Join in Progress- So broken

I play alone- always have, always will.
And with Halo 4, joining an in progress game is expected when playing alone, I get that.

But come on, there has GOT to be a limitation on where JiP should just not happen.
What is the point of throwing me into an ongoing CTF Ragnarok game where the opposing team has 2/3 captures, and already has the flag half-way across the map to get their final score. That is just absolutely ridiculous; to have to wait for a match for 1-2 minutes, then find an in progress match, wait another 1-2 minutes to actually start playing, then realize the game will be over in 30 seconds.

I love Halo 4, but seriously 343, your Join in Progress crap is about to literally force me into retiring from Halo.
And coming from someone who is now 22 years old, and has been playing Halo since he was 11 years old in 5th grade, that is pretty depressing.

Join in Progress is ruining it for me.
Like I said, I expect to join an in progress game every couple games and I agree that Join in Progress can be a good thing!
I’ve had team-mates quit, and have someone else join, and win where we would have definitely lost without them. And I have joined many games where we were losing badly before I joined, and then came back and won.

But most of the time it is just plain annoying & frustrating to join a game that is pretty much over already.
Please, please, fix the regulations/limitations for a Join in Progress.

Like you, I always play solo and JiP features pretty heavily in my H4 experience.

But unlike so many people who come in here to the forums and rage about constantly being dropped into games that are lopsided and/or almost over, these things seem to happen to me very seldom.

If a 450-850 score is a deal breaker for you, that tells me you are far more interested in a win for your record than you are in a good match - which is completely ok, we all have to play for something - but I’ve had a few such matches, and just because you’re team isn’t the strongest doesn’t mean that you personally can’t have a “good” game (meaning k/d, assists, glory moments, however you want to measure it).

Objective games are a different story, I admit. But I’ll say what I’ve said to others before: so you get JiPed into a CTF match that is almost over and you’re on the losing side? You could just as easily (statistically) vote your way into a complete CTF match and have it turn out exactly the same way. Don’t think that voting for a match and being present for the whole thing gives you any better chance of winning.

My JiP love story

I was searching alone team slayer
I was going to get JiP’d into a game so I backed out and searched again
the game tries to Jip me back into the SAME game I back out search again
the game tries to JiP me back into the same game I back out search again
the game tries to JiP me back into the SAME game yet again

At this point I am agitated beyond all belief so I say screwit and proceed to join into the game…onto the team losing 480-60 with only one other team member

Dashboard, remove H4 from disk tray, play something else

> If a 450-850 score is a deal breaker for you, that tells me you are far more interested in a win for your record than you are in a good match - which is completely ok, we all have to play for something - but I’ve had a few such matches, and just because you’re team isn’t the strongest doesn’t mean that you personally can’t have a “good” game (meaning k/d, assists, glory moments, however you want to measure it).

Please don’t make assumptions like that. Not everyone who plays the game strictly for fun also enjoys playing games which are almost certainly doomed for utter defeat. And in a game that is 850-450 or 480-60, it’s more than likely that the skill matches on the teams are greatly imbalanced, so there’s very little hope of coming back.

> You could just as easily (statistically) vote your way into a complete CTF match and have it turn out exactly the same way. Don’t think that voting for a match and being present for the whole thing gives you any better chance of winning.

When you stay and vote, even if players back out which makes the teams uneven, there’s still a 50% chance that you were destined for the winning team. However, players tend to quit more often when they’re losing than when they’re winning, which means there are more missing players on the losing teams rather than the winning team. Thus, when you JiP, chances you are getting joined onto the losing team.

Now, until that hole left by the quitters gets filled, the losing team is losing because they lack not only the skill of the other team, but also the number of players. The losing fight turns into a massacre. Thus, one or two quitting players create a situation where the players who JiP to take their places join into a game where the other team has control of the entire map and all of the vehicles. Where’s the fun in that?

