> If a 450-850 score is a deal breaker for you, that tells me you are far more interested in a win for your record than you are in a good match - which is completely ok, we all have to play for something - but I’ve had a few such matches, and just because you’re team isn’t the strongest doesn’t mean that you personally can’t have a “good” game (meaning k/d, assists, glory moments, however you want to measure it).
Please don’t make assumptions like that. Not everyone who plays the game strictly for fun also enjoys playing games which are almost certainly doomed for utter defeat. And in a game that is 850-450 or 480-60, it’s more than likely that the skill matches on the teams are greatly imbalanced, so there’s very little hope of coming back.
> You could just as easily (statistically) vote your way into a complete CTF match and have it turn out exactly the same way. Don’t think that voting for a match and being present for the whole thing gives you any better chance of winning.
When you stay and vote, even if players back out which makes the teams uneven, there’s still a 50% chance that you were destined for the winning team. However, players tend to quit more often when they’re losing than when they’re winning, which means there are more missing players on the losing teams rather than the winning team. Thus, when you JiP, chances you are getting joined onto the losing team.
Now, until that hole left by the quitters gets filled, the losing team is losing because they lack not only the skill of the other team, but also the number of players. The losing fight turns into a massacre. Thus, one or two quitting players create a situation where the players who JiP to take their places join into a game where the other team has control of the entire map and all of the vehicles. Where’s the fun in that?
I wouldn’t expect you to know this though–looking back through your game history, you only finish about 30% of your games. I don’t know if you have a bad connection, or expect JiP to fill the holes you leave, or what, but it’s no wonder you posted against quit penalties in another topic.
There are a lot of good things about JiP, but it is obviously broken in its current state. For example, from the last Join-In-Progress update:
> As of Monday, we’ve updated the parameters at which players can join games, based on game mode and playlist. … While the specific settings will vary greatly depending on the game mode, score of both teams and time remaining, the following are some highlights of the current Join-in-Progress parameters:
>
> [/li]1. <mark>Once a match has passed just over half of the total game time, Join-in-Progress is disabled across all game modes and playlists.</mark>
> 1. Rumble Pit now has the smallest Join-In-Progress window, only allowing players to join during the first few kills of a match.
> 1. <mark>In Slayer matches outside of Team Throwdown and Team Doubles, players will no longer join after one team has reached just over half of the score limit.</mark>
> 1. In King of the Hill and Oddball, players will no longer join in the second half of the game in regards to score limit.
> 1. In Grifball, players will no longer join single-round matches if over 3 goals have been scored by one team. We will be updating Grifball Pro to similar settings in the next update.
> 1. In Team Throwdown and Team Doubles, players will no longer join after a small join window during and before the first moments of a match.
[/quote]
Obviously, both of the highlighted statements above are not true, because there are many posts on these forums that testify to the opposite.
>
> JiP may not need to be disabled altogether, but no one can argue that it’s not broken.