Jetpack - Bane of Maps Everywhere

Of all the things I’ve seen playing the TU Beta playlist, there is one thing that has been cemented with me that I think more than a few people here will agree on;

Jetpack is the single most annoying and frustrating AA in any playlist, even including pre-TU Armor Lock.

No AA makes me want to rage like Jetpack does. It just such a…dumb idea. It adds nothing positive; Armor Lock may prevent someone from dying, but Jetpack actively -Yoink!- them in killing you.

It negates map control of any kind, particularly on Uncaged or Reflection-esque maps.

It makes move movement hell.

It negates 90% of cover to be on any map.

It basically is a “grenades are no threat” ability.

It is easily used to break several maps, such as Asylum or Uncaged.

User suffer no penalty other than making a loud noise.

Sure, less intelligent users will just fly around with it and get shot out of the sky. But even a single skilled person using it can cause problems for your entire team. A whole team using it? They’ll probably kill you before you can even commit suicide most of the time.

ZB gametypes make it even worse since now they have perfect accuracy too while flying.

Would any playlist be worse off for removing it, other than Big Team or Invasion?

> Of all the things I’ve seen playing the TU Beta playlist, there is one thing that has been cemented with me that I think more than a few people here will agree on;
>
> Jetpack is the single most annoying and frustrating AA in any playlist, even including pre-TU Armor Lock.
>
> No AA makes me want to rage like Jetpack does. It just such a…dumb idea. It adds nothing positive; Armor Lock may prevent someone from dying, but Jetpack actively -Yoink!- them in killing you.
>
> It negates map control of any kind, particularly on Uncaged or Reflection-esque maps.
>
> It makes move movement hell.
>
> It negates 90% of cover to be on any map.
>
> It basically is a “grenades are no threat” ability.
>
> It is easily used to break several maps, such as Asylum or Uncaged.
>
> User suffer no penalty other than making a loud noise.
>
>
> Sure, less intelligent users will just fly around with it and get shot out of the sky. But even a single skilled person using it can cause problems for your entire team. A whole team using it? They’ll probably kill you before you can even commit suicide most of the time.
>
> ZB gametypes make it even worse since now they have perfect accuracy too while flying.
>
> Would any playlist be worse off for removing it, other than Big Team or Invasion?

I hate jetpack too- mainly because of the map control issue. Perfect example- reflection is built so one side gets sniper and the other gets rockets, with jetpack, one can simply grab rockets, jetpack up, shoot the sniper and take both power weapons. I don’t think any more needs to be said on why jetpack is so unbelievably broken.

to tell you my experience i used to ALWAYS jetpack always i was very good at it but because of the TU i now have swapped too sprint because everything is so precise i will fly very low and get destroyed cause im not behind cover the zero bloom makes it hard for anybody to survive against a team with not that much cover you might experince it differently and thats cool and i understaind your point but the TU has effected everybody with all AAs

> to tell you my experience i used to ALWAYS jetpack always i was very good at it but because of the TU i now have swapped too sprint because everything is so precise i will fly very low and get destroyed cause im not behind cover the zero bloom makes it hard for anybody to survive against a team with not that much cover you might experince it differently and thats cool and i understaind your point but the TU has effected everybody with all AAs

Yeah you’re right it is not nearly as good as it was now that you can pile drive dmr shots into jetpackers, but what bugs me most is playing a team of jetpackers and having people coming from all sorts of directions its just plain silleh.

> > to tell you my experience i used to ALWAYS jetpack always i was very good at it but because of the TU i now have swapped too sprint because everything is so precise i will fly very low and get destroyed cause im not behind cover the zero bloom makes it hard for anybody to survive against a team with not that much cover you might experince it differently and thats cool and i understaind your point but the TU has effected everybody with all AAs
>
> Yeah you’re right it is not nearly as good as it was now that you can pile drive dmr shots into jetpackers, but what bugs me most is playing a team of jetpackers and having people coming from all sorts of directions its just plain silleh.

i have persanaly never gone against a full team of players with jetpack XD man thats got too suck sorry about that cause normally i am the only one most have sprint or armor lock most people iv gone against with jetpack just hand out pull metals im sure the entire team would also be very good at useing it too so i understand your frustration

ps iv always wanted halo to have jetpacks ever scince halo ce now they have armor abilities and i signed a petition to have them out of halo 4 they just dont seem to match halo i mean shouldent a spartan trained from birth and augmented to be a killing machine be able to sprint without having some dumb power loadout?

