Journey's End Content Drop

Journeys End Content Drop

We at 343i would like to say thank you for your support, and we would like to “send you off, with a bang!”
(This is not actually from 343i, just the message they would give)

Journeys End

Paid Content:

Warzone Voiceovers

  • The Master Chief: “Finish this Fight” - The Arbiter: “Were it so easy” - 343 Guilty Spark: “Unacceptable, UNACCEPTABLE!” - Sarge: “Charge!” - Caboose: "I hate Babies!"Free Content:
    All Warzone and Warzone Assault Maps enter into Custom Games and Forge
    AI Covenant and Forerunners added to Forge

New Content:

Warzone: Invasion 2.0

Spartans fight to capture objectives on 3 unique Warzone: Invasion maps. AI Spawn in at random points during the Match to fight both sides. A true invasion of massive proportions.

How it would work:
Stage 1:
The Red Team would always be the Attackers, and the Blue Team would always be the Defenders. Both sides receive a REQ limit of 3 for the first stage of the match. The Reds must destroy a Power Generator, which is preventing them from accessing the next stage. The Blues must defend this Generator.

Stage 2:
If the Generator is destroyed, REQ limit is increased to 6. The next objective is to activate two terminals. At this stage, AI would invade the majority of the map, and make it more difficult for both teams to defend and attack the objective. The Reds must activate both Terminals to go to the last stage. The Blues must defend the Terminals.

Stage 3:
When the two terminals are activated, REQ limit is increased to 9. You must retrieve a Compact Bomb which is dropped at a random location by a Pelican, similar to the one used in Reach, and escort it to a location. AI forces swarm the Bomb Location, making it much difficult for both the Attackers and Defenders to get to the bomb.

  • Each stage is about 5 minutes each - AI Difficulty is set to HeroicWarzone: Invasion Maps

Reclamation of Genesis - Map is themed over the Genesis Levels from the Campaign. Forerunner AI
Silence of New Alexandria - Map is themed over the free roam missions of Halo 3: ODST. Covenant AI
Siege of Sunnian - Map is themed over the Sunnian Level from the Campaign. Covenant AI

REQs:
Hornet

  • REQ Level 4 - Armor withstands 4 rail gun shots - No Shields - Regular Bullets and Rockets. Rockets Track. - Rockets recharge faster than Wasps - Two SeatsHannibal Hornet

  • REQ Level 5 - Armor withstands 4 rail gun shots - Shields similar to Wasps - Gauss Shot, half damage and half recharge speed. Rockets have EMP Splash Damage which effects all vehicles. Rockets Track - Two SeatsONI Hornet

  • REQ Level 6 - Armor withstands 5 rail gun shots - No Shields - Faster Action Explosive Rounds. Rockets are 1.5x faster than regular rockets. The Hornet fires 3 sets of 2 rockets in close succession, and rockets have increased damage - Two Seats, and the gunners receive a permanent over shield, which recharges when leaving combatNeedle Ghost

  • REQ Level 4 - Armor withstands 3 rail gun shots - Shields like other ghosts - Needle shots similar to grunt jockey shots, Anti Vehicle PrimarilyNeedle Wraith

  • REQ Level 6 - Armor withstands 5 rail gun shots - Shields like other wraiths - Wraith fires red plasma mortar, which upon impact, explodes into needle shards with large splash damage. Wraith Gunner fires slow firing needle rounds with red energy shieldNeedle Banshee

  • REQ Level 7 - Armor withstands 5 rail gun shots - Shields like other banshees - Banshee fires short burst, high intensity needle rounds. Banshee Plasma Bomb is replaced with a smaller version of the Wraiths Plasma MortarSkins:
    All Loadout Weapons: “RvB Signatures on Weapons” Skin
    Legendary

Pistol: “Were it so easy” Skin
Assault Rifle: “Send me out with a bang” Skin
Ultra Rare

