Is anyone else sick of this? You queue up for BTB or whatever, (they might as well call it Ragnaxile…) and matchmaking decides to put you into a game that is almost finished. This would be fine if the score were something like 800-800. However: This is never the case. Almost always, you’ll be dropped into a game where the score is something like 500 to your team, 950 to the enemy team. That’s just pointlessly skewing my statistics towards the negative.
Sure, things already skew your statistics in ways you cant control, it’s a team game, and a matchmaking system pretty much cannot be perfect. You’ll have really bad teammates paired against really tough opponents and you’ll come out with 30 kills, 15 assists, and 5 deaths. But you’ll still lose because your team is really bad. Over the years I’ve come to accept that. It happens to everyone. Some matchmaking systems are designed to pair the good players with the bad players in an attempt at balancing the match.
But that’s not the point. The point is, why is matchmaking putting people in games that are a guaranteed loss for them? When the outcome is completely out of their control? If you just have really bad teammates, you can rush the power weapons or vehicles or secure a key location on the map, you can influence the outcome of games where you just have bad teammates, you can win those. You can’t win when the score is 500 to you, and 950 to them. It just doesn’t happen. Even if you perform perfectly, no deaths and 20 kills before the enemy team get just 5 kills, you’ve still come nowhere near winning, and lets face it you aren’t getting 20 kills and no deaths before the enemy team gets 5 kills between them.
I suggest, request, that 343i implement some fine tuning on this matchmaking system. I propose the following:
Don’t add new players to games that are more than something like 40% towards the score limit/time limit.
Don’t add new players to a team that is behind by more than 30%.
Something like that would be really, really nice.
Better yet, remove adding players to games in progress entirely. It can be really fun having your awful teammates rage quit on you and then single handedly, or with the help of your friend, winning the game against the odds through skill and determination. It worked just fine in all the previous games, and that’s one feature that’s been borrowed from CoD that a huge number of CoD players hate.
JiP should only occur when you send an invite to a friend… not throw in random people from matchmaking. I’ll be sitting in a nearly full lobby waiting on one player and it will take me to a game that is halfway over and my side is getting destroyed. RAGE!
Unfortunately, I’m sure they will start banning people for cancelling out join in progress matches and consider it habitual quitting. The problem is, you tend to join the losing team most of the time because that is the team that gets people quitting.
1 person leaves red team.
Another person leaves because they don’t want to be a man down.
Rest of red team is now 2 men down and start to get slaughtered meaning they get mad and leave in a more and more rapid succession untill your left with 8 on 1, where the 1 red guy is on 24 and 3 and wants the stats to count so he hides all game.
Literally everyone involved in that game is made.
14 mad people who’ve wasted half a BTB game (lets round it down to 5 mins) = 70 wasted minutes combined v 1 mad person who had to play 2 mins and get a loss on their stats. = 2 wasted minutes.
Suck it up. Think of other people and stop being so selfish.
EDIT
If you want to get mad about JIP not working, get mad about the ridiculous scenarios you can have when games start when people have left, and often never get replaced.
It seems to me that the time you have to check your stats cuts into the time that the system tends to use as a “cut off”
So people play their last game, check stats and leave. But the game counts them as “in” for the game and doesn’t appear to check before the game starts meaning you can start with ridiculous 4 on 1 situations or 6 players which the game divides 4 on 2.
> Put it this way.
>
> Currently OP is mad when he joins.
>
> The Old way, 8 on 8 BTB game.
>
> 1 person leaves red team.
> Another person leaves because they don’t want to be a man down.
> Rest of red team is now 2 men down and start to get slaughtered meaning they get mad and leave in a more and more rapid succession untill your left with 8 on 1, where the 1 red guy is on 24 and 3 and wants the stats to count so he hides all game.
>
> Literally everyone involved in that game is made.
>
> 14 mad people who’ve wasted half a BTB game (lets round it down to 5 mins) = 70 wasted minutes combined v 1 mad person who had to play 2 mins and get a loss on their stats. = 2 wasted minutes.
>
>
> Suck it up. Think of other people and stop being so selfish.
>
> EDIT
>
> If you want to get mad about JIP not working, get mad about the ridiculous scenarios you can have when games start when people have left, and often never get replaced.
> It seems to me that the time you have to check your stats cuts into the time that the system tends to use as a “cut off”
> So people play their last game, check stats and leave. But the game counts them as “in” for the game and doesn’t appear to check before the game starts meaning you can start with ridiculous 4 on 1 situations or 6 players which the game divides 4 on 2.
I understand your point. I hated it in reach when ppl quit because it could change the whole game. There has been times in halo 4 where I JIP and I helped turn the game around , especially in odd ball. I think What the guy who started this thread is saying that if the game is 500 - 980 , let that game finish. Nobody should be joining. Or when in mm lobby, don’t start the game 4 v 1.
I’ll go so far as to say I have never had JIP join a game more than half over. I have never had any problem with the system. This is one of those things that from my perspective, 343 got right. However, I would hate to be in your shoes joining games one step from being over. I would do the network settings —> my xbox “glitch” to avoid JIP. Im sorry to hear it hasn’t been working for everyone and I hope it starts working for you guys.
No. I don’t give a crap about JIP; This isn’t CoD where it takes about 1/2 a second the moment you find a JIP game to join it.
Of all my teams, perhaps 15% are JIP. Of the times I find a JIP game, 40% chance it has less than 10 kills overall for both teams.
And of the time I actually get a JIP game, about 90% of the time I get out of the JIP in about 3 seconds with no repercussions and am free to search again instantly.
I don’t mind it that much but I think if you join a game more than half over you should start with half your ordinance already full. It’s annoying having no shot at getting one. Since you’re usually joining a team that’s already behind.
> You know what’s even more ludicrous?
>
> Being booted for a game for betraying then rejoining that same game due to JiP.
That’s actually pretty funny. I’ve never had that happen, but I’ve never purposely betrayed anybody in IS. I have in Spartan Ops though, people who get mad when I’m on the ghost on Valhalla. Once they start shooting me for beating them to it, it’s Splattersville for them.
I’d rather have JIP than have all the problems with quitters that Halo used to have. In Halo Reach, even with a quit ban I feel like at least 25% of games had quitters. As soon as someone quits, it usually ruins the game for everyone else who is playing.
I’d be in favor of an automatic 10 minute ban for anyone who quits any game. Quitters are the real source of the problem.
Or when in mm lobby, don’t start the game 4 v 1.
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Got on last night and the only 3 games I played were like this. Once I was on the 4 man team, and the 1 enemy quit before game fully loaded. Next two times, I’m the 1 and didnt get a teammate for a couple minutes. Top it off, it was in CTF, so no one stayed in the game cause we were already down two flags by the time anyone got in and stayed for more that 5 seconds. Completely killed my mood for playing.
Is the postgame lobby timer shorter in this game than previous ones? Cause I kinda wonder if a part of it is that people dont want to play with the same team, but are too busy looking at stats to notice that the game is starting. Then they back out of the pregame lobby and leave the teams uneven.