Jackrabbits are still OP

I’ve beat jackrabbit rushes. But only the really bad rushers, those that don’t expand or stay at my base getting killed by turrets.

There’s no unit that can match them T1 as Banished, all you can do is lock down and hope your enemy is dumb.

Can’t believe they got buffed again last patch, and at Onyx I only get matched against top players now all doing the same.

They need to be balanced:

Remove that drone upgrade or make it T3 (don’t know why JR has 2 upgrades)
Make it so they can shoot only 90 degrees in front of them.

Something needs to be done, I’m not asking for them to be nerfed to oblivion, I just want them to be balanced and counterable as Banished.

Also scouts shouldn’t be able to capture or de capture power nodes.

They’re extremely weak and do poor damage. Just build Cyclops/Hunters or any Air Units. Warthog Rush was a thing in the first Halo Wars and was countered by building Hunters/Cobras. Turrets are also very powerful now and should be more than capable of thinning the herd of Jackrabbits while your Units deal with the rest. Rushing is a short-term strategy and they’re likely not devoting resources to other Upgrades or Units because they wouldn’t need then if they succeeded. They’ll be vulnerable if you destroy their army and you can quickly melt their buildings with your Hunters (Cyclops to a lesser degree).

> 2533274950478805;3:
> They’re extremely weak and do poor damage. Just build Cyclops/Hunters or any Air Units. Warthog Rush was a thing in the first Halo Wars and was countered by building Hunters/Cobras. Turrets are also very powerful now and should be more than capable of thinning the herd of Jackrabbits while your Units deal with the rest. Rushing is a short-term strategy and they’re likely not devoting resources to other Upgrades or Units because they wouldn’t need then if they succeeded. They’ll be vulnerable if you destroy their army and you can quickly melt their buildings with your Hunters (Cyclops to a lesser degree).

Killing jackrabbits at T2 is easy, anyone can do that.

But a smart opponent will already have map control + many minibases, you can’t comeback from.

Again, I’m talking about smart enemies. Dumb enemies will keep spamming jackrabbits and never expand. Those are easily counterable.

> 2533274821521504;4:
> > 2533274950478805;3:
> > They’re extremely weak and do poor damage. Just build Cyclops/Hunters or any Air Units. Warthog Rush was a thing in the first Halo Wars and was countered by building Hunters/Cobras. Turrets are also very powerful now and should be more than capable of thinning the herd of Jackrabbits while your Units deal with the rest. Rushing is a short-term strategy and they’re likely not devoting resources to other Upgrades or Units because they wouldn’t need then if they succeeded. They’ll be vulnerable if you destroy their army and you can quickly melt their buildings with your Hunters (Cyclops to a lesser degree).
>
> Killing jackrabbits at T2 is easy, anyone can do that.
>
> But a smart opponent will already have map control + many minibases, you can’t comeback from.
>
> Again, I’m talking about smart enemies. Dumb enemies will keep spamming jackrabbits and never expand. Those are easily counterable.

Then get map control too. It’s not the Jackrabbits that are the problem, it’s that you’re not expanding and getting enough control to be in the same position as your opponent.

> 2533274821521504;1:
> > at Onyx I only get matched against top players now all doing the same.

I feel you, I never liked doing those rabbit rushes at all. But I kept on losing to them so now I had to join them. So I started today and so far 3-0. Played a top 10 player who did the rabbit rush but I was able to counter it with my own. My main base was attacked so my turrents + rabbits beat his rabbits. From there the player was doing hit and runs across the map. Managed to hold 3 main bases and 3 mini bases plus all generators so I gained the advantage and won.

In summary if you play as UNSC, if you can’t beat them join them.

> 2533274950478805;5:
> > 2533274821521504;4:
> > > 2533274950478805;3:
> > > They’re extremely weak and do poor damage. Just build Cyclops/Hunters or any Air Units. Warthog Rush was a thing in the first Halo Wars and was countered by building Hunters/Cobras. Turrets are also very powerful now and should be more than capable of thinning the herd of Jackrabbits while your Units deal with the rest. Rushing is a short-term strategy and they’re likely not devoting resources to other Upgrades or Units because they wouldn’t need then if they succeeded. They’ll be vulnerable if you destroy their army and you can quickly melt their buildings with your Hunters (Cyclops to a lesser degree).
> >
> > Killing jackrabbits at T2 is easy, anyone can do that.
> >
> > But a smart opponent will already have map control + many minibases, you can’t comeback from.
> >
> > Again, I’m talking about smart enemies. Dumb enemies will keep spamming jackrabbits and never expand. Those are easily counterable.
>
> Then get map control too. It’s not the Jackrabbits that are the problem, it’s that you’re not expanding and getting enough control to be in the same position as your opponent.