Every AA is broken. It is really disappointing how easily Jetpack is overlooked, though. It really needs side affects.

> > to tell you my experience i used to ALWAYS jetpack always i was very good at it but because of the TU i now have swapped too sprint because everything is so precise i will fly very low and get destroyed cause im not behind cover the zero bloom makes it hard for anybody to survive against a team with not that much cover you might experince it differently and thats cool and i understaind your point but the TU has effected everybody with all AAs
>
> Yeah you’re right it is not nearly as good as it was now that you can pile drive dmr shots into jetpackers, but what bugs me most is playing a team of jetpackers and having people coming from all sorts of directions its just plain silleh.

yeah, the con of jet pack has always been that it kinda makes you a sitting duck, so while putting you in range of an enemy, you get outgunned by the whole enemy team at once, giving them a free kill and doing little good for your team. if used properly though, it’s pro’s are a little op, like using it to reach power weapons on a vertical map, or using it to avoid ground combat with people using power weapons like the sword or hammer.

as for dodging grenades though, if you throw one, if they haven’t started flying, they won’t escape it, there is too much of a delay between activation and actual lift to get them out of the radius, though they will take less then normal. It’s really not all that OP, since it’s pro’s can become cons, like if you go for a power weapon and someone is already their your setting yourself up for faliure, or if you try and get over cover to shoot someone, you are completely uncovered and can likely been seen by everyone on the enemy team. but it can be used effectively to dominate map control and weapons.

like you mentioned, a whole team of jet pack users can abuse it to dominate individuals using a cordinated effort, but again, the other team has the same advantage of seeing them in the open, and the option of mimicing the same strategy if they want, but it would be nice to see a limited number of jet packers on a map at a time.

this has been said, but I’d like to see AA’s other than sprint be located somewhere on the map for player pick up. that way not everyone gets one, and not everyone is spaming it. if you could set AA’s to drop when a player dies, then people could take it off an enemy as well, making them more grabbable for individuals that want them.

Jetpack is the biggest piece of crap EVER!

I completely agree, and it should just be removed from all playlists.
There is no down side to using jet-pack.

I am in the process of making a jet-pack montage showing all the broken things people abuse it for that would NEVER happen in any other halo game.

And I know any good player in here is well aware or has experiences this scenario:

1.) game begins
2.) your team destroys other team and get power weapon control

now what is the FIRST thing EVERY KID immediatley does upon respawn?

you got it, slaps on a rocket pack and flies around the map spamming immune to the power weapons you all just captured

also keep in mind my opinion is mainly based off of that of being a hardcore doubles try-hard.

95% of the time if me and my teammate lose a match is is because both kids on the opp. team flew around and spammed their dmr’s.

jetpack presents HEIGHT ADVANTAGE, and that is key. you may as well play every single game on coagulation because jetpack prevents players from using cover and strafing in order to win a fight.

also idk about you guys, but I have NEVER practiced sniping at the sky. i cant quick scope or do half my fancy stuff because not only am i irritated by what sounds like a spaceship launch in my turtle beach’s, but jetpacks just fly over your head and then you get stuck pointing directly up and cant look any higher, and you wind up losing the dmr fight

> Would any playlist be worse off for removing it, other than Big Team or Invasion?

Nope.

Personally, I’m a fan of the jetpack. Mostly due to fond memories of playing Starsiege Tribes… but in that game everyone had them and they served a dual purpose, for lift and speed boost. The issue with them in Reach is that most maps do not take them into consideration… and there are no gametypes in which all loadouts have the jetpack. A lot of the current maps could do with a soft kill zone followed by an immediate hard kill zone to provide a ceiling for maps to prevent jetpackers from going any higher than someone on foot.