All Loadout Weapons: “Red Army” skin
All Loadout Weapons: “Blue Army” skin
Rare

Assassinations:
No Evidence: Spartan is kicked in the air, and is killed by a Incineration Grenade. Legendary
Look me in the eye: Spartan is turns to face the assassinating Spartan, who throws a knife into his head. Legendary

Poses:
Sticky Situation: Spartan holding a Plasma Grenade. Rare
Knife Play: Spartan throwing knife in the air. Rare
Talk to the hand. Spartan looks away with hand pointed at the camera. Uncommon
Lone Wolf: Spartan holding both a Pistol and Assault rifle in two separate directions. Legendary

Honestly, I could right more but I hit my limit so. Sad times.

itd be cool I guess, would like more standard warzone maps to be added if this was a thing

The Needle Vehicles? Really? just… just why? I don’t like how the Hornets have only 2 seats, instead, they should have 3 seats. the ONI Hornet should just have passengers not overshields. The Hannibal vehicles are more directed to Infantry, not that much of vehicles. The Hannibal Mantis is very good on really only Spartans, Hannibal Scorpion(is an exception). The ONI vehicles are more for vehicles. ONI Rockethog has Rockets that track all vehicles. The ONI Mantis tracks all targets. The ONI Scorpion has faster reload time, and armor piercing rounds. To the wasps, the Hannibal Wasp has Rockets that can’t hit like any vehicles, but the Guass repeaters shoot a burst, that can really only kill 1 spartan. The ONI Wasp, however, has rather slow Machine Gun, that is really only good on slow vehicles. The rockets track all vehicles, rather than all targets.

Holly crap this is too much. I wish people would limit themselves when doing this stuff. That’s why 343 never knows what exactly we want.

Very ambitious I must say

I would hope the OP uses his skills in works in games at some point. Seems to be pretty darn good at coming up with detailed items

More suggestions for vehicles and armor, if I may:

Falcon, uncommon:

Quick Spartan transport vehicle with two side guns, 3 extra seats, and room for one pilot

Falcon, assault:

Falcon with improved armor and mounted grenade launchers. [armor would be the equivalent to the Corp REQs and would have a camo dependent on the map]

Falcon, ONI, rare:

The ONI Hog of the sky, boys! Falcon with signature black paint, HEDP rounds added into the chaingun, and improved armor.

Falcon, Hannibal, ultra rare:

The UNSC, pleased with their past work on the Mantis, Scorpion, and Wasp, contracted Hannibal to improve upon the Falcons design. Improved armor, chainguns replaced with auto-gauss turrets.

Specter, uncommon:

The Sangheili had plenty of leftover Specters from shortly before the end of the war. Plasma Cannon and room for two passengers.

Specter, Ultra, rare:

Whispering Trees had plenty of profits from their previous sells and decided to branch out to the classic Specter. Improved plasma cannon with an explosion on contact

Specter, Temple, rare:

The Ascetics used these to patrol Sanghelios long ago, both the Covenant and Swords of Sanghelios have since recovered and begun manufacturing them in small numbers. Improved design allows for virtually unlimited boost and faster speed.

Specter, Void:

A Covenant splinter faction known only as “The Banished” has very few of these in their possession. Plasma Cannon charges to fire a vortex.

Specter, Needle, rare:

The Swords of Sanghelios discovered a huge cache of blamite and decided to put it into their Specters. Improved armor and needle turret added.

Banshee, Void:

A single Void Banshee was found on the Ark, but none have ever been seen since. Added to the War Games simulator in the odd event that Spartans encounter them. Banshee with improved armor and fuel rod bomb replaced with a vortex.

Ghost, Void:

Atriox ensured the loyal were well rewarded. Ghost featuring improved armor and a charge up vortex.

Ghost, Banshee, and Wraith, Banished, rare:

The Banished uses up armored variants of the standard Covenant vehicles.

