Join session

Do you think it would be a good idea for H4 to have the Join Session that COD has. Like the ability to join any game in an instant.

First is it possible?

Second I think it would be good because if two people quit on your team in a 4 v 4 two more people can join and the match will be even again. It will make the game more popular I think.

When I first heard about this, I immediately dismissed it as an unnecessary call of duty copy.
However, now that I’ve had to think about it, I believe it would do wonders for the Halo players. And as you mentioned, far too many people quit in Halo and nearly so many other games out there, and I feel that the option to join a game would really resolve that. The game become fair again, no team has an upper hand, and it’s a great idea for gamers who want to join a quick game immediately and get off.

In summary, I agree.

It sounds good, but if you really think about it, it would be unfair.

Would you want to join a game where you’re losing badly and being spawn killed? I wouldn’t. That’s why I love Halo. You start from the beginning to the end, and everyone has a fair advantage.

> It sounds good, but if you really think about it, it would be unfair.
>
> Would you want to join a game where you’re losing badly and being spawn killed? I wouldn’t. That’s why I love Halo. You start from the beginning to the end, and everyone has a fair advantage.

You are right and there are more cons than pros to it but I just wanna see what it’s like to join in the middle of the action. You meant spawn right on the enemy and assassinate them.

NO

> NO

You are firm in your opinion lol.

> When I first heard about this, I immediately dismissed it as an unnecessary call of duty copy.
> However, now that I’ve had to think about it, I believe it would do wonders for the Halo players. And as you mentioned, far too many people quit in Halo and nearly so many other games out there, and I feel that the option to join a game would really resolve that. The game become fair again, no team has an upper hand, and it’s a great idea for gamers who want to join a quick game immediately and get off.
>
> In summary, I agree.

I have to disagree because there are instances where some members of my team causes us to loose. Majority of the time id rather be outnumbered than be paired up with those that go double digit negative. Also, could this idea be abused?

scenario #1:
-Team A is demolishing Team B.
-The worst player of Team B quits and the others invite a friend to join a party in session.
-Newest member of Team B joins and the tides of battle turns and Blue team comes out on top.

or the other way around

scenario #2:
-Team A keeps the lead by 35-25 points. Score is to 50.
-Best member of Team A quits and is replaced with another member who is not good.
-Team A would have been able to keep the lead and win but because this newest member keeps ruining/betraying his team. Team B wins by 2 points.

Idk, let me know if my argument is invalid, but the drop in/drop out ability is what has turned me away from the Gears of War franchise.

> > NO
>
> You are firm in your opinion lol.

no Halo veteran want your mediocre idea from COD, want to join game in progress? simple go play COD.

> > > NO
> >
> > You are firm in your opinion lol.
>
> no Halo veteran want your mediocre idea from COD, want to join game in progress? simple go play COD.

It’s just an idea, and Halo 4 needs a lot of them for it to survive or be popular.

> > When I first heard about this, I immediately dismissed it as an unnecessary call of duty copy.
> > However, now that I’ve had to think about it, I believe it would do wonders for the Halo players. And as you mentioned, far too many people quit in Halo and nearly so many other games out there, and I feel that the option to join a game would really resolve that. The game become fair again, no team has an upper hand, and it’s a great idea for gamers who want to join a quick game immediately and get off.
> >
> > In summary, I agree.
>
> I have to disagree because there are instances where some members of my team causes us to loose. Majority of the time id rather be outnumbered than be paired up with those that go double digit negative. Also, could this idea be abused?
>
> scenario #1:
> -Team A is demolishing Team B.
> -The worst player of Team B quits and the others invite a friend to join a party in session.
> -Newest member of Team B joins and the tides of battle turns and Blue team comes out on top.
>
> or the other way around
>
> scenario #2:
> -Team A keeps the lead by 35-25 points. Score is to 50.
> -Best member of Team A quits and is replaced with another member who is not good.
> -Team A would have been able to keep the lead and win but because this newest member keeps ruining/betraying his team. Team B wins by 2 points.
>
> Idk, let me know if my argument is invalid, but the drop in/drop out ability is what has turned me away from the Gears of War franchise.

