Halo was always about starting a fresh game with equal grounds. Joining mid-game where your team is getting absolutely dominated is always frustrating and usually results in more quitting because the game is simply not enjoyable anymore. I understand that the new generation shooters all have this mechanic but like just like sprint, joining a game in progress doesn’t work in an arena shooter game. IT NEEDS TO BE THROWN OUT.
To be fair, they’ve been working on shortening join windows. After a certain period of time passes, a match stops being joinable.
JIP is frustrating when the game uses it blindly, but it’s possible to find a middle ground between putting everyone in a fair match, and compensating for matches being imbalanced by those who quit or lag out.
The only way I honestly see it working if the joining window closes after the game starts. Entering a game, even if its only 20 seconds in, can be frustrating because the enemy team would already have weapon/map control, which is essential in top tier games.
tbh I welcome the inpletation. As long as I have a way out of it and it stays away from raned playlists in Halo 5, I’d love to see it return. Go play Reach and try finish a 4v4 game with more than 3 players. It just doesn’t happen for me at least.
> JIP is frustrating when the game uses it blindly, but it’s possible to find a middle ground between putting everyone in a fair match, and compensating for matches being imbalanced by those who quit or lag out.
If u really don’t want to play jip games then u should, while JIP is running, switch to Connection- My Xbox, then switch back and search on… thats what i usually do when I’m sick of games which are lost anyways…
> If u really don’t want to play jip games then u should, while JIP is running, switch to Connection- My Xbox, then switch back and search on… thats what i usually do when I’m sick of games which are lost anyways…
That only works for the party leader. Everybody else in the party gets stuck in until they get into the game, unless the party leader can get invites off fast enough and the others can accept before the loading screen comes up.
I’m not a fan of JIP. I’ve been flopped into to many lopsided games that aren’t even worth playing.
Plus you don’t receive any credit towards your commendations if you happen to pull off a win if you get JIP’d in.
I’d rather see the option to Surrender if the majority of your team bails on you. That way you’re able to get out of a losing situation with out being penalized.
I kind of like the idea of joining a losing team … when it shows that my team is behind, it’s like they called for reinforcements and it’s my duty to turn the tide or help out any way I can. Nothing feels better than joining a losing team and coming out a winner.
But then again, I mostly play for fun … casually. It’s not a big deal for me.
Also, at the other end, when half of my team quits and I’m getting beaten horrifically, hearing “teammate joined” is music to my ears.
> That only works for the party leader. Everybody else in the party gets stuck in until they get into the game, unless the party leader can get invites off fast enough and the others can accept before the loading screen comes up.
unless u play alone…
I really dislike the JIP system as it is right now. Particularly when playing alone, you regularly get joined into games where the team you join is getting STOMPED by a highly organised team. They’re often already 20 kills etc ahead and your left trying to salvage something.
If you yourself quit out, which in my eyes is completely understandable, your CSR goes down. It’s a lose-lose situation. I don’t want to search in matchmaking only to be placed into games I simply quit out of again.
The concept of JIP is good. The implementation, in my opinion, leaves much to be desired.
> If you yourself quit out, which in my eyes is completely understandable, your CSR goes down.
It does not. Someone said this to me and i proved it myself. And it’s fine like that, at least it’s fair if u don’t have a team to play with. Without this exploit, i would’ve never made it to Team Slayer 50 all by myself…
I think the concept of JIP is good. Execution in H4 was poor. My suggestions:
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No JIP at all for FFAs. Not necessary.
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JIP for casual playlists is fine, but I would like to see a ranked / unranked split, where unranked = casual. And by unranked, I mean unranked. No visible skill ranks at all. The current JIP windows seem okay for casual lists.
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For ranked lists, it would work like this:
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NEVER start an objective match with uneven teams. If someone quits between voting and 1st spawn, suspend the game until a JIP is found.
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Keep the JIP window extremely short for objective games (1 min max) and zero completed objectives for either team. Slayer can be looser, in my opinion.
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You get 1 free quit per 24 hr period (because, you know, you might have to take out the garbage or something).