I wouldn’t expect you to know this though–looking back through your game history, you only finish about 30% of your games. I don’t know if you have a bad connection, or expect JiP to fill the holes you leave, or what, but it’s no wonder you posted against quit penalties in another topic.

There are a lot of good things about JiP, but it is obviously broken in its current state. For example, from the last Join-In-Progress update:

> As of Monday, we’ve updated the parameters at which players can join games, based on game mode and playlist. … While the specific settings will vary greatly depending on the game mode, score of both teams and time remaining, the following are some highlights of the current Join-in-Progress parameters:
>
> [/li]1. <mark>Once a match has passed just over half of the total game time, Join-in-Progress is disabled across all game modes and playlists.</mark>
> 1. Rumble Pit now has the smallest Join-In-Progress window, only allowing players to join during the first few kills of a match.
> 1. <mark>In Slayer matches outside of Team Throwdown and Team Doubles, players will no longer join after one team has reached just over half of the score limit.</mark>
> 1. In King of the Hill and Oddball, players will no longer join in the second half of the game in regards to score limit.
> 1. In Grifball, players will no longer join single-round matches if over 3 goals have been scored by one team. We will be updating Grifball Pro to similar settings in the next update.
> 1. In Team Throwdown and Team Doubles, players will no longer join after a small join window during and before the first moments of a match.
[/quote]
Obviously, both of the highlighted statements above are not true, because there are many posts on these forums that testify to the opposite.
>
> JiP may not need to be disabled altogether, but no one can argue that it’s not broken.

> Now, until that hole left by the quitters gets filled, the losing team is losing because they lack not only the skill of the other team, but also the number of players. The losing fight turns into a massacre. Thus, one or two quitting players create a situation where the players who JiP to take their places join into a game where the other team has control of the entire map and all of the vehicles. Where’s the fun in that?
>
> I wouldn’t expect you to know this though–looking back through your game history, you only finish about 30% of your games. I don’t know if you have a bad connection, or expect JiP to fill the holes you leave, or what, but it’s no wonder you posted against quit penalties in another topic.

a) I didn’t post “against” quit penalties. I said they are ineffective. Up the ante on them as much as you want and nothing will change. I’m living proof of that and of the need for JiP.

b) Which brings me to what I really wanted to say before and didn’t: If you don’t want to be JiPed into matches, then quit them. If you refuse to quit out of a sense of “sportsmanship,” then so be it, but JiP haters seem already to have had their sense of fair play beaten into the dirt. So consider the option of allowing a second wrong to make the situation right. Your call.

c) Of course JiP is imperfect and could use fine tuning. That could be said about a great many features of this game. However, these things will not change (if at all) until H5, and in the mean time people should try to find ways to manage their frustration rather than giving up on the game altogether.

> My JiP love story
>
> I was searching alone team slayer
> I was going to get JiP’d into a game so I backed out and searched again
> the game tries to Jip me back into the SAME game I back out search again
> the game tries to JiP me back into the same game I back out search again
> the game tries to JiP me back into the SAME game yet again
>
> At this point I am agitated beyond all belief so I say screwit and proceed to join into the game…onto the team losing 480-60 with only one other team member
>
> Dashboard, remove H4 from disk tray, play something else

I could use this as an example of players like you that are breaking the JIP system and not the system being inherently broken. Each time you back out, the system has to search for another player to fill your spot as it does with every other person who quits. If you had just joined in the first place, I can guarantee the score difference would have been minimal, giving you plenty of time to catch up with the other team.

Sure the system is by no means perfect, but at least it’s a good start at something Halo players have been calling out for over the years.

> Obviously, both of the highlighted statements above are not true, because there are many posts on these forums that testify to the opposite.
>
> JiP may not need to be disabled altogether, but no one can argue that it’s not broken.

Actually the statements ARE true. The problem lies where the game detects if a game SHOULD be joined. It goes through a large amount of on-going games. The problem from here is once it finally decides on a game to join, loading the map, connecting you to the players, and spawning you in, then the score CAN be beyond JiP parameters. If you literally could be thrown in within 10 seconds of the system deciding it’s ok to join, then so be it, but most times players end up waiting 1-2 minutes and that’s the time when it breaks that JiP threshold.

