So, I just realized the 3rd perk on Johnson’s leader wheel is broken (Digging in). The perk is suppose to make Bunkers cheaper and reduce the cool down time, however bunkers are still staying at 400 cost when using it.
Weird, I don’t frequently use Johnson so I can’t verify if this is true, but I seem to remember I was annoyed after getting it, hope it’s fixed!
Haven’t noticed that, I often have the upgraded bunker before than digging in, and that pero does reduce the price of Bunker II
> 2533274847730244;3:
> Haven’t noticed that, I often have the upgraded bunker before than digging in, and that pero does reduce the price of Bunker II
It doesn’t work on DIgging II either, I tried it. This is just a new problem as of Friday during the hotfix. It worked before that.
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> > 2533274847730244;3:
> > Haven’t noticed that, I often have the upgraded bunker before than digging in, and that pero does reduce the price of Bunker II
>
> It doesn’t work on DIgging II either, I tried it. This is just a new problem as of Friday during the hotfix. It worked before that.
Lol I bet they won’t fix it
Can confirm what the OP is saying. It isn’t working.
Positive.
Cool down reduced, but cost stays the same.
Or, at least it reads the same on the selection radial.
Well the good news is that Mac Blast is a much better choice than digging in so it’s not a huge problem.
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> Well the good news is that Mac Blast is a much better choice than digging in so it’s not a huge problem.
In my 3s group we had 1 strat that revolved around getting those quick bunkers with reduced cost. You can really keep pressure on the enemy team and keep line of site on open base plots. However, I will agree with you it’s not a huge deal and EMP blast is better to get in most cases. But, it’s still something they need to fix, along with johnson going invisible and invisible bunkers.
Yes i confirm the cost reduction on bunkers is broken, they also spawn invisible most of the time.
Both issues are known and filed. No ETA on when the fix will come in.
> 2535468286260497;11:
> Both issues are known and filed. No ETA on when the fix will come in.
Thanks. Also, not sure if this is a bug or intended… but, the siege turret drop perk is still 900 supply, when the base siege turrets were reduced in cost to 750 in the last patch.
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> > 2535468286260497;11:
> > Both issues are known and filed. No ETA on when the fix will come in.
>
> Thanks. Also, not sure if this is a bug or intended… but, the siege turret drop perk is still 900 supply, when the base siege turrets were reduced in cost to 750 in the last patch.
We threw in a bug on this, but design has said that ‘This is the cost of being able to drop it in other locations’.