Join In Progress for Ranked Playlists

Everyday I play I experience this problem at least once. I start a game and someone quits withing the first 2 minutes of a game. Sometimes it’s as bad as 3 players on one team. This ruins the game for everyone left.

2 solutions:

Easy one: add join in progress to ranked playlists. Specifically SWAT and Slayer.

More complicated: if 343 wants to hold onto not allowing people to pop in and out of an ongoing game. REMOVE THE LEAVE GAME OPTION FROM THE MENU. Force players who want to quit to shut the game down or turn off their console all together. This would make it more of a pain to leave a match and should help prevent this problem.

Less complicated and requires no work on the dev’s behalf: go in with a trustworthy crew that you know won’t quit.

Be the master of your own fate, take control of your gaming experience. Not everything needs to be up to the devs to fix.

1) I doubt the majority of people want to join a ranked game already in progress when their rank is on the line. It’s not fair to the person joining especially if they’re joining an unwinnable game.

2) I don’t think that would help. If someone wants to quit, they’re going to figure out a way to do it regardless of not having a leave option.

I’m not positive, but I don’t think you take a full CSR hit for a loss if someone quits since the game will adjust for that. Someone can correct me if I’m wrong. If more than half your team quits, you can also quit without receiving a ban or a full CSR point loss. My advice would be to play with a team if you’re serious about trying to rank up otherwise you’re at the mercy of random teammates.

> 2727626560040591;3:
> 1) I doubt the majority of people want to join a ranked game already in progress when their rank is on the line. It’s not fair to the person joining especially if they’re joining an unwinnable game.
>
> 2) I don’t think that would help. If someone wants to quit, they’re going to figure out a way to do it regardless of not having a leave option.
>
> I’m not positive, but I don’t think you take a full CSR hit for a loss if someone quits since the game will adjust for that. Someone can correct me if I’m wrong. My advice would be to play with a team if you’re serious about trying to rank up otherwise you’re at the mercy of random teammates.

I’ll add a couple points to that.

I have never thought the ranking system being so heavily influenced by winning or losing was a good system.

I can’t care about my skill rank because Everytime I do, the reset it. How can I actually care about it when it goes away every 3 months. (Used to be montly)

Solution to your last point.

Instead of banning them from playing. Hurt their rank. Make them not gain any credit for that or even some future matches. Prevent them from earning req points.

What I really mean is that the banning system is flawed. It doesn’t work. Never has. And it hurts the game experience for players who never quit.

> 2533274809947972;4:
> I can’t care about my skill rank because Everytime I do, the reset it. How can I actually care about it when it goes away every 3 months. (Used to be montly)
> …
> Instead of banning them from playing. Hurt their rank. Make them not gain any credit for that or even some future matches. Prevent them from earning req points.

Ranks reset all the time, they mean nothing! Punish quitters by hurting their rank!

So which is it? Either you think ranks have value or you don’t. I for one am much more motivated to avoid quitting due to the ban system as I don’t care about my rank.

> 2533274809947972;4:
> I have never thought the ranking system being so heavily influenced by winning or losing was a good system.

You sound like the Cincinnati Reds’ coaching staff.

> 2533274809947972;4:
> What I really mean is that the banning system is flawed. It doesn’t work. Never has. And it hurts the game experience for players who never quit.

I’m pretty sure it does work. I don’t have access to the data, but I know 343 has access to it. Postums recently posted the following (in reference to MCC):

> Bans are in the game to help stop players from quitting. It’s working in that MCC currently has the lowest quit rate amongst all Halo games to date. The system is doing what it is supposed to. Players who quit out of matches ruin the game for those who are in it. We aren’t planning to change this system as it is doing exactly what it is supposed to. The ban system is in place due to players talking quite loudly about having so many quitters and the data supporting high quit rates in the title.
>
> It’s simple - if you don’t want to get banned, don’t quit. That I will 100% agree on us saying this is how it is going to be. And yes, these bans weren’t in the originals, but they are in MCC to curb a bad behavior that was running rampant in the game.
>
> Bans aren’t going anywhere for those who quit out of matchmaking.

Link for reference.

The problem with JiP for ranked is that people will quit when their team is losing, not winning. This means that anyone who comes into the match will be starting off on the losing side, which will just hurt their rank. And if you say that those people who JiP shouldn’t have that match count towards their rank, then what’s stopping them from simply throwing the match for everyone else?

The easy solution is to just go into ranked with a full team.

If one person in a ranked match leaves, you can leave without getting quit banned. You will lose CSR points equivalent to you losing the match but that’s it. The first person gets quit ban penalized AND takes a max CSR drop (30 points I think?).

Halo 4 had JIP for ranked. Everyone hated it so here we are now.

Yes - what Snickerdoodle said. Once you introduce Ranking then JIP doesn’t work. Social is fine, Ranked it doesn’t. I’ve been hurt by this over >10 years - I feel your pain.

It would be nice if you could rejoin a game in progress that you have been booted from for network complications.

Okay so apparently I don’t care about my rank to the same level as most. I will own that. I’m fine with it, but then you have to have social playlist that are equal to the ranked ones. Meaning, a team Slayer playlist and a SWAT playlist that actually have a solid map Rotation. I refuse to play Halo 5 social because there is no map variety, and there isisn a SWAT playlist at all! … Then people quit, and ruin the game. Happens all the time. People quit. And no one can jump in, bad game for everyone left.

