Jets Or Jumps? Final Community Decision

This thread is not certain to change anything. Nor is it certain to not change anything.
The purpose of this thread is to easily and simply inform 343 of what the majority of the community wants.
This is so the majority of players will enjoy this Armor Ability.
Please give your honest opinion and vote for your favorite choice.


To 343…
If a member of 343 is reading this, please consider our decision.
The poll I set is a very clear message from the community.
Whatever the majority asks for, you should atleast consider.
There’s no way to make everyone happy.
But you can still make most of them happy.
Ultimately, it’s your game, and your choice, so it all comes down to you.
But no matter what you do, we’ll know you did it because it’s what you thought was best for Halo 4.
And I’ll still support you in any direction you may travel, and hopefully the community will too.
(:


There’s been a good bit of talk over the JumpPack-Jetpack debate.
Let’s try to make this the community’s final decision.
It’ll help lift 343’s burden of searching for the majority’s choice.

Here’s how I see it.
The JumpPack only allows the player to elevate by 2 or 3 times the default jump height.
And it also keeps players from staying in the air for long periods of time.
It also eases the building of maps. By this, I mean that it makes it easier for a 343 map designer or Forge builder to make a map without having to worry about the Jetpack breaking the map’s flow or planned strategic layout.
For those “professional” Forgers out there, remember that not everyone is good at forging.

There is only one issue I see this bringing about.
“Jumping” with such an increase in height would no doubt be abused as a secondary form of strafing.
Very easily fixed. When the JumpPack is in use, the player’s attacks are crippled.
Your weapon’s accuracy is greatly reduced, grenades’ directions are very unpredictable, and melee’s range is reduced.
And this disability will continue until the player lands and the spartan regains his or her stability.
This will discourage players to use the JumpPack as a ways of dodging an enemy’s attacks.

Let’s use this thread as the (hopefully) final community decision to help ease 343’s effort for their final decision.


Who will win?
It’s up to the community!
Fight for your favorite!

Please no flaming or otherwise insulting…

Good ideas. Jump packs were sort of another means of evading fire temporarily in Section 8. I like your proposed fix, like Battlefront 1 Dark Troopers.

It really upsets me how much effort I have to go through when building a map to contain jetpacking campers/perchers/breakers.

Also, 117 thanks
<<<<<<< o_O

> Good ideas. Jump packs were sort of another means of evading fire temporarily in Section 8. I like your proposed fix, like Battlefront 1 Dark Troopers.
>
> It really upsets me how much effort I have to go through when building a map to contain jetpacking campers/perchers/breakers.
>
> Also, 117 thanks
> <<<<<<< o_O

Yeah, but Section 8 was still super fun.
Lol, 117 thanks.
I thanked you just to ruin it.
MUAHAHAHAHAHAHAHAHA!

Whoops

> Good ideas. Jump packs were sort of another means of evading fire temporarily in Section 8. I like your proposed fix, like Battlefront 1 Dark Troopers.
>
> It really upsets me how much effort I have to go through when building a map to contain jetpacking campers/perchers/breakers.
>
> Also, 117 thanks
> <<<<<<< o_O

I actually don’t have much of an issue with building maps against jetpack.
It’s probably just because I’ve spent so much time making slayer maps.

Well I’m not going to give your argument even a glance over after reading the first paragraph. You want to write a constructive argumentated thread then don’t call your opponents trolls and idiots. It makes you seem so close minded and more of a troll than the people who oppose you.

Now to MY argument. Jet pack is hardly much of a problem the way it is in Reach. It is a platform that allows you to fly around the map which hardly constitutes a massive tactical advantage over the other armor abilities. Most people with even a moderate skill level can shoot down a jet packer with ease using any weapon including grenade launchers, DMRs and likely in Halo 4 the BR. Plus you can’t miss the noise it makes. It is effectively useless in corridors. (look at Swordbase) It’s tactical effectiveness in Halo 4 is also likely taken down by Forerunner vision likely showing you a jetpacker in the air.

A jump jet isn’t a bad idea necessarily, but it brings some problems of its own. One being the fact a player could be sprinting and then activate and go zooming across the map in a matter of seconds destroying map flow. Glitches could be present that could cause instant death. Plus it really would lose the fun factor and ascetic factor that jetpack brings.

