Jetpack.

So we should all know by now that jetpack has been confirmed right? Well, i’ve got a couple ideas for how they could make it less gamebreaking.

1: No shooting- Simple as that. You can’t shoot while using it. Why? Because you can’t shoot while using any other AA (Save for hologram and AC, but AC disables when you shoot) so why should you be able to shoot with jetpack?

2: Jump Pack. Make it so its like the one the Bull Frogs or the Brutes have. They just get a quick jump into the air. This would leave the basic mechanic that jetpack was made for in the game, while eliminating the fact that they can shoot.

While i would rather them not put it in the game at all, as it is rather detrimental to map design and gameplay, this is a logical fix for it to at least tone it down.

Thoughts?
Ideas?

Silent

Jump Pack is as broken as hell in Close Quarters.

I’d prefer that it was a map pick up and had a considerable reduction to it’s usage time.

1 is a terrible idea even though I rarely use jetpack ever.

I like the no shooting idea. But I feel that people will still fire while in the air. All you would have to do is launch yourself up into the air, let go and fire your rocket, then continue using jetpack. But for the DMR or Needler, it would work. Would you not be able to do the grenade spam as well? I think that it should really only be used to get somewhere higher up.

> Jump Pack is as broken as hell in Close Quarters.

Jet pack is broken as hell to begin with…

The frequency of use just needs cut down. The recharge rate needs to be slow.

> I like the no shooting idea. But I feel that people will still fire while in the air. All you would have to do is launch yourself up into the air, let go and fire your rocket, then continue using jetpack. But for the DMR or Needler, it would work. Would you not be able to do the grenade spam as well? I think that it should really only be used to get somewhere higher up.

Exactly my thought. It shouldnt be used to simply spray people with bullets/needles etc., and you are right that they could still shoot rockets, but thats al they could shoot…

No grenades either, i have to disngage every other armor ability to throw a grenade, why not jetpack?

And that was my thought too. Jetpack should be used only to go up a floor quickly, which is generally what its original purpose was i beleive.

> I’d prefer that it was a map pick up and had a considerable reduction to it’s usage time.

I have to agree with this. Unfortunately, that doesnt appear to be an option for halo 4…

Leave the jet pack as is, but MAYBE you get a little smarter at how it’s implemented in Multi-player.

I think #1 is a great idea actually.

You cant shoot while you sprint, so why should you while jet packing?

> I think #1 is a great idea actually.
>
> You cant shoot while you sprint, so why should you while jet packing?

Exactly my thoughts. The only other armor ability you can use and shoot at the same time without consequence is Hologram, and that isnt exactly gamebreaking.

> Leave the jet pack as is, but MAYBE you get a little smarter at how it’s implemented in Multi-player.

Only if its a pick up on map. Otherwise there has to be something to counterbalance it, and the loss of shooting seems to be the only logical way.

Firstly, they should make the acceleration quicker and have it last a much shorter period of time. Kind of like the “jump pack” idea of yours but not quite as radical.

In terms of breaking the game, idk. I think if the maps are designed appropriately considering the jetpack’s influence on them it doesn’t necessarily have to be. I myself, am an advocate of the jet pack simply because I like to see a game continually evolve. The jetpack was an interesting addition to the game and with a few tweaks I think it can work well with the game.

No shooting is stupid. It doesn’t make sense and will just frustrate people and make them feel trapped.

i agree with taking away shooting. logical fix!

> Firstly, they should make the acceleration quicker and have it last a much shorter period of time. Kind of like the “jump pack” idea of yours but not quite as radical.
>
> In terms of breaking the game, idk. I think if the maps are designed appropriately considering the jetpack’s influence on them it doesn’t necessarily have to be. I myself, am an advocate of the jet pack simply because I like to see a game continually evolve. The jetpack was an interesting addition to the game and with a few tweaks I think it can work well with the game.

I like the idea of jetpack in general, but reachs maps werent desinged for it. Look at Reflection, in all honestly jetpack destroys that map completely. Agreed on the fact that it could use a few tweaks.

I know what you mean about evolving, but jetpack really hurts some maps. Reflection was designed specifically so that Blue team gets sniper, red team gets rocket. Due to jetpack, red team can have access to all the power weapons on the map faster than the blues…

The map need to be designed with jetpack in mind.

EDIT: I do know that reflection is a remake of ivory tower, it is just an example.

> No shooting is stupid. It doesn’t make sense and will just frustrate people and make them feel trapped.

Every single other armor ability (aside from hologram) can’t shoot, why should jetpack? You feel just as useless in armor lock as you would without being able to shoot with the jetpack.

Grenade and Needle spams are a problem to begin with, give people a nasty height advantage and an open area and its instantly OP.

> > Leave the jet pack as is, but MAYBE you get a little smarter at how it’s implemented in Multi-player.
>
> Only if its a pick up on map. Otherwise there has to be something to counterbalance it, and the loss of shooting seems to be the only logical way.

And that’s exactly it, Jetpack is not suitable for something to spawn with. After all, even as a jump pack it still allows you to get higher than you should be able to. The idea of not being able to shoot doesn’t work either as you could still shoot while not pushing the button. Even if it did, implementing such a limitation to a mechanic is a serious sign that you’re doing something wrong.

As a map pick up, jetpack is harmless and offers a nice, tactical advantage to the person picking it up. In fact, armor abilities in general should be pick ups in Halo 4. That’s the only way they will ever work without being a hindrance to gameplay.

You’ve just made an AA go from gamebreaking to completely useless

Meh… I really think the Jet-Pack is fine as is.
I would rather we not have things messed with anymore than they are already being messed with. Your ideas sound more like a Jump-pack or Thruster. If it’s not actually a Jet-Pack then by all means, but otherwise no.

I like the idea of it being a map pick up though.

> > > Leave the jet pack as is, but MAYBE you get a little smarter at how it’s implemented in Multi-player.
> >
> > Only if its a pick up on map. Otherwise there has to be something to counterbalance it, and the loss of shooting seems to be the only logical way.
>
> And that’s exactly it, Jetpack is not suitable for something to spawn with. After all, even as a jump pack it still allows you to get higher than you should be able to. The idea of not being able to shoot doesn’t work either as you could still shoot while not pushing the button. Even if it did, implementing such a limitation to a mechanic is a serious sign that you’re doing something wrong.

This is very true. Unfortunately for us as far as we know it seems that we will once again be able to spawn with it. Unfortunately true once again. The whole concept of jetpack is fundamentally flawed in itself for this game as it is simply and unfair advantage. What i am thinking for the jumpack is literally just a three block high jump. This would allow it to serve its purpose without being to overpowered.

It is true they would still be able to shoot, but not accurately and only with few weapons. The use of the DMR, Needler, Assault rifle and many others besides the Grenade launcher and the rocket lancher would be rendered useless for the most part.

> As a map pick up, jetpack is harmless and offers a nice, tactical advantage to the person picking it up. In fact, armor abilities in general should be pick ups in Halo 4. That’s the only way they will ever work without being a hindrance to gameplay.

Exactly. All in all, map pick up of get rid of it is the best way to go. Unfortunately, through speculation it can be assumed that it can be selected off loadout, which means that it will be overpowered just like reach. That is my reason for getting rid of Shooting, to at least give it somewaht of something to make it less overpowered.

We shall have to find some way around it, be it map pick up or something else. In its current form (reach) i would altoghter rather get rid of it.

Hopefully 343i can rectify the situation.

Silent