Vulture, level 9:

Originally used to counter rebels before being shortly discontinued for being “too extreme” and “inhumane”, the UNSC has looked to bring these back to fight the Created. Requires a total of six people to fully man, this is a death machine. [pilot would have control of the auto cannons, the AA cannons from HW2 would require a total of 4 people to man all of them, the barrage would require one person but use SPNKR missiles instead; not in MM because OP, or in Warzone because OP doesn’t matter there but only one per team at a time, offer to teleport in if teammate, hijack from a hatch on the top if enemy]

Hawk, REQ level 6:

Very few Hawks were found adrift or crashed across the galaxy, the UNSC decided to contract a minor company in an attempt to reintroduce them in the fight against the Created. A chain gun duo and chin mounted auto-laser

Hawk, ONI:

Hawks, though extremely rare, have functioned as part of ONI’s assassination missions. Hawk with improved armor and explosive chain gun rounds. Laser tuned to a lower frequency but allows for a longer stream [similar to the Phaeton Helios’ cleansing beam, but red instead]

Hawk, Hannibal:

The UNSC has agreed to use the War Games simulator as a testing area for Hannibal’s revival product in exchange for a discount should the product succeed. Hawk with improved speed, armor, and replacement weapons. Chain gun is now an autogauss, laser now charges to fire a strong, blue, beam

Prowler:

The Brute version of the Specter, this thing is battering ram. Improved armor [even more so than
highest armor of the Specter variants]

Classic Pelican level 9:

Transport vehicle used by the UNSC. Capable of firing rockets and mounted with a chin gun, left over from the war.

Assault Pelican, level 9:

The Infinity has a few of these at their disposal. Pelican with two side mounted turrets, a tank head, chin laser, and chaingun

Classic Phantom:

Phantom with three plasma turrets on the underside of the craft.

Assault Phantom:

Phantom with explosive plasma, extra armor

Spirit:

Classic Spirit dropship with a plasma cannon

Assault Spirit:

Spirit with explosive plasma, extra armor

Elephant [Forge REQ]:

Some of these were found abandoned on the Ark. Mobile base.

Assault Elephant [Forge REQ]:

Elephants from the Spirit of Fire. Giant team based auto turret, heavy armor, and faster speed.

Scarab, classic [Halo 2 design] [Forge REQ]:

Scarabs loaded into the War Games simulator should Spartans need to commandeer one. Heavy assault platform with anti-air cannon, back mounted turret, and heavy plasma cannon

AI companion/enemies [elites, grunts, Spartans, marines, ODSTs and all the other things]:

Can’t find a good gunner? I found someone happy to lend a hand… Spartans and Elites for Warzone and Forge, the rest just for Forge. AI will automatically get in vehicles if commanded [similar to the squad commands in campaign]

All armor from Halos 3 and Reach

Edit:

Please note I’m not really expecting any of these, but the suggestion is there anyway.

I would also like to add one more thing-

Void Wraith:

Wraith theorized to exist based on the few findings of other Void vehicles. Plasma mortar that explodes and leaves a vortex for a small period of time. Improved armor.

You’re gonna confuse people into thinking this is real.

