This map should not be in the playlist, it absolutely favours the Invis team & its so goddam hard to spot when the repulser works 50% of the time on the map
Bazaar should also not be on it for the exact opposite reasons. Far too easy to defend.
Most matches on behemoth end with whichever team finishes the tie breaker as the camo team.
I have never seen anyone defend sucesfully on Bazaar though…
Same in my experience with Bazaar.
They should rethink their tiebreaker thing, since it sometimes can just be to powerfull who is the attacker in that tiebreaker. Maybe they should do the tiebreaker as neutral flag and the either have both teams as ‘attacker’ (camo+pistol+pulse carbine) or both as ‘defender’ (sensor+sword+commando). That would make it more fair in my opinion.
Interesting. I’m dealing with a pretty small sample size but I’ve only seen one flag capture on Bazaar and most of the time attacking felt completely pointless.
It just has so many tight spaces to catch people with the sword and only a few choke points that you have to hit with the threat sensor.
But you can only cover those points if you split up your team entirely, since there are 4 points to enter the ‘base’. So if you see them defending each point, just go with 2 (or more) into one point, take that person out and it’s basicly done. The ‘base’ itself is to open, so you can manouever to easily with the flag and once captured its therefore difficult to see for the opponent where you went.
I always after a flag grab see you often see one of two things happen:
- The others stay at their points, so you can easily escape through the original point and once through that, it’s over
- The others leave their choke points, and sensor the flag position (so just stand to a side) and you can easily leave through another chokepoint, since they don’t expect you leaving through theirs
I think Bazaar only works with a full stacked team with coms. But most people don’t play that way, so that makes Bazaar just hard to defend in my experience.
Sounds like the defending players in your games were defending out further in your games than they did in mine. There was pretty much always 2 or more players on the flag platform in my games. The routes in were constantly hit with threat sensors and the defenders were so close together that they can easily refocus on any of the entry points.
I’d have to play more games to find out if that’s a reliable strategy that pays off most times but I’m not putting myself through that in the name of research.