Join In Progress-please remove.

Join in Progress… where to start.

My friend and I have been working on getting him a Multi-Team 50, I already have one. He is currently a 47. We win about 95% of our games, and the times we lose are like the last game we just played.

We joined a game of infinity slayer on Haven and entered the game down by 330 points. The score goes up to 500. The other team had an incineration cannon and rail gun, and my friend and I managed to get one ordnance before the game was over since we started so late. This is unacceptable in every way. After losing this game he went down to a 46, and it’s very discouraging to play with a CSR system that punishes players that are trying to rank up by giving us a join in progress which we are down by more than 60% of the total score needed.

Take Join in Progress out of every team-based CSR gametypes, please. These are generally the more competitive playlists and no one wants to have a join in progress make them go down in rank.

No, if you don’t like joining in games use the exploit not to, but if I lose a game because a teammate quit that’s BS

They won’t remove it in Halo 4, maybe in the next one.

I believe the exploit makes your CSR go down invisibly, I have played in playlists and used to exploit and my CSR would consistently go down when I was winning. If this is not the case someone please tell me as I would use this exploit every single time.

> They won’t remove it in Halo 4, maybe in the next one.

I hope so also.

As much as it can suck to JiP into a hopeless game, imagine the other guy on your team that was would have been playing by himself otherwise.

I can’t describe how frustrating it is to have to play half your Legendary slayer games down a man or two.

They just need to tweak the rules, imo. Never start a game without full teams. Lock the game at the loadout menu until you have full teams. Never add a player when there are even teams to one team but not the other. Probably a couple other no brainers.

Also, keep in mind that the CSR formula does take into account if you joined late. i don’t know exactly how, but it is at the least more lightly weighted.

Join in progress helps ALOT especially in grifball because a full team is pretty much required.

> As much as it can suck to JiP into a hopeless game, imagine the other guy on your team that was would have been playing by himself otherwise.
>
> I can’t describe how frustrating it is to have to play half your Legendary slayer games down a man or two.
>
> They just need to tweak the rules, imo. Never start a game without full teams. Lock the game at the loadout menu until you have full teams. Never add a player when there are even teams to one team but not the other. Probably a couple other no brainers.
>
> Also, keep in mind that the CSR formula does take into account if you joined late. i don’t know exactly how, but it is at the least more lightly weighted.

Ahhh the poor old guy on his own,

Honestly who the hell cares JIP is the dumbest thing I have ever seen incorporated into console gaming it serves no purpose whatsoever.

I do not welcome the idea of joining a game where everyone rage quit and I get potentially a huge disadvantage.

I they cared about the “poor” guy on his own instead of making JIP like a bunch of morons to help people whose team quit maybe just maybe I don’t know it’s stupid but maybe they have put something in the game to stop people from quiting? Ranks anyone?

to the people who are complaining about losing teammates. this isnt like cod guys the ratio is better for the down a man team because there are less heads to shoot i for one am a good enough player to beat a team 2v4 with some of my friends, and it also makes you try harder to get better. im sure there are alot of people who would agree with me. also i agree with the op as to removing JIP in team based CSR ranks and keeping it for indiviidual rankings like infinity.

> I they cared about the “poor” guy on his own instead of making JIP like a bunch of morons to help people whose team quit maybe just maybe I don’t know it’s stupid but maybe they have put something in the game to stop people from quiting? Ranks anyone?

The whole point of this thread was not wanting to have rank hurt, so that’s something…

but yeah. I would like to have in game visible rank. It adjusts the way people approach the game in a way that benefits my enjoyment.

> Join in Progress… where to start.
>
> My friend and I have been working on getting him a Multi-Team 50, I already have one. He is currently a 47. We win about 95% of our games, and the times we lose are like the last game we just played.
>
> We joined a game of infinity slayer on Haven and entered the game down by 330 points. The score goes up to 500. The other team had an incineration cannon and rail gun, and my friend and I managed to get one ordnance before the game was over since we started so late. This is unacceptable in every way. After losing this game he went down to a 46, and it’s very discouraging to play with a CSR system that punishes players that are trying to rank up by giving us a join in progress which we are down by more than 60% of the total score needed.
>
> Take Join in Progress out of every team-based CSR gametypes, please. These are generally the more competitive playlists and no one wants to have a join in progress make them go down in rank.

If you want to get him a 50 I recommend getting no kills or letting him play with randoms, weather you rank up or not is based on where you come at the end of the game based on points, not if you win, if your getting kills it only means he’ll get less possible points. I know it sucks that a TEAM game is based on INDIVIDUAL points, it seems 343 are looking for more ways to break a game.

For the next Halo have a filter, I’ve had to put up with JiP in Halo CE PC and it works fine as it does in Halo 4, if the next game doesn’t have it, looks like I’ll be playing CE multiplayer

no. keep jip just tweak it to ensure it works as intended. dont just scrap it, fix it so its better.

I have a question for anyone who thinks that they may know enough about this subject to answer.

Would there be any major disadvantages to including JIP in Halo 5, but allowing people to enable or disable it based on their own taste?

How about giving people the option to disable it, and making it so that your rank isn’t affected negatively or positively when you have joined a game in progress?

I may be missing certain problems that would come as a result of implementing JIP in this way. Please let me know if I am, and what the problems are.