Jetpack itself doesn’t even damage map control by the fact that people control power weapons and jetpack is simply another tool to get to said power weapons. Halo Reach has plenty of maps such as Swordbase and Powerhouse where this is seen plentifully. People still control the map when using other abilities and skill even without the jetpack. It doesn’t do much except give the other team a new option that wouldn’t be available without jetpack.

I believe jetpack should stay the way it is and not be converted to a jump jet.

> Well I’m not going to give your argument even a glance over after reading the first paragraph. You want to write a constructive argumentated thread then don’t call your opponents trolls and idiots. It makes you seem so close minded and more of a troll than the people who oppose you.
>
> Now to MY argument. Jet pack is hardly much of a problem the way it is in Reach. It is a platform that allows you to fly around the map which hardly constitutes a massive tactical advantage over the other armor abilities. Most people with even a moderate skill level can shoot down a jet packer with ease using any weapon including grenade launchers, DMRs and likely in Halo 4 the BR. Plus you can’t miss the noise it makes. It is effectively useless in corridors. (look at Swordbase) It’s tactical effectiveness in Halo 4 is also likely taken down by Forerunner vision likely showing you a jetpacker in the air.
>
> A jump jet isn’t a bad idea necessarily, but it brings some problems of its own. One being the fact a player could be sprinting and then activate and go zooming across the map in a matter of seconds destroying map flow. Glitches could be present that could cause instant death. Plus it really would lose the fun factor and ascetic factor that jetpack brings.
>
> Jetpack itself doesn’t even damage map control by the fact that people control power weapons and jetpack is simply another tool to get to said power weapons. Halo Reach has plenty of maps such as Swordbase and Powerhouse where this is seen plentifully. People still control the map when using other abilities and skill even without the jetpack. It doesn’t do much except give the other team a new option that wouldn’t be available without jetpack.
>
> I believe jetpack should stay the way it is and not be converted to a jump jet.

Well, don’t just say it, vote it.
My intentions for this thread is to easily inform 343 of what the community wants.
And if you want unchanged Jetpack, vote for it. (:

> > Well I’m not going to give your argument even a glance over after reading the first paragraph. You want to write a constructive argumentated thread then don’t call your opponents trolls and idiots. It makes you seem so close minded and more of a troll than the people who oppose you.
> >
> > Now to MY argument. Jet pack is hardly much of a problem the way it is in Reach. It is a platform that allows you to fly around the map which hardly constitutes a massive tactical advantage over the other armor abilities. Most people with even a moderate skill level can shoot down a jet packer with ease using any weapon including grenade launchers, DMRs and likely in Halo 4 the BR. Plus you can’t miss the noise it makes. It is effectively useless in corridors. (look at Swordbase) It’s tactical effectiveness in Halo 4 is also likely taken down by Forerunner vision likely showing you a jetpacker in the air.
> >
> > A jump jet isn’t a bad idea necessarily, but it brings some problems of its own. One being the fact a player could be sprinting and then activate and go zooming across the map in a matter of seconds destroying map flow. Glitches could be present that could cause instant death. Plus it really would lose the fun factor and ascetic factor that jetpack brings.
> >
> > Jetpack itself doesn’t even damage map control by the fact that people control power weapons and jetpack is simply another tool to get to said power weapons. Halo Reach has plenty of maps such as Swordbase and Powerhouse where this is seen plentifully. People still control the map when using other abilities and skill even without the jetpack. It doesn’t do much except give the other team a new option that wouldn’t be available without jetpack.
> >
> > I believe jetpack should stay the way it is and not be converted to a jump jet.
>
> Well, don’t just say it, vote it.
> My intentions for this thread is to easily inform 343 of what the community wants.
> And if you want unchanged Jetpack, vote for it. (:

Is it the 4th one? I think I shall!