I dare you to play ranked 1v1 as banished and see if you can beat a jackrabbit rush by a good player. Not high ranked, i mean a good player.

> 2533274950478805;5:
> > 2533274821521504;4:
> > > 2533274950478805;3:
> > > They’re extremely weak and do poor damage. Just build Cyclops/Hunters or any Air Units. Warthog Rush was a thing in the first Halo Wars and was countered by building Hunters/Cobras. Turrets are also very powerful now and should be more than capable of thinning the herd of Jackrabbits while your Units deal with the rest. Rushing is a short-term strategy and they’re likely not devoting resources to other Upgrades or Units because they wouldn’t need then if they succeeded. They’ll be vulnerable if you destroy their army and you can quickly melt their buildings with your Hunters (Cyclops to a lesser degree).
> >
> > Killing jackrabbits at T2 is easy, anyone can do that.
> >
> > But a smart opponent will already have map control + many minibases, you can’t comeback from.
> >
> > Again, I’m talking about smart enemies. Dumb enemies will keep spamming jackrabbits and never expand. Those are easily counterable.
>
> Then get map control too. It’s not the Jackrabbits that are the problem, it’s that you’re not expanding and getting enough control to be in the same position as your opponent.

Please understand what he is taking about. T1 HAS NOT COUNTER UNITS, HUNTERS ARE NOT T1. Under and Jackrbbit rush, map control/expansion is impossible as because Jackrabbits will kill your mini bases/bases, and you cant do a single thing about it becuase good players will simply use their ridiculous speed to slowly dodge your turrents and kill your T1 crappy banished units. I don’t play HW2 ranked because of this, until they balance the scouting units. Thank you blaky for standing up for those who get rekt because of jackrabbits.

> 2535434480089651;8:
> > 2533274950478805;5:
> > > 2533274821521504;4:
> > > > 2533274950478805;3:
> > > > They’re extremely weak and do poor damage. Just build Cyclops/Hunters or any Air Units. Warthog Rush was a thing in the first Halo Wars and was countered by building Hunters/Cobras. Turrets are also very powerful now and should be more than capable of thinning the herd of Jackrabbits while your Units deal with the rest. Rushing is a short-term strategy and they’re likely not devoting resources to other Upgrades or Units because they wouldn’t need then if they succeeded. They’ll be vulnerable if you destroy their army and you can quickly melt their buildings with your Hunters (Cyclops to a lesser degree).
> > >
> > > Killing jackrabbits at T2 is easy, anyone can do that.
> > >
> > > But a smart opponent will already have map control + many minibases, you can’t comeback from.
> > >
> > > Again, I’m talking about smart enemies. Dumb enemies will keep spamming jackrabbits and never expand. Those are easily counterable.
> >
> > Then get map control too. It’s not the Jackrabbits that are the problem, it’s that you’re not expanding and getting enough control to be in the same position as your opponent.
>
> Please understand what he is taking about. T1 HAS NOT COUNTER UNITS, HUNTERS ARE NOT T1. Under and Jackrbbit rush, map control/expansion is impossible as because Jackrabbits will kill your mini bases/bases, and you cant do a single thing about it becuase good players will simply use their ridiculous speed to slowly dodge your turrents and kill your T1 crappy banished units. I don’t play HW2 ranked because of this, until they balance the scouting units. Thank you blaky for standing up for those who get rekt because of jackrabbits.

If you’re playing Banished just build Banshees. They soft-counter Jackrabbits and are Tech 1. Also, on the note of scout units, fully upgrading Shipmaster’s Banished Raid makes Ghosts ridiculously floaty and they will fly off the map sometimes. This game really does feel unfinished, which is surprising given that Creative Assembly has been making RTS’s for 30 years now.

Also, I’ve had my fill of Jackrabbit rush from Heroic and Legendary (Normal and Easy are countered easily) AI. There’s really a simple fix: remove the drone’s machine gun. Have its just be a detect and healer drone and leave the Jackrabbit with only the grenade launcher. Make it so it’s a scout unit with some defensive capabilities, not light attack vehicle. It’s a problem regardless but there are certainly many viable counter strategies and right now I don’t think that JR rushing is the biggest issue for the game overall.