I think that the jetpack has its pros and cons, as some posters above me have stated. If used properly, a jetpacker is formidable. If used by a less experienced player, you just get noticed by the entire enemy team and die. The thing is, if the opposing team have jetpacks, you have jetpacks as well! So just beat them at their own game instead of complaining. Of course having everyone abusing jetpacks is equivalent to the argument of everyone abusing armor lock, so i look forward to the future where certain gametypes omit jetpacks in favor of teamwork and map control, or just have jetpack as a pickup on some part of the map.

> I think that the jetpack has its pros and cons, as some posters above me have stated. If used properly, a jetpacker is formidable. If used by a less experienced player, you just get noticed by the entire enemy team and die. The thing is, if the opposing team have jetpacks, you have jetpacks as well! So just beat them at their own game instead of complaining. Of course having everyone abusing jetpacks is equivalent to the argument of everyone abusing armor lock, so i look forward to the future where certain gametypes omit jetpacks in favor of teamwork and map control, or just have jetpack as a pickup on some part of the map.

The “Everyone can have it” argument doesn’t mean anything - that still doesn’t make it fun or fair/balanced.

Particularly for people who don’t have a Jetpack friendly controller set-up (IE: Use Bumper Jumper or don’t have a Razor Onza etc).

> I think that the jetpack has its pros and cons, as some posters above me have stated. If used properly, a jetpacker is formidable. If used by a less experienced player, you just get noticed by the entire enemy team and die. The thing is, if the opposing team have jetpacks, you have jetpacks as well! So just beat them at their own game instead of complaining. Of course having everyone abusing jetpacks is equivalent to the argument of everyone abusing armor lock, so i look forward to the future where certain gametypes omit jetpacks in favor of teamwork and map control, or just have jetpack as a pickup on some part of the map.

thank you for actually reading and understanding others. Jet pack adds a lot gameplay wise, the biggest pro is that it’s fun to be able to fly. the jet pack should however not be standard starting gear unless it’s automatic and required for the map to work.

> Jetpack is the biggest piece of crap EVER!
>
> I completely agree, and it should just be removed from all playlists.
> There is no down side to using jet-pack.
>
> I am in the process of making a jet-pack montage showing all the broken things people abuse it for that would NEVER happen in any other halo game.
>
> And I know any good player in here is well aware or has experiences this scenario:
>
> 1.) game begins
> 2.) your team destroys other team and get power weapon control
>
> now what is the FIRST thing EVERY KID immediatley does upon respawn?
>
> you got it, slaps on a rocket pack and flies around the map spamming immune to the power weapons you all just captured

My reason for not liking jetpack either. Plus it avoids radar entirely, which I think makes it too overpowered as people jetpack a million miles into the air to avoid detection by radar. No other armour ability does this

While jet packing a player should have increased bloom, or something to decrease accuracy.

I haven’t had an issue really with the Jetpack until, the TU…And I personally had this experience the other day, playing on Uncaged, an entire team of Jetpacks…its more frustrating than AL!

People say that a cooridnated attack would mitigate JP, thats not even close to true, sure if you have 1 guy jetpacking, but when you have 4 coming from alternate locations it makes screening those threats almost impossible. Not to mention one of the key offensive/defensive moves used by most military tacticians is height…sure it really does very little as far as cover, but when you have a threat in front of you and someone is jet packing near by, your focus is now 3 Dimensional, and there is no way to keep track of targets that way.

I believe these AA need to have give and take…if you are jetpacking you can’t use rockets, something like that…then again, I hate AA all together…

> or just have jetpack as a pickup on some part of the map.

I like this idea, they should simply just go back to the previous Halo installments and make these things pick up, so not everyone is able to utilize them…

I use jetpack for about 60% of maps.
It’s terribly OP’d.

I’m just lmao every game because I get tons of cleanup kills, break setups single-handedly and never miss a rocket kill.

All the noobs posting about “sitting duck” clearly don’t know how to use it effectively and have never faced a decent JP’er.