Join in progress

Hey guys, I want to talk about people leaving the game during game sessions, don’t you guys think we need a join in progress in case if any of the players left in the middle of game and someone takes their place in the game, so we don’t have to worry about which team has more players than the other team. Like didn’t halo reach had a join in progress? Leave any opinion or suggestion underneath this statement.

Reach did not have JiP. It was a launch feature of Halo 4, and a very controversial feature at that. Personally I think it fixed a multitude of ills at very little cost, but competitive players absolutely hated it, and the cranky also put it down as one more example of the CoD-ification of Halo. Guardians looks set to offer a solid compromise: JiP in un-ranked playlists, no JiP in ranked. Since I will never enter a ranked playlist again as long as I live, this seems like a perfectly legitimate solution to me.

I personally hate it across all playlists, and will probably just quit out if dumped onto an already losing team. Call me cranky, I just have very little patience for that stuff.

Reach didn’t have JiP.

My opinion? I dislike it, in every game I’ve played that featured it, the majority of the times I’ve joined the losing team in a game that’s impossible to turn around. Sure, there are quite a few game’s I’ve managed to turn into a win. Of course, I’m making stats up, but I don’t think I’m far off saying that for every game I could turn, there were at least three or four games which were impossible.

The perhaps fondest memory I had was when i343 supposedly implemented the restrictions on JiP so that some matches couldn’t be joined due to score differences and/or a certain time threshold had been passed, and I joined two matches where I didn’t even get to chose a loadout before the match ended. Perhaps it got properly fixed, or somewhat at least.

Problem is that there are far more players prepared to “rage quit” when they deem a match so lost they do not enjoy playing it anymore, than there are players who quit for other reasons such as an emergency at home, a disconnection or not getting the wanted map/mode. What happens is when a team gets the lead, and one or two players quit from the other team, it has much less of a chance to pry back any map control or weapons from the leading team which in turn gets a better foothold and a better lead. Depending on how fast the MM system can provide new players, the much harder it’ll be to turn. Furthermore, any player joining in will need a few moments to grasp what’s going on in the match. Who’s in the lead? Where are my team mates? Are there weapons available? I personally felt very disoriented every time I joined a game already in progress.

I can tolerate it being in Warzone though, it’s a chaotic mess either way.
In Arena though, not a chance. I plan on playing mostly Arena at the moment but if they put in JiP there, I’ll just stick to Warzone for how long I can manage to play it.

Suggestions to improve JiP?
-Toggable on and off
-Time threshold
-Score threshold
-You can only join a certain number of JiP games a day

Out of several years of CoD and Halo, I never had any problems with JiP. In CoD, it works great as you get in a game very fast, but in competitive Halo, I guess I’ll be fine without it. I just want to stop people from quitting.

> 2533274873843883;2:
> Reach did not have JiP. It was a launch feature of Halo 4, and a very controversial feature at that. Personally I think it fixed a multitude of ills at very little cost, but competitive players absolutely hated it, and the cranky also put it down as one more example of the CoD-ification of Halo. Guardians looks set to offer a solid compromise: JiP in un-ranked playlists, no JiP in ranked. Since I will never enter a ranked playlist again as long as I live, this seems like a perfectly legitimate solution to me.

The “competitive” crowd are always cranky.

JIP should only happen in these situations. 0-9 kills in slayer if one team has 10 kills no jip. For objective if a team has a cap no jip if a team has 25 points on oddball or king no jip. Trust me that one cap difference is a huge unfair advantage.

If JiP was even mentioned as a possibility I would lose faith in everything 343i do.

Social = Sure, why not?
Competitive = Absolutely not.

> 2533274825044752;9:
> Social = Sure, why not?
> Competitive = Absolutely not.

Look at CoD as the best example, how many times out of ten, even if it’s just a social match would you get placed into a game that’s just about to end or is completely one sided?.

If they even whisper the words Join In Progress they kill Halo there and then.

