Updated: 5/8
Johnson isn’t a major balance issue, because there are other, more dire things happening at the moment. However, Avery has consistently been underwhelming, although he has definitely come a long way.
At present, I think his mechs are fine. They do great. Perhaps the Colossi upgrade should be reworked, but it’s fine. Unfortunately, mechs are all you can do with him, really. Flamer rush is optional with his resto drones, but, afterwards, you have to go mechs.
So, I believe that the key to making Johnson a real leader in this game, aside from complete LP changes like a mech drop (which I don’t think can be added), is to look at the bunker. The bunker is key to making Johnson a good leader.
Here are just some thoughts for improving the bunker. Some may be possible, some may not. Let me know your thoughts, concerns, problems, supports, delights, fears, desires, and whatever else, if you wish:
1.General health increase.
2.Shield added for drop at pt1 and shield increased at pt 2
3.Siphon ability from Digging in added to bunkers and units inside
4.Pt 2 lets you drop 2 bunkers
5.Bunkers should stun on impact (they do not atm)
6.Mines should not be able to drop on bunkers.
7.Bunkers should come with a mini turret on them, to add to their damage (why not?)
8.Bunkers could be upgradable by individual purchase (like Pavs mega turrets)
9.Bunker cost should decrease more with digging in upgrades
10.Fort upgrades should upgrade bunkers too (do they?)
11. CT marines inside bunkers should be able to heal the bunker
Aside from this, digging in could have some changes too. Maybe make fort upgrades cheaper?

