John's Law

Personally I think AA’s don’t belong in Halo. But they don’t make me crazy like some people, and I still enjoy the game with AA’s in play.

However, John’s Law states that any AA reveals its stupidity and superfluousness as soon as every person in the game has chosen the same one.

Obviously in a game where everyone’s throwing constant regens and battling it out from within regens constantly, it becomes better for the game that no one is allowed to use one, insterad of everyone.

This applies to all of the AA’s, think 4v4 all crouching around Complex invisible…at that point, it’s better that no one has invisibility. And the game is better off for it.

The only exceptions to John’s Law, arguably, are sprint and jet-pack.

Look, some player’s prefer AA’s (although they dampen some competative aspects of the game) and some people don’t. 343 knew this very well and did not make enough options for one of these crowds. They can change this easily. And they should.

Slayer Pro is not a sufficient option. Nades are whack right now, playing no-radar Halo with randoms with no mic’s is whack. AR sytarts in a SlayerPro game are whack.

Actually, it’s when everyone uses the same thing that a fight actually is a display thing because you can use the same thing better than the opponent, not lose because they had something stronger. Regen field is fine. If we go by your logic, we’d remove DMR, plasma grenades from btb, frag grenades for everything else, sprint, and the crouch button.

NO NO NO

Those things are mechanics of an FPS, and have always been in Halo, not finnicky gimmicky nonsense ripped off from other games.

So, you think it takes more skill to sit across the map invisible with a snipe and try to spot other invisible people… than to just play a game of snipers?