> 2533274841426089;10:
> > 2533274825044752;9:
> > Social = Sure, why not?
> > Competitive = Absolutely not.
>
>
> Look at CoD as the best example, how many times out of ten, even if it’s just a social match would you get placed into a game that’s just about to end or is completely one sided?.
>
> If they even whisper the words Join In Progress they kill Halo there and then.

If it’s just a social match, I don’t care if I’m placed in a match that’s ending. I’ll just stay in the lobby and play the next match from the beginning. Not a big deal to me.

You may not care but my mates and I hated Halo 4 for that reason, it’s not fun to be placed unfairly into games that were already well under way.

> 2533274825044752;11:
> > 2533274841426089;10:
> > > 2533274825044752;9:
> > > Social = Sure, why not?
> > > Competitive = Absolutely not.
> >
> >
> > Look at CoD as the best example, how many times out of ten, even if it’s just a social match would you get placed into a game that’s just about to end or is completely one sided?.
> >
> > If they even whisper the words Join In Progress they kill Halo there and then.
>
>
> If it’s just a social match, I don’t care if I’m placed in a match that’s ending. I’ll just stay in the lobby and play the next match from the beginning. Not a big deal to me.

True. But that’s provided there exists a social arena and that we will have persistent lobbies again.

> 2533274841426089;10:
> > 2533274825044752;9:
> > Social = Sure, why not?
> > Competitive = Absolutely not.
>
>
> Look at CoD as the best example, how many times out of ten, even if it’s just a social match would you get placed into a game that’s just about to end or is completely one sided?.
>
> If they even whisper the words Join In Progress they kill Halo there and then.

And thats why you make it so JiP is disabled when the match is close to ending. JiP isn’t bad especially for a social playlist. If you don’t want JiP dont play in a social playlist but stick to the competitive playlist simple as that. It’s like myself and others have said Social = JiP, Competitive= no JiP. If you are a competitive player why do you care what a social playlist has?

> 2533274841426089;12:
> You may not care but my mates and I hated Halo 4 for that reason, it’s not fun to be placed unfairly into games that were already well under way.

Well, if there’s persistent lobbies you could just play the rest of the match and start the next one from the beginning. All that’s needed is just a little bit of patience. But in competitive playlists it becomes unfair and should not be implemented whatsoever.

JiP is great, if it works well. The problem with JiP in H4 ( which was the first time JiP was in Halo ) was that it broke up the action. There were times when games would be delayed at a score screen by 30 seconds ( and many times longer ) and you could see the names drop in and out of the teams as the system searched for players to add in.

That was my biggest issue with JiP, it caused a break in the gameplay, and that gameplay pause threw off the entire flow of the game. This has happened multiple times within the same game at times, and if the game was on a Forge built map, there was the whole “generating lighting” pause issue.

I don’t think JiP is a good option for Competitive Ranked playlists, but it is fine for social. ( as long as it doesn’t break up the flow of the game )

> 2533274841426089;8:
> If JiP was even mentioned as a possibility I would lose faith in everything 343i do.

Well it is confirmed to be in Warzone but not in Arena.

This thread proves it, 343 can’t win. Some like it some don’t.

They’ve put it in social so that’s the best solution all round to satisfy most of the moaning w*nkers on here.

JiP was a bad move for Halo 4 as 95% of the time you joined a losing game and not just by a few points, I can cope with any change apart from this.

> 2533274793614518;3:
> I personally hate it across all playlists, and will probably just quit out if dumped onto an already losing team. Call me cranky, I just have very little patience for that stuff.

I hear this a lot - as a matter of fact, others posted the same thing after you. But I have to say that my personal experience with JiP was about 50/50 as far as being dumped into winning vs. losing matches. People assume that losing is the only factor that drives quitting, and that leads them to assume that, by definition, you can only be JiPed into a losing match. This was most definitely not what I saw in Halo 4, in terms of motivation for quitting or for the JiP experience. But again, that’s just what I saw, and if I know anything it’s that Halo is not the same experience for any two different players.