The Mantis was already nerfed and dies super easy now. So why does it cost 500 power to get the upgrade. Every other leaders upgrades are 300. Can we please standardize the leader costs. Also the Mantis needs more health. Once it dies the cooldown is super long which is good now. And Jerome taking damage if he is inside is also good.
So
Make Mantis upgrade cost 300
and give the Mantis 10% more Health.
This what happens when everyone calls for nerf this, nerf that…
I think literally all they needed to do was what we asked them to do. Bump his upgrade up to T2, but because people are so lazy they couldn’t be asked to strategize and therefore, the community ALMOST ruined him. He’s actually pretty good still besides his beginning Mantis, which I agree should have 10% more hp.
I agree.
As always, due to the community being unable to try counters before asking for a nerf, the leader in question is overnerf. I hope the same doesn’t happen to forge, all he needs is anvil round toned down and imo thats all. Jeromes mech, even pre nerf was easily dealt with by out numbering it with marines with nades or any other good opener.
> 2533274875084332;4:
> I agree.
>
> As always, due to the community being unable to try counters before asking for a nerf, the leader in question is overnerf. I hope the same doesn’t happen to forge, all he needs is anvil round toned down and imo thats all. Jeromes mech, even pre nerf was easily dealt with by out numbering it with marines with nades or any other good opener.
Forge is simple to fix, so he should be safe.
I’m worried that Serina will get ruined.
> 2533275001759937;5:
> > 2533274875084332;4:
> > I agree.
> >
> > As always, due to the community being unable to try counters before asking for a nerf, the leader in question is overnerf. I hope the same doesn’t happen to forge, all he needs is anvil round toned down and imo thats all. Jeromes mech, even pre nerf was easily dealt with by out numbering it with marines with nades or any other good opener.
>
> Forge is simple to fix, so he should be safe.
>
> I’m worried that Serina will get ruined.
I’m on the fence with Serina. I think the early passive with ice on pretty much everything is far too powerful considering how early you get it. All a serina player has to do is have 4 turrets and no units with that passive and any rush will get crushed. The Ice+seismic combo can wipe whole armies (yes I know to avoid clumping but units clump together on their own when you command them to move, not to mention being slowed in the first place by Ice units) and then there’s the exploit. My only problem is that there is no counter to Ice itself, that’s my problem. There needs to be some sort of mechanic that counters the Ice/slow. Othe rthings (like unique units) are fine. It’s just the passive sand the ability combo that are too strong IMO. That being said, I’m no top player so I’m most likely missing something.