was good timing involved. If we could simply jump out with a tap of a button, that just leaves it open for abuse.

I was obviously not a big fan of the Survivor armor mod.

> I just want to be able to exit a vehicle whilst being hijacked. The Halo 3 system of being illogically stuck in your vehicle like a rat in a trap during the process doesn’t appeal to me. It’s more limiting, I find it less skilful and it also kinda ruins the flow of combat. Just another example of the steady degradation of vehicular combat since Halo 2, which in my opinion (with some exceptions, mainly in Halo 3), represented the pinnacle of vehicular combat.

Agreed, for Campaign, it is absolutely abysmal.

What about a new hijack mini-game? We need more innovation for Halo… what makes a great AAA game… alot of fun… a lot of mini-games… game-ception.

Say the player successfully presses the hijack button… in older games the fighting and hijacking is done automatically… but in this case, you must press a series of buttons to hijack the vehicle; both the vehicle operater and hijacker are involved. The buttons could use assigned jump (A), assigned bash (B), assigned reload (X)… as the warthog has no assigned button for these… which are pressed to perform a small fight animation of dodge/hit… should go for around 10 secs or so… giving the driver a chance to fight back, at a reasonable standard and not disrupt the flow of combat… but the driver still needs to maintain the vehicle control like the actual direction of driving… The mini-game ends when one player dies… whether it be from hijacking/defending vehicle or a 3rd party. ie sniped. Both vehicle operater and hijacker can take one direct hit, while the second is a kill. ie. two punches… yet players get only a half of the damage taken from a direct hit if, they successfully block or dodge the opponents attack. This mini-game would work on the Rock-Paper-Scissors Halo fundamentals and also would implement a risk over reward system in the form of successful and unsuccessful actions performed.

> A player successfully hijacks a default warthog:
>
> Players go into the mini-game, with the following button being assigned actions. Players can choose any combination of hijacking buttons to successfully disable or defend vehicle.
>
> Hijacker
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> A = Disrupt Driving (Paper)could grab the steering wheel and steer into a wall assisting team mates who could get a cleaner shot on the driver.
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> Successful - hijacker has temporary control of vehicle.
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> Unsuccessful - see punch.
>
> B = Bash (Scissors)could perform a bash animation on the driver.
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> Successful - inflict 100% normal weapon bash damage.
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> Unsuccessful - see block.
>
> X = Dodge (Rock)could dodge a driver’s attack.
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> Successful - hijacker dodges driver’s attack, which causes no damage.
>
> Unsuccessful - see throw.
>
> Driver
>
> A = Throw (Paper)could perform a throw animation which throws the hijacker.
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> Successful - driver throws hijacker off his vehicle, the hijacker looses half his health but can survive.
>
> Unsuccessful - see bash.
>
> B = Punch (Scissors)driver performs a punch animation.
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> Successful - inflict 100% normal weapon bash damage.
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> Unsuccessful - see dodge.
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> X = Block (Rock)can block hijackers strikes.
>
> Successful - driver blocks hijackers attack, but takes 25% damage of the strike.
>
> Unsuccessful - see disrupt driving.
>
> Player wins when one player successfully kills their opponent.

This was actually in Halo: CE, but has been removed since Halo 2. In Halo: CE, when you pressed X to exit a vehicle, you could still control the vehicle until your control switched to your Spartan. Since Halo 2, as soon as you press the button to exit the vehicle, you lose control of the vehicle. This is a feature that I’ve always wanted back.

> what makes a great AAA game… alot of fun… a lot of mini-games… game-ception.

Actually, that’s what kills AAA games’ sequels.

> This was actually in Halo: CE, but has been removed since Halo 2. In Halo: CE, when you pressed X to exit a vehicle, you could still control the vehicle until your control switched to your Spartan. Since Halo 2, as soon as you press the button to exit the vehicle, you lose control of the vehicle. This is a feature that I’ve always wanted back.
>
>
>
> > what makes a great AAA game… alot of fun… a lot of mini-games… game-ception.
>
> Actually, that’s what kills AAA games’ sequels.

Re-read the post I edited it to sound more fair based on the Rock-Paper-Scissors fundamentals that made classic halo so memorable.

> I just want to be able to exit a vehicle whilst being hijacked. The Halo 3 system of being illogically stuck in your vehicle like a rat in a trap during the process doesn’t appeal to me. It’s more limiting, I find it less skilful and it also kinda ruins the flow of combat. Just another example of the steady degradation of vehicular combat since Halo 2, which in my opinion (with some exceptions, mainly in Halo 3), represented the pinnacle of vehicular combat.

As long as not being stuck applies to both the hijacker and the person being hijacked cuz in halo 2 the person could get out while the hijacker couldn’t get off and this was highly abused. I personally like the way it is now but if it can be done better I’m open to it

Thank all of you for discuss this you are so kind and i didn’t noticed that in halo 1 :stuck_out_tongue: but yes it makes sense that things all of you say is there anyway to contact with 343i to tell them some of this things?

i dont know if they gonna listen but to try :smiley:

And again sorry for my bad english :frowning:

> Re-read the post I edited it to sound more fair based on the Rock-Paper-Scissors fundamentals that made classic halo so memorable.

“Classic Halo” didn’t have Rock-Paper-Scissors fundamentals (unless you’re referring to Reach/4 as classic).

> > Re-read the post I edited it to sound more fair based on the Rock-Paper-Scissors fundamentals that made classic halo so memorable.
>
> “Classic Halo” didn’t have Rock-Paper-Scissors fundamentals (unless you’re referring to Reach/4 as classic).

Um yes it did… what about the Halo 2 and Halo 3 triangles… bash, weapon, vehicle… or in smaller terms everything has a advantage and a counter… like a strategy game. Player 1 has a sniper (Paper), so Player 2 has a shotgun (Scissors), and Player 3 has a magnum (Rock).