> 2533274818737568;8:
> More suggestions for vehicles and armor, if I may:
>
> Falcon, uncommon:
>
> Quick Spartan transport vehicle with two side guns, 3 extra seats, and room for one pilot
>
> Falcon, assault:
>
> Falcon with improved armor and mounted grenade launchers. [armor would be the equivalent to the Corp REQs and would have a camo dependent on the map]Falcon, ONI, rare:
>
> The ONI Hog of the sky, boys! Falcon with signature black paint, HEDP rounds added into the chaingun, and improved armor.
>
> Falcon, Hannibal, ultra rare:
>
> The UNSC, pleased with their past work on the Mantis, Scorpion, and Wasp, contracted Hannibal to improve upon the Falcons design. Improved armor, chainguns replaced with auto-gauss turrets.
>
> Specter, uncommon:
>
> The Sangheili had plenty of leftover Specters from shortly before the end of the war. Plasma Cannon and room for two passengers.
>
> Specter, Ultra, rare:
>
> Whispering Trees had plenty of profits from their previous sells and decided to branch out to the classic Specter. Improved plasma cannon with an explosion on contact
>
> Specter, Temple, rare:
>
> The Ascetics used these to patrol Sanghelios long ago, both the Covenant and Swords of Sanghelios have since recovered and begun manufacturing them in small numbers. Improved design allows for virtually unlimited boost and faster speed.
>
> Specter, Void:
>
> A Covenant splinter faction known only as “The Banished” has very few of these in their possession. Plasma Cannon charges to fire a vortex.
>
> Specter, Needle, rare:
>
> The Swords of Sanghelios discovered a huge cache of blamite and decided to put it into their Specters. Improved armor and needle turret added.
>
> Banshee, Void:
>
> A single Void Banshee was found on the Ark, but none have ever been seen since. Added to the War Games simulator in the odd event that Spartans encounter them. Banshee with improved armor and fuel rod bomb replaced with a vortex.
>
> Ghost, Void:
>
> Atriox ensured the loyal were well rewarded. Ghost featuring improved armor and a charge up vortex.
>
> Ghost, Banshee, and Wraith, Banished, rare:
>
> The Banished uses up armored variants of the standard Covenant vehicles.
>
> Vulture, level 9:
>
> Originally used to counter rebels before being shortly discontinued for being “too extreme” and “inhumane”, the UNSC has looked to bring these back to fight the Created. Requires a total of six people to fully man, this is a death machine. [pilot would have control of the auto cannons, the AA cannons from HW2 would require a total of 4 people to man all of them, the barrage would require one person but use SPNKR missiles instead; not in MM because OP, or in Warzone because OP doesn’t matter there but only one per team at a time, offer to teleport in if teammate, hijack from a hatch on the top if enemy]Hawk, REQ level 6:
>
> Very few Hawks were found adrift or crashed across the galaxy, the UNSC decided to contract a minor company in an attempt to reintroduce them in the fight against the Created. A chain gun duo and chin mounted auto-laser
>
> Hawk, ONI:
>
> Hawks, though extremely rare, have functioned as part of ONI’s assassination missions. Hawk with improved armor and explosive chain gun rounds. Laser tuned to a lower frequency but allows for a longer stream [similar to the Phaeton Helios’ cleansing beam, but red instead]Hawk, Hannibal:
>
> The UNSC has agreed to use the War Games simulator as a testing area for Hannibal’s revival product in exchange for a discount should the product succeed. Hawk with improved speed, armor, and replacement weapons. Chain gun is now an autogauss, laser now charges to fire a strong, blue, beam
>
> Prowler:
>
> The Brute version of the Specter, this thing is battering ram. Improved armor [even more so than
> highest armor of the Specter variants]Classic Pelican level 9:
>
> Transport vehicle used by the UNSC. Capable of firing rockets and mounted with a chin gun, left over from the war.
>
> Assault Pelican, level 9:
>
> The Infinity has a few of these at their disposal. Pelican with two side mounted turrets, a tank head, chin laser, and chaingun
>
> Classic Phantom:
>
> Phantom with three plasma turrets on the underside of the craft.
>
> Assault Phantom:
>
> Phantom with explosive plasma, extra armor
>
> Spirit:
>
> Classic Spirit dropship with a plasma cannon
>
> Assault Spirit:
>
> Spirit with explosive plasma, extra armor
>
> Elephant [Forge REQ]:
>
> Some of these were found abandoned on the Ark. Mobile base.
>
> Assault Elephant [Forge REQ]:
>
> Elephants from the Spirit of Fire. Giant team based auto turret, heavy armor, and faster speed.
>
> Scarab, classic [Halo 2 design] [Forge REQ]:
>
> Scarabs loaded into the War Games simulator should Spartans need to commandeer one. Heavy assault platform with anti-air cannon, back mounted turret, and heavy plasma cannon
>
> AI companion/enemies [elites, grunts, Spartans, marines, ODSTs and all the other things]:
>
> Can’t find a good gunner? I found someone happy to lend a hand… Spartans and Elites for Warzone and Forge, the rest just for Forge. AI will automatically get in vehicles if commanded [similar to the squad commands in campaign]All armor from Halos 3 and Reach
>
> Edit:
>
> Please note I’m not really expecting any of these, but the suggestion is there anyway.
>
> I would also like to add one more thing-
>
> Void Wraith:
>
> Wraith theorized to exist based on the few findings of other Void vehicles. Plasma mortar that explodes and leaves a vortex for a small period of time. Improved armor.