> I could use this as an example of players like you that are breaking the JIP system and not the system being inherently broken. Each time you back out, the system has to search for another player to fill your spot as it does with every other person who quits. If you had just joined in the first place, I can guarantee the score difference would have been minimal, giving you plenty of time to catch up with the other team.
>
> Sure the system is by no means perfect, but at least it’s a good start at something Halo players have been calling out for over the years.

I just flat out refuse to play JiP games anymore, I refuse, I simply will not do it.
99.999% of the time I have joined into a JiP game its been onto a team getting absolutely massacred with very few team mates on a horrible foreign connected that results in pilotless banshees bouncing around my screen as I try to spawn into a game

I’m sorry but this has no appeal to me

> > Now, until that hole left by the quitters gets filled, the losing team is losing because they lack not only the skill of the other team, but also the number of players. The losing fight turns into a massacre. Thus, one or two quitting players create a situation where the players who JiP to take their places join into a game where the other team has control of the entire map and all of the vehicles. Where’s the fun in that?
> >
> > I wouldn’t expect you to know this though–looking back through your game history, you only finish about 30% of your games. I don’t know if you have a bad connection, or expect JiP to fill the holes you leave, or what, but it’s no wonder you posted against quit penalties in another topic.
>
> a) I didn’t post “against” quit penalties. I said they are ineffective. Up the ante on them as much as you want and nothing will change. I’m living proof of that and of the need for JiP.

Your not a living proof for anything. There are way more people out there that fight for what they do even if its just about a win in a videogame.

Quitters have to be punished. Nobody needs quitters. They are losers and ruin the expirience for all the other players (I know about laggy games and broken Internet connections but thats not why a lot of people quit). If you cant stay in a game for 12 minutes and stay focus you can go and play anything else.

And quit punishing works. Look back at Halo 3 or at GTA 5 right now. Way less quitters than in Halo 4, cause in Halo 4 there is zero reason to not do it.

As a competitive Team Player all I can say is JIP hurts 99% percent of the time and I wouldnt be playing Halo 4 anymore without the network glitch.

> a) I didn’t post “against” quit penalties. I said they are ineffective. Up the ante on them as much as you want and nothing will change. I’m living proof of that and of the need for JiP.

Out of all the Halo games, Halo 3 was the only one with a quit penalty (aside from a ban) and it had the least amount of quitters.

> Up the ante on them as much as you want and nothing will change. <mark>I’m living proof of that</mark> and of the need for JiP.

I would say that you’re living proof that quit penalties are necessary to prevent people from only completing 30% of their games.

> Up the ante on them as much as you want and nothing will change. <mark>I’m living proof of</mark> that and of <mark>the need for JiP</mark>.

So JiP needs to exist so you can quit whenever you feel like it? That sounds very selfish. If you can’t or don’t want to commit ten minutes to a competitive match, please don’t play matchmaking. You ruin the fun and competitiveness for other players, as I explained in my previous post.

> b) Which brings me to what I really wanted to say before and didn’t: If you don’t want to be JiPed into matches, then quit them. If you refuse to quit out of a sense of “sportsmanship,” then so be it, but JiP haters seem already to have had their sense of fair play beaten into the dirt. So consider the option of allowing a second wrong to make the situation right. Your call.

First, avoiding JiP is a glitch, which means that it requires knowledge obtained outside the game. Unless a player happened to read about it (and a large number of players play only and don’t read), he will just quit playing instead. That is not a good experience.

Secondly, it can take up to five minutes to find a match, connect to the match, and load the map before allowing the player to quit. If you dashboard during this process, it takes even longer because now you have to wait for the game to load. That is not a good experience.

Thirdly, quitting a game even if you joined in progress negatively impacts your CSR. That is not a good experience.