> <mark>As much as it can suck to JiP into a hopeless game, imagine the other guy on your team that was would have been playing by himself otherwise.</mark>
>
> I can’t describe how frustrating it is to have to play half your Legendary slayer games down a man or two.
>
> They just need to tweak the rules, imo. Never start a game without full teams. Lock the game at the loadout menu until you have full teams. Never add a player when there are even teams to one team but not the other. Probably a couple other no brainers.
>
> Also, keep in mind that the CSR formula does take into account if you joined late. i don’t know exactly how, but it is at the least more lightly weighted.

I care about my K/D and my CSR, not the “poor guy” that refuses to leave a game when he is the only one in his team.
BTW i have been exploiting the system since december and it’s annoying to do the glitch over and over

> > Join in Progress… where to start.
> >
> > My friend and I have been working on getting him a Multi-Team 50, I already have one. He is currently a 47. We win about 95% of our games, and the times we lose are like the last game we just played.
> >
> > We joined a game of infinity slayer on Haven and entered the game down by 330 points. The score goes up to 500. The other team had an incineration cannon and rail gun, and my friend and I managed to get one ordnance before the game was over since we started so late. This is unacceptable in every way. After losing this game he went down to a 46, and it’s very discouraging to play with a CSR system that punishes players that are trying to rank up by giving us a join in progress which we are down by more than 60% of the total score needed.
> >
> > Take Join in Progress out of every team-based CSR gametypes, please. These are generally the more competitive playlists and no one wants to have a join in progress make them go down in rank.
>
> If you want to get him a 50 I recommend getting no kills or letting him play with randoms, weather you rank up or not is based on where you come at the end of the game based on points, not if you win, if your getting kills it only means he’ll get less possible points. I know it sucks that a TEAM game is based on INDIVIDUAL points, it seems 343 are looking for more ways to break a game.

Multi-team uses team-based CSR

> I have a question for anyone who thinks that they may know enough about this subject to answer.
>
> Would there be any major disadvantages to including JIP in Halo 5, but allowing people to enable or disable it based on their own taste?
>
> How about giving people the option to disable it, and making it so that your rank isn’t affected negatively or positively when you have joined a game in progress?
>
> I may be missing certain problems that would come as a result of implementing JIP in this way. Please let me know if I am, and what the problems are.

You may as well disable it in that case. No one, except those with a civic mindset, would enable JIP because the benefit to the system isn’t to the player who gets matched but to EVERYONE ELSE in the game. And in any case the responsibility shouldn’t fall onto a select few decent people to solve a population wide problem, quitting, which has plagued every single online Halo game EXCEPT Halo 4.

If you people really want this sort of thing gone then so be it, I guess 343 has to listen to the community’s feedback. But I think in that case no one would have any right in assuming that we exist together in any sort of community. That implies maturity, a common sense of humanity, and with those the capacity to every once in a while deal with a situation that isn’t of your own personal making (for the good of those around you, and your own in turn when the responsibility eventually falls to someone else.)

That’s all JIP really asks for, and it’s clear that at least some of us can’t go that far. Case and point:

> I care about my K/D and my CSR, not the “poor guy” that refuses to leave a game when he is the only one in his team.

Ask yourself, why should any of us (343 included) care more about your stats than the other person?

@spartanT110 quitting a game because it doesnt have menial terrible feature? good riddance

> > I have a question for anyone who thinks that they may know enough about this subject to answer.
> >
> > Would there be any major disadvantages to including JIP in Halo 5, but allowing people to enable or disable it based on their own taste?
> >
> > How about giving people the option to disable it, and making it so that your rank isn’t affected negatively or positively when you have joined a game in progress?
> >
> > I may be missing certain problems that would come as a result of implementing JIP in this way. Please let me know if I am, and what the problems are.
>
> You may as well disable it in that case. No one, except those with a civic mindset, would enable JIP because the benefit to the system isn’t to the player who gets matched but to EVERYONE ELSE in the game. And in any case the responsibility shouldn’t fall onto a select few decent people to solve a population wide problem, quitting, which has plagued every single online Halo game EXCEPT Halo 4.
>
> If you people really want this sort of thing gone then so be it, I guess 343 has to listen to the community’s feedback. But I think in that case no one would have any right in assuming that we exist together in any sort of community. That implies maturity, a common sense of humanity, and with those the capacity to every once in a while deal with a situation that isn’t of your own personal making (for the good of those around you, and your own in turn when the responsibility eventually falls to someone else.)
>
> That’s all JIP really asks for, and it’s clear that at least some of us can’t go that far. Case and point:
>
>
>
> > I care about my K/D and my CSR, not the “poor guy” that refuses to leave a game when he is the only one in his team.
>
> <mark>Ask yourself, why should any of us (343 included) care more about your stats than the other person?
[/quote]
</mark>
>
> If you don’t like people quitting, <mark>PLAY WITH YOUR FRIENDS</mark> so nobody leaves.
> If nobody of your friends is online at that moment play playlists designed for noobs like action sack or flood so you don’t get spawnkilled or/and spawntrapped.Why don’t people understand ?

My vote: Keep it.

It serves to replace those who have left. Uneven games are not fun for anyone involved.
It can be annoying, but I still remember previous games being teammates down and having to take on a full enemy team.