I think I found a new best friend

> 2533274874616028;7:
> I would hope the OP uses his skills in works in games at some point. Seems to be pretty darn good at coming up with detailed items

Why thank you. I prefer writing scripts though. In my previous forums, I was designing a Space Sim Halo game with full campaign and multiplayer ideas

> 2533275050532363;5:
> Holly crap this is too much. I wish people would limit themselves when doing this stuff. That’s why 343 never knows what exactly we want.

I like to create either storys or solutions to problems. All this is just an idea, by one person, and not petioned.

Nah I’m good

> 2535410755618980;13:
> Nah I’m good

You know you like it

Needle ghost would be fine, I don’t need your banshee or wraith. CE needles, though.

> 2533275011703423;14:
> > 2535410755618980;13:
> > Nah I’m good
>
> You know you like it

…maybe

> 2535410755618980;16:
> > 2533275011703423;14:
> > > 2535410755618980;13:
> > > Nah I’m good
> >
> > You know you like it
>
> …maybe

…Possibly

Sure I would love to see a big content drop but with H6 not even in production necessarily, or only in the ever beginning stages, and they pretty much said there would be no H3A, I don’t want a final drop. I want to see content updates for at least the next year or so. Sure we have Halo Wars 2 coming out but I am not a big fan of Halo RTS style. I wI’ll get halo wars 2 and go through the campaign for the story but odds are that will be it and I will be back to H5. No need to do a final content drop on a game that needs more sustainability for at least another year or so.