> c) Of course JiP is imperfect and could use fine tuning. That could be said about a great many features of this game. However, these things will not change (if at all) until H5, and in the mean time people should try to find ways to manage their frustration rather than giving up on the game altogether.

I agree with you on this: Halo 4 is as good as it’s going to get, and you can either find a way to deal with it or quit the game. That said, if a player has chosen to quit, that means that the game has become more frustrating than fun. I would suggest things to try that could help mitigate their problems (such as avoiding JiP), but I would never encourage someone to spend their leisure time playing a game that frustrates them more than entertains them.

> Like you, I always play solo and JiP features pretty heavily in my H4 experience.
>
> But unlike so many people who come in here to the forums and rage about constantly being dropped into games that are lopsided and/or almost over, these things seem to happen to me very seldom.
>
> If a 450-850 score is a deal breaker for you, that tells me you are far more interested in a win for your record than you are in a good match - which is completely ok, we all have to play for something - but I’ve had a few such matches, and just because you’re team isn’t the strongest doesn’t mean that you personally can’t have a “good” game (meaning k/d, assists, glory moments, however you want to measure it).
>
> Objective games are a different story, I admit. But I’ll say what I’ve said to others before: so you get JiPed into a CTF match that is almost over and you’re on the losing side? You could just as easily (statistically) vote your way into a complete CTF match and have it turn out exactly the same way. Don’t think that voting for a match and being present for the whole thing gives you any better chance of winning.

How does any of that even make sense to you?

Of course I’m interested in winning a game, who isn’t? Who likes to lose? Who plays games to try to lose? Nobody.
Of course I’m also interested in a good match, which is my exact reason for posting this. A good match to me is most definitely NOT joining an in progress game that has 30 seconds until the other team is going to score their final capture. How can that describe a good match for anyone? That’s a waste of time to me.

IDC about my team not being the strongest, when did I ever mention that? I’m talking about having an even, 50-50 chance to when the match, from the BEGINNING. NOT 66% into the match. If I am carrying my team but we still lose, hey- at least I tried. Oh well, I did good. But if I join a match and just have enough time to sprint to the middle of the map and the game ends, hell no, that’s annoying as hell. That’s my argument, is that JiP is broken. The limitations that they claim to have implemented most definitely do not work. It is the same as it has been since launch.

You think statistically that I have the same chance at losing if I were to join in losing 2-0 in CTF than if I were to be in the game from start to finish? You’re TRIPPIN. You have no concept of statistics then.

> > My JiP love story
> >
> > I was searching alone team slayer
> > I was going to get JiP’d into a game so I backed out and searched again
> > the game tries to Jip me back into the SAME game I back out search again
> > the game tries to JiP me back into the same game I back out search again
> > the game tries to JiP me back into the SAME game yet again
> >
> > At this point I am agitated beyond all belief so I say screwit and proceed to join into the game…onto the team losing 480-60 with only one other team member
> >
> > Dashboard, remove H4 from disk tray, play something else
>
> I could use this as an example of players like you that are breaking the JIP system and not the system being inherently broken. Each time you back out, the system has to search for another player to fill your spot as it does with every other person who quits. If you had just joined in the first place, <mark>I can guarantee the score difference would have been minimal, giving you plenty of time to catch up with the other team.</mark>
>
> Sure the system is by no means perfect, but at least it’s a good start at something Halo players have been calling out for over the years.

First off, TheMorningstar I love your JIP story,lol

secondly stckrboy I hear what your saying and I don’t disagree with you BUT I don’t want to play ANY game where i’m already down. I don’t care if it’s only by 1 kill. I can honesty say when I use to play this game I lost A LOT of JIP games by 1 or 2 kills.

I’ve said it once i’ll say it a million more times. If JIP is going to be in H5 you need to be able to have the option to turn it OFF or have it ON. just do that and everyone is happy. Every single one of my friends hates JIP and all of them said they would glady wait a few mins and start a fresh match then join a JIP game. I couldn’t agree more.