Banshees are Tier 2

> 2533274950478805;9:
> > 2535434480089651;8:
> > > 2533274950478805;5:
> > > > 2533274821521504;4:
> > > > > 2533274950478805;3:
> > > > > They’re extremely weak and do poor damage. Just build Cyclops/Hunters or any Air Units. Warthog Rush was a thing in the first Halo Wars and was countered by building Hunters/Cobras. Turrets are also very powerful now and should be more than capable of thinning the herd of Jackrabbits while your Units deal with the rest. Rushing is a short-term strategy and they’re likely not devoting resources to other Upgrades or Units because they wouldn’t need then if they succeeded. They’ll be vulnerable if you destroy their army and you can quickly melt their buildings with your Hunters (Cyclops to a lesser degree).
> > > >
> > > > Killing jackrabbits at T2 is easy, anyone can do that.
> > > >
> > > > But a smart opponent will already have map control + many minibases, you can’t comeback from.
> > > >
> > > > Again, I’m talking about smart enemies. Dumb enemies will keep spamming jackrabbits and never expand. Those are easily counterable.
> > >
> > > Then get map control too. It’s not the Jackrabbits that are the problem, it’s that you’re not expanding and getting enough control to be in the same position as your opponent.
> >
> > Please understand what he is taking about. T1 HAS NOT COUNTER UNITS, HUNTERS ARE NOT T1. Under and Jackrbbit rush, map control/expansion is impossible as because Jackrabbits will kill your mini bases/bases, and you cant do a single thing about it becuase good players will simply use their ridiculous speed to slowly dodge your turrents and kill your T1 crappy banished units. I don’t play HW2 ranked because of this, until they balance the scouting units. Thank you blaky for standing up for those who get rekt because of jackrabbits.
>
> If you’re playing Banished just build Banshees. They soft-counter Jackrabbits and are Tech 1. Also, on the note of scout units, fully upgrading Shipmaster’s Banished Raid makes Ghosts ridiculously floaty and they will fly off the map sometimes. This game really does feel unfinished, which is surprising given that Creative Assembly has been making RTS’s for 30 years now.
>
> Also, I’ve had my fill of Jackrabbit rush from Heroic and Legendary (Normal and Easy are countered easily) AI. There’s really a simple fix: remove the drone’s machine gun. Have its just be a detect and healer drone and leave the Jackrabbit with only the grenade launcher. Make it so it’s a scout unit with some defensive capabilities, not light attack vehicle. It’s a problem regardless but there are certainly many viable counter strategies and right now I don’t think that JR rushing is the biggest issue for the game overall.

Banshees are Tier 2

I’ve only been in one match with a player that JR rushed. I resigned after 30 seconds of trying to manage it. Almost Nothing you can do. ( My 5th building had barely been constructed ) I had two mini bases which I used to put a unit building to hopefully counter while I hopelessly defended my base.

But like you guys said…there is nothing you build right of the bat to stop them. Mind you you I had 1 turret a few ghosts and double digit grunts (Use them to collect supplies, slow down expansions. I try to not have an abundant supplies unless i’m saving for something).

The rabbits tore right through everything. Two freshly built ones were coming in every other second.

BTW I play as Ship Master currently. It was first time i’ve ever had to deal with the rush so now I know what to look for. But will probably take me another match or two to figure out an effective way to counter it and without giving up map control.

I can’t remember off the top of my head; are jump pack brutes T1? don’t know if they would be viable but i’ll probably give them a go.

> 2533274821521504;1:
> I’ve beat jackrabbit rushes. But only the really bad rushers, those that don’t expand or stay at my base getting killed by turrets.
>
> There’s no unit that can match them T1 as Banished, all you can do is lock down and hope your enemy is dumb.
>
> Can’t believe they got buffed again last patch, and at Onyx I only get matched against top players now all doing the same.
>
> They need to be balanced:
>
> Remove that drone upgrade or make it T3 (don’t know why JR has 2 upgrades)
> Make it so they can shoot only 90 degrees in front of them.
>
> Something needs to be done, I’m not asking for them to be nerfed to oblivion, I just want them to be balanced and counterable as Banished.

Choppers??

Seriously though, have you ever done a jackrabbit rush post patch? They increased their cost and added energy, a LOT of energy for a base unit IMO.

You really have to commit to it. If you build choppers and at least buy time then you can counter it easily.