> 2533274818737568;8:
> More suggestions for vehicles and armor, if I may:
>
> Falcon, uncommon:
>
> Quick Spartan transport vehicle with two side guns, 3 extra seats, and room for one pilot
>
> Falcon, assault:
>
> Falcon with improved armor and mounted grenade launchers. [armor would be the equivalent to the Corp REQs and would have a camo dependent on the map]Falcon, ONI, rare:
>
> The ONI Hog of the sky, boys! Falcon with signature black paint, HEDP rounds added into the chaingun, and improved armor.
>
> Falcon, Hannibal, ultra rare:
>
> The UNSC, pleased with their past work on the Mantis, Scorpion, and Wasp, contracted Hannibal to improve upon the Falcons design. Improved armor, chainguns replaced with auto-gauss turrets.
>
> Specter, uncommon:
>
> The Sangheili had plenty of leftover Specters from shortly before the end of the war. Plasma Cannon and room for two passengers.
>
> Specter, Ultra, rare:
>
> Whispering Trees had plenty of profits from their previous sells and decided to branch out to the classic Specter. Improved plasma cannon with an explosion on contact
>
> Specter, Temple, rare:
>
> The Ascetics used these to patrol Sanghelios long ago, both the Covenant and Swords of Sanghelios have since recovered and begun manufacturing them in small numbers. Improved design allows for virtually unlimited boost and faster speed.
>
> Specter, Void:
>
> A Covenant splinter faction known only as “The Banished” has very few of these in their possession. Plasma Cannon charges to fire a vortex.
>
> Specter, Needle, rare:
>
> The Swords of Sanghelios discovered a huge cache of blamite and decided to put it into their Specters. Improved armor and needle turret added.
>
> Banshee, Void:
>
> A single Void Banshee was found on the Ark, but none have ever been seen since. Added to the War Games simulator in the odd event that Spartans encounter them. Banshee with improved armor and fuel rod bomb replaced with a vortex.
>
> Ghost, Void:
>
> Atriox ensured the loyal were well rewarded. Ghost featuring improved armor and a charge up vortex.
>
> Ghost, Banshee, and Wraith, Banished, rare:
>
> The Banished uses up armored variants of the standard Covenant vehicles.
>
> Vulture, level 9:
>
> Originally used to counter rebels before being shortly discontinued for being “too extreme” and “inhumane”, the UNSC has looked to bring these back to fight the Created. Requires a total of six people to fully man, this is a death machine. [pilot would have control of the auto cannons, the AA cannons from HW2 would require a total of 4 people to man all of them, the barrage would require one person but use SPNKR missiles instead; not in MM because OP, or in Warzone because OP doesn’t matter there but only one per team at a time, offer to teleport in if teammate, hijack from a hatch on the top if enemy]Hawk, REQ level 6:
>
> Very few Hawks were found adrift or crashed across the galaxy, the UNSC decided to contract a minor company in an attempt to reintroduce them in the fight against the Created. A chain gun duo and chin mounted auto-laser
>
> Hawk, ONI:
>
> Hawks, though extremely rare, have functioned as part of ONI’s assassination missions. Hawk with improved armor and explosive chain gun rounds. Laser tuned to a lower frequency but allows for a longer stream [similar to the Phaeton Helios’ cleansing beam, but red instead]Hawk, Hannibal:
>
> The UNSC has agreed to use the War Games simulator as a testing area for Hannibal’s revival product in exchange for a discount should the product succeed. Hawk with improved speed, armor, and replacement weapons. Chain gun is now an autogauss, laser now charges to fire a strong, blue, beam
>
> Prowler:
>
> The Brute version of the Specter, this thing is battering ram. Improved armor [even more so than
> highest armor of the Specter variants]Classic Pelican level 9:
>
> Transport vehicle used by the UNSC. Capable of firing rockets and mounted with a chin gun, left over from the war.
>
> Assault Pelican, level 9:
>
> The Infinity has a few of these at their disposal. Pelican with two side mounted turrets, a tank head, chin laser, and chaingun
>
> Classic Phantom:
>
> Phantom with three plasma turrets on the underside of the craft.
>
> Assault Phantom:
>
> Phantom with explosive plasma, extra armor
>
> Spirit:
>
> Classic Spirit dropship with a plasma cannon
>
> Assault Spirit:
>
> Spirit with explosive plasma, extra armor
>
> Elephant [Forge REQ]:
>
> Some of these were found abandoned on the Ark. Mobile base.
>
> Assault Elephant [Forge REQ]:
>
> Elephants from the Spirit of Fire. Giant team based auto turret, heavy armor, and faster speed.
>
> Scarab, classic [Halo 2 design] [Forge REQ]:
>
> Scarabs loaded into the War Games simulator should Spartans need to commandeer one. Heavy assault platform with anti-air cannon, back mounted turret, and heavy plasma cannon
>
> AI companion/enemies [elites, grunts, Spartans, marines, ODSTs and all the other things]:
>
> Can’t find a good gunner? I found someone happy to lend a hand… Spartans and Elites for Warzone and Forge, the rest just for Forge. AI will automatically get in vehicles if commanded [similar to the squad commands in campaign]All armor from Halos 3 and Reach
>
> Edit:
>
> Please note I’m not really expecting any of these, but the suggestion is there anyway.
>
> I would also like to add one more thing-
>
> Void Wraith:
>
> Wraith theorized to exist based on the few findings of other Void vehicles. Plasma mortar that explodes and leaves a vortex for a small period of time. Improved armor.

Don’t forget the Revenant. I loved that thing in Reach.

> 2533274816788253;18:
> Sure I would love to see a big content drop but with H6 not even in production necessarily, or only in the ever beginning stages, and they pretty much said there would be no H3A, I don’t want a final drop. I want to see content updates for at least the next year or so. Sure we have Halo Wars 2 coming out but I am not a big fan of Halo RTS style. I wI’ll get halo wars 2 and go through the campaign for the story but odds are that will be it and I will be back to H5. No need to do a final content drop on a game that needs more sustainability for at least another year or so.

It is more what they could do if they send off with a final one