> > > Well I’m not going to give your argument even a glance over after reading the first paragraph. You want to write a constructive argumentated thread then don’t call your opponents trolls and idiots. It makes you seem so close minded and more of a troll than the people who oppose you.
> > >
> > > Now to MY argument. Jet pack is hardly much of a problem the way it is in Reach. It is a platform that allows you to fly around the map which hardly constitutes a massive tactical advantage over the other armor abilities. Most people with even a moderate skill level can shoot down a jet packer with ease using any weapon including grenade launchers, DMRs and likely in Halo 4 the BR. Plus you can’t miss the noise it makes. It is effectively useless in corridors. (look at Swordbase) It’s tactical effectiveness in Halo 4 is also likely taken down by Forerunner vision likely showing you a jetpacker in the air.
> > >
> > > A jump jet isn’t a bad idea necessarily, but it brings some problems of its own. One being the fact a player could be sprinting and then activate and go zooming across the map in a matter of seconds destroying map flow. Glitches could be present that could cause instant death. Plus it really would lose the fun factor and ascetic factor that jetpack brings.
> > >
> > > Jetpack itself doesn’t even damage map control by the fact that people control power weapons and jetpack is simply another tool to get to said power weapons. Halo Reach has plenty of maps such as Swordbase and Powerhouse where this is seen plentifully. People still control the map when using other abilities and skill even without the jetpack. It doesn’t do much except give the other team a new option that wouldn’t be available without jetpack.
> > >
> > > I believe jetpack should stay the way it is and not be converted to a jump jet.
> >
> > Well, don’t just say it, vote it.
> > My intentions for this thread is to easily inform 343 of what the community wants.
> > And if you want unchanged Jetpack, vote for it. (:
>
> Is it the 4th one? I think I shall!

If you want the Jetpack to remain the same as it was in Reach, then you’re looking for option 3.

I honestly dont really feel either are very neccessary, while they are fun for little casual gametypes, maps, they arent really that impressive for competitive maps. In general I believe any form of jet pack should stay within the custom games where it belongs, giving players a way to fight on more even ground. Jet packs honestly destroy the whole reason tactical jumps and grav lifts and such exist, and can never truly be balanced for more competitve settings. While it is true I’ve killed many jet pack spammers who simply didnt know how to use the job ability for anything other than to try to go higher and out of my line of sight, I still dont feel its neccessary for the main playlists.

However, if the jump pack was made similiar to how the covenant use it in Halo 2, 3, then it wouldnt be so terrible. It was always just a sort of short boost to get to higher ground to try to overwhelm the player, more so than something that allowed you to virtually continue to go higher like the jetpack.

Do I have to pick 1

Also jetpack in ranked had tolbe taken out in reach I wonder if jumppack would have to be taken out also .

Although your idea of jumppack is real good …

> I honestly dont really feel either are very neccessary, while they are fun for little casual gametypes, maps, they arent really that impressive for competitive maps. In general I believe any form of jet pack should stay within the custom games where it belongs, giving players a way to fight on more even ground. Jet packs honestly destroy the whole reason tactical jumps and grav lifts and such exist, and can never truly be balanced for more competitve settings. While it is true I’ve killed many jet pack spammers who simply didnt know how to use the job ability for anything other than to try to go higher and out of my line of sight, I still dont feel its neccessary for the main playlists.
>
> However, if the jump pack was made similiar to how the covenant use it in Halo 2, 3, then it wouldnt be so terrible. It was always just a sort of short boost to get to higher ground to try to overwhelm the player, more so than something that allowed you to virtually continue to go higher like the jetpack.

The last part is exactly what the jumppack is.
A short burst to gain higher ground.

My choice isn’t on the poll. How about Jump Jet from 343’s design. Yeah…since they’ve actualy played the early versions of the game and know what they’re doing.

> My choice isn’t on the poll. How about Jump Jet from 343’s design. Yeah…since they’ve actualy played the early versions of the game and know what they’re doing.

I believe you’re looking for option 2 or 3 my friend…
Just guess…

I love the idea of a Jumppack, but I want an actual Jumppack, as in you choose a destination like you would with hologram, once the destination is picked the jumpack will charge up and send you flying towards the destination very quickly, no sustained flight, just a quick high jump in the air and a fast landing, that will make you rise slowly, with a loud thud on the ground along with some ground cracks. The jumppack will send you 25-35 meters and you can only select places that you can see, so no over wall jumping, just clear destination jumping.