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Each quit beyond that = 1 visible rank loss. However, to prevent people from simply deranking on purpose to get matched against lower-ranking opponents, skill rank must be separated from TrueSkill for matching. Your visible rank will drop, but you’ll still get matched against the same caliber opponents because your TrueSkill is not touched.
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10 consecutive complete games without a quit removes one point of visible rank penalty. So if you accumulated 3 penalty points for quitting, you’ll have to play 3 sets of 10 games with no more than 1 quit per 24 hr period in between the sets to restore your pre-quit rank.
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Add a “resign” option that appears in the menu once the [extremely short] JIP window has elapsed, one team has at least doubled the other team’s score, and the team in the lead has accumulated at least 1/3 of what is necessary for victory*. All three conditions must be met for the option to appear. Then, the “resign” option:
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Does not immediately quit a player from the game.
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Once more than 1/2 of the losing team selects “resign” (or has already quit and at least 1 remaining player selects “resign”) the match is terminated and the team in the lead is given the victory. So if you and a buddy are the only ones left on your team in a 4v4 match, only 1 of you needs to resign. If 4 of you are left, 3 need to resign. Etc.
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The game is counted in the statistics as a completed game for any player who either finished or resigned (players who quit still get an incomplete). Skill ranks are updated accordingly, with a quit = penalty and resign = loss.
*To prevent kill farming (like only capping 1 flag on Exile and deliberately not attempting more caps), the 1/3 of the way to victory criteria should be waived once half of the allotted game time has elapsed.
duplicate post
> > That only works for the party leader. Everybody else in the party gets stuck in until they get into the game, unless the party leader can get invites off fast enough and the others can accept before the loading screen comes up.
>
> unless u play alone…
Your point being what? Do you not think I’m aware of that? Is that supposed to detract from what I said somehow? I don’t search alone. There’s no reason to if I have a pool of people to play with. I’m not going to bust my -Yoink!- trying to carry players who can barely figure out how to swap weapons and still come up with a loss even though I go 26-2. That’s like intentionally ramming your head against a brick wall. No thanks.
> > > That only works for the party leader. Everybody else in the party gets stuck in until they get into the game, unless the party leader can get invites off fast enough and the others can accept before the loading screen comes up.
> >
> > unless u play alone…
>
> Your point being what? Do you not think I’m aware of that? Is that supposed to detract from what I said somehow? I don’t search alone. There’s no reason to if I have a pool of people to play with. I’m not going to bust my -Yoink!- trying to carry players who can barely figure out how to swap weapons and still come up with a loss even though I go 26-2. That’s like intentionally ramming your head against a brick wall. No thanks.
just sayin’
well it’s not that i haven’t some guys to play with, but I’m from austria and i don’t know anyone who is in my range. (not because of language but of lag.) everyone i could possibly play with is from america and it’s simply not possible to play with them.
found a bunch of germans lastly…maybe going to play with them
> > > > That only works for the party leader. Everybody else in the party gets stuck in until they get into the game, unless the party leader can get invites off fast enough and the others can accept before the loading screen comes up.
> > >
> > > unless u play alone…
> >
> > Your point being what? Do you not think I’m aware of that? Is that supposed to detract from what I said somehow? I don’t search alone. There’s no reason to if I have a pool of people to play with. I’m not going to bust my -Yoink!- trying to carry players who can barely figure out how to swap weapons and still come up with a loss even though I go 26-2. That’s like intentionally ramming your head against a brick wall. No thanks.
>
> just sayin’
> well it’s not that i haven’t some guys to play with, but I’m from austria and i don’t know anyone who is in my range. (not because of language but of lag.) everyone i could possibly play with is from america and it’s simply not possible to play with them.
> found a bunch of germans lastly…maybe going to play with them
Yeah, unfortunately not a lot can be done about that. Not being on the same continent as the majority of players can’t be fun, unless of course you get host. I know German host is nasty for me.
OP, I completely agree with you. JIP has absolutely no place in Halo. How can you actually have a legitimate CSR with JIP? You can’t, it interrupts and changes the game way too much, but you can rest assured, if they haven’t removed it by now they’re not going to. We can only hope it’s not in the next Halo.