> 2533274809947972;10:
> Okay so apparently I don’t care about my rank to the same level as most. I will own that. I’m fine with it, but then you have to have social playlist that are equal to the ranked ones. Meaning, a team Slayer playlist and a SWAT playlist that actually have a solid map Rotation. I refuse to play Halo 5 social because there is no map variety, and there isisn a SWAT playlist at all! … Then people quit, and ruin the game. Happens all the time. People quit. And no one can jump in, bad game for everyone left.

They have tried a SWAT social playlist before and it didn’t do as well as the ranked one. No reason to have both if it’s going to split a population up. If you don’t care about your rank then why do you care if people quit? Just leave that game if the quitters are on your team. And if it’s SWAT having people quit is actually a good thing since it means less heads for the enemy to hit.

As people have mentioned if you want to have less quitters lead a full fireteam.

I’m not going to quit, because it ruins the game for those left in play. This is the case almost Everytime for me. Also, the skill based matching isn’t as accurate in social lists. I only don’t care about it because I view it as flawed. Play well but lose, go down. Play bad but win, go up. Bad system. And I’m not going to wimp out and leave my teammates to play by them selves just because one other person left. If I did, I’d be hypocritical in my hatred of quitters. And if one person quits, followed by the whole rest of the team… You think that would solve this issue? Then no one would play a full game.

And I don’t want to play with or against the same people all the time, unless they are my friends, which they are not. Variety, variety in maps and players without having someone quit every game because of a bad map, bad initial score, or getting into the game by accident because they can’t leave while still loading into the match.

The current system for halo 5 needs improvement. If you don’t think so, then you obviously care about other things or simply don’t care about a good all around experience. I want to have fun when playing, not fight quitters or poorly designed maps on repeat without enough variety to feel like I’m not over playing all the maps.

I’d rather join in progress for 5 minutes, play well, lose, not get punished for the loss, than to start fresh, have someone quit, play well, still lose, lose skill rank, all while cussing that I never get to play on some of the best maps in the game!

> 2533274809947972;1:
> Everyday I play I experience this problem at least once. I start a game and someone quits withing the first 2 minutes of a game. Sometimes it’s as bad as 3 players on one team. This ruins the game for everyone left.
>
> 2 solutions:
>
> Easy one: add join in progress to ranked playlists. Specifically SWAT and Slayer.
>
> More complicated: if 343 wants to hold onto not allowing people to pop in and out of an ongoing game. REMOVE THE LEAVE GAME OPTION FROM THE MENU. Force players who want to quit to shut the game down or turn off their console all together. This would make it more of a pain to leave a match and should help prevent this problem.

I second your second Solution, but do not agree with your 1st.

> 2533274809947972;12:
> I’d rather join in progress for 5 minutes, play well, lose, not get punished for the loss

There’s two potential issues with this. This first is the cutoff limit for JIP which doesn’t seem like a one time fits all considering there’s slayer and objective gametypes and then JIP has its own issues like joining games with only a minute or less left for example.

The other issue is not getting punished for a loss. That would seem ideal, but it has potential for people not trying at all in the game they join or even helping the enemy team since they won’t get punished, but their teammates will. I think there would need to be a CSR loss, but maybe not as severe as a normal loss, although even then I don’t think everyone would like that.

> 2533274803493024;2:
> Less complicated and requires no work on the dev’s behalf: go in with a trustworthy crew that you know won’t quit.
>
> Be the master of your own fate, take control of your gaming experience. Not everything needs to be up to the devs to fix.

People have busy lives and having 4 people’s schedules line up to all play at the same time isn’t always feasible. Someone should be able to play Halo 5 ranked solo and have a reasonable experience. At some point, it is up to the developers to step in and say, “the quitting problem is excessive, how can we reduce it?”

I think we should ask ourselves, “what’s an acceptable percentage of ranked games to have ruined by quitters?” and “how strong should punishments be for quitting?” There will always be people who quit, but it should not ruin the matchmaking experience. Right now, quitting has not made ranked unplayable, but I do think it is past the point of acceptable/reasonable.

A system which tracks the frequency of which a player quits would be useful. That would assign a score to each player, and players who do not quit as often are assigned a higher score. Players with higher scores match players with similarly higher scores (within MMR parameters of course) and lower score players match other lower score players.

> 2675352635799625;9:
> It would be nice if you could rejoin a game in progress that you have been booted from for network complications.

This is how JiP should exist within the “ranked” environment. Only allow the player who left to re-enter. Perhaps even force them to re-enter by preventing them from searching any other “ranked” mode until the match they left concludes.

I’d also be down with seeing the “Leave” option removed from the ranked environment and replaced with a forfeit option instead. If everyone on the team elects to forfeit the match could conclude prior to reaching the score or time limit. If anything it simply helps to reinforce the message that quitting is not acceptable within this particular environment of the game. But, then again I’d also make the quit ban penalty for the ranked environment a little more active with a quicker reset; though, you’ve got to remember that it’s focus solely on the 1st quitter within a match.