> Well I’m not going to give your argument even a glance over after reading the first paragraph. You want to write a constructive argumentated thread then don’t call your opponents trolls and idiots. It makes you seem so close minded and more of a troll than the people who oppose you.
>
> Now to MY argument. Jet pack is hardly much of a problem the way it is in Reach. It is a platform that allows you to fly around the map which hardly constitutes a massive tactical advantage over the other armor abilities. Most people with even a moderate skill level can shoot down a jet packer with ease using any weapon including grenade launchers, DMRs and likely in Halo 4 the BR. Plus you can’t miss the noise it makes. It is effectively useless in corridors. (look at Swordbase) It’s tactical effectiveness in Halo 4 is also likely taken down by Forerunner vision likely showing you a jetpacker in the air.
>
> A jump jet isn’t a bad idea necessarily, but it brings some problems of its own. One being the fact a player could be sprinting and then activate and go zooming across the map in a matter of seconds destroying map flow. Glitches could be present that could cause instant death. Plus it really would lose the fun factor and ascetic factor that jetpack brings.
>
> Jetpack itself doesn’t even damage map control by the fact that people control power weapons and jetpack is simply another tool to get to said power weapons. Halo Reach has plenty of maps such as Swordbase and Powerhouse where this is seen plentifully. People still control the map when using other abilities and skill even without the jetpack. It doesn’t do much except give the other team a new option that wouldn’t be available without jetpack.
>
> I believe jetpack should stay the way it is and not be converted to a jump jet.

This argument would hold weight if one fact remained true:

JP in Reach was as you described, a tool but nothing too domineering unless the map specifically let it happen (the cage). Having Sprint was far more beneficial in mostly all situations except some, so technically Sprint makes up AA usage by a large margin.

Sprint is now a default ability in Halo 4, how is Sprint and JP going to work in conjunction? There is no combo better than that OVERALL hands down. You have ground traversal and air traversal down without any problems.

This fact alone leads me to believe the JP will be significantly different/altered in Halo 4. It will differ from either how Sprint and AAs in general work together, or limited in it’s usage as per suggested a jump pack. But since Frankie said he enjoys using the BR against JP’ers because the verticality combined with BR recoil one must wonder if prolonged flight is still in, seems like it would be, but don’t take that whim as something that can even point to a concrete fact.

Either way, guess we’ll find out soon enough.

Jump packs FTW. And we should be able to shoot with jump packs, as long as they have the slow start/thrust like in Halo Reach. That way it wont turn into a cheap alternative to strafing

> > My choice isn’t on the poll. How about Jump Jet from 343’s design. Yeah…since they’ve actualy played the early versions of the game and know what they’re doing.
>
> I believe you’re looking for option 2 or 3 my friend…
> Just guess…

Unless OP works for 343. Otherwise no. We’re micro-managing an AA in a game we have little to no experience. Seconds of use and refill time is not something we can judge at this stage when there’s been no solid footage of jump pack use or a beta/demo we can glean the knowledge necessary.

These polls are rediculous. How about give all the obvious options instead of the most polarizing.

> > > My choice isn’t on the poll. How about Jump Jet from 343’s design. Yeah…since they’ve actualy played the early versions of the game and know what they’re doing.
> >
> > I believe you’re looking for option 2 or 3 my friend…
> > Just guess…
>
> Unless OP works for 343. Otherwise no. We’re micro-managing an AA in a game we have little to no experience. Seconds of use and refill time is not something we can judge at this stage when there’s been no solid footage of jump pack use or a beta/demo we can glean the knowledge necessary.
>
> These polls are rediculous. How about give all the obvious options instead of the most polarizing.

What do you mean by “polarizing”?
I’m not judging usage time or refill time, simply the mechanics.
Also, you spelt “ridiculous” wrong. Just sayin’.

Don’t get petty with me being the spelling police. I’m not attacking you personaly dude. It’s true you’ve never played a game of Halo 4 multiplayer. You’ve also not seen ANY of it in action. So, what makes you think suggestions of any type will “help” 343? I think your concern should be noted because AA balance is important but we…just…don’t…know…enough to be of use in this matter. It’s futile.