It works so well for COD and look how popular that game is. If it’s a ranked playlist then NO but it wouldn’t be so bad for social.

> > > > NO
> > >
> > > You are firm in your opinion lol.
> >
> > no Halo veteran want your mediocre idea from COD, want to join game in progress? simple go play COD.
>
> It’s just an idea, and Halo 4 needs a lot of them for it to survive or be popular.

If Halo 4 have join session system there is no reason to have 1-50 Rank System because when you join a game and your team lose you will rank down.

> > > > > NO
> > > >
> > > > You are firm in your opinion lol.
> > >
> > > no Halo veteran want your mediocre idea from COD, want to join game in progress? simple go play COD.
> >
> > It’s just an idea, and Halo 4 needs a lot of them for it to survive or be popular.
>
> If Halo 4 have join session system there is no reason to have 1-50 Rank System because when you join a game and your team lose you will rank down.

For Ranked than it would be dumb but it wouldn’t be bad for social playlists. I think it would make the game funner to join in the middle of a social 8 v 8 Big Team match

NO!

I think people want this feature due to the quitting problem in reach.

I don’t remember nearly as much mid game quitting in halo 2/3, which is probably due to the ranking systems in those games. In reach, there is no incentive to stay and finish the game, which is why so many players quit out when they don’t get the gametype they want. If 343 implements a ranking system in halo 4 then there will be much less quiting and no need for mid-game joining.

So many people quit in Halo Reach because there wasnt really a penalty for quitting. With Halo 2 and 3, in the ranked playlists, you were greatly pena;ized for quitting. That is the system they need to go back to. Ranked playlists allowed for more competitive gaming. It paired people of the same skill together, it gave you a challenging goal to shoot for (level 50) and when you got there, you had to continue to play well in order to keep that level. It was a never ending challenge. And of course you had your social playlists where you and guests could just mess around. Halo Reach basically has ONLY social playlists. There is absolutely no point in playing. There is no goal to shoot for. Your rank does not necessarily reflect how good you are, more like how much you have played. If they want Halo 4 to be successful, they absolutely have to do things EXACTLY how they did Halo 2 and 3.

In summary, having drop in-drop out gameplay would completely kill the Halo experience.

Also, drop-in drop-out even makes COD frustrating. Players of different skill levels are paired together which can be very annoying to people that know what they are doing and are placed with a rookie. Also, you can be placed on a team that is 2 seconds from losing and then instantly receive a loss to your record. Having a matchmaking system like Halo 2 and 3 is the best way to ensure fair and competitive gameplay.

This has been debated over and over again. I say no though, because you are almost always going to join a game to a losing team. I’d entirely prefer to always start off fresh rather than right in the middle to find my team getting spawn camped.

> So many people quit in Halo Reach because there wasnt really a penalty for quitting. With Halo 2 and 3, in the ranked playlists, you were greatly pena;ized for quitting.

I’ve experienced the exact opposite. My friends don’t want to quit in Reach for fear of the quit ban, but will gladly quit in Halo 3 for example because it penalized you by making you lose EXP, which, in all honesty, they and I don’t really care about too much.

I definitely do not want this in Halo 4. I hardly ever noticed quitters being an annoyance in the other Halo games. Why? Because of a ranked playlist. Playing for a number gives people something to be motivated for and something to be proud of. Quitting runs the risk of losing said number and made many people think before they quit, resulting in far less quitters in the previous Halos.

Want the burden of quitters to diminish? Add a visible set of ranked playlists in Halo 4.

Yes please i so want this for the social part and for obvious reasons this will never be possible for the ranked playlist. Meaning players that dont want to have players quit and join mid games then stick to Ranked.

No. That is the worst feature in COD. Makes the game so impersonal. You may as well be playing against bots.