> 2533274820642782;12:
> > 2533274821521504;1:
> > I’ve beat jackrabbit rushes. But only the really bad rushers, those that don’t expand or stay at my base getting killed by turrets.
> >
> > There’s no unit that can match them T1 as Banished, all you can do is lock down and hope your enemy is dumb.
> >
> > Can’t believe they got buffed again last patch, and at Onyx I only get matched against top players now all doing the same.
> >
> > They need to be balanced:
> >
> > Remove that drone upgrade or make it T3 (don’t know why JR has 2 upgrades)
> > Make it so they can shoot only 90 degrees in front of them.
> >
> > Something needs to be done, I’m not asking for them to be nerfed to oblivion, I just want them to be balanced and counterable as Banished.
>
> Choppers??
>
> Seriously though, have you ever done a jackrabbit rush post patch? They increased their cost and added energy, a LOT of energy for a base unit IMO.
>
> You really have to commit to it. If you build choppers and at least buy time then you can counter it easily.

They actually lowered the cost. I know you have to commit, but that’s barely an issue when you’re guaranteed it will succeed against Banished 100%.
Choppers don’t have the speed or mobility to fight JRs, one chopper vs one JR the chopper has the upper hand, but as numbers increase the advantage fades away.

> 2533274826396445;11:
> I’ve only been in one match with a player that JR rushed. I resigned after 30 seconds of trying to manage it. Almost Nothing you can do. ( My 5th building had barely been constructed ) I had two mini bases which I used to put a unit building to hopefully counter while I hopelessly defended my base.
>
> But like you guys said…there is nothing you build right of the bat to stop them. Mind you you I had 1 turret a few ghosts and double digit grunts (Use them to collect supplies, slow down expansions. I try to not have an abundant supplies unless i’m saving for something).
>
> The rabbits tore right through everything. Two freshly built ones were coming in every other second.
>
> BTW I play as Ship Master currently. It was first time i’ve ever had to deal with the rush so now I know what to look for. But will probably take me another match or two to figure out an effective way to counter it and without giving up map control.
>
> I can’t remember off the top of my head; are jump pack brutes T1? don’t know if they would be viable but i’ll probably give them a go.

No, jump pack brutes are pretty bad, worst than grunts I’d say. And I had a similar experience as you, I stomped my way through my placement matches and diamond ranks until I got to onyx where people are aware of what works and what doesn’t, I hit a wall pretty much.

> 2533274821521504;13:
> > 2533274820642782;12:
> > > 2533274821521504;1:
> > > I’ve beat jackrabbit rushes. But only the really bad rushers, those that don’t expand or stay at my base getting killed by turrets.
> > >
> > > There’s no unit that can match them T1 as Banished, all you can do is lock down and hope your enemy is dumb.
> > >
> > > Can’t believe they got buffed again last patch, and at Onyx I only get matched against top players now all doing the same.
> > >
> > > They need to be balanced:
> > >
> > > Remove that drone upgrade or make it T3 (don’t know why JR has 2 upgrades)
> > > Make it so they can shoot only 90 degrees in front of them.
> > >
> > > Something needs to be done, I’m not asking for them to be nerfed to oblivion, I just want them to be balanced and counterable as Banished.
> >
> > Choppers??
> >
> > Seriously though, have you ever done a jackrabbit rush post patch? They increased their cost and added energy, a LOT of energy for a base unit IMO.
> >
> > You really have to commit to it. If you build choppers and at least buy time then you can counter it easily.
>
> They actually lowered the cost. I know you have to commit, but that’s barely an issue when you’re guaranteed it will succeed against Banished 100%.
> Choppers don’t have the speed or mobility to fight JRs, one chopper vs one JR the chopper has the upper hand, but as numbers increase the advantage fades away.

Did they really? I don’t have the time to check right now but I’m pretty sure they either increased or made the supply cost the same and added energy cost. But I could be wrong. Some confirmed stats would be nice here.

Again, it is counterable. You say that numbers diminish the advantage o choppers vs. rabbits but that makes no sense… Taking speed and mobility into account doesn’t change much. You are talking about countering a rush, right? Then you don’t have to move the choppers from you base (that’s getting rushed) so speed and mobility don’t even apply.

Except maybe to micro and that has not been confirmed or even tested yet so unless you can confirm/test that then that changes nothing.

> 2533274820642782;14:
> > 2533274821521504;13:
> > > 2533274820642782;12:
> > > > 2533274821521504;1:
> > > > I’ve beat jackrabbit rushes. But only the really bad rushers, those that don’t expand or stay at my base getting killed by turrets.
> > > >
> > > > There’s no unit that can match them T1 as Banished, all you can do is lock down and hope your enemy is dumb.
> > > >
> > > > Can’t believe they got buffed again last patch, and at Onyx I only get matched against top players now all doing the same.
> > > >
> > > > They need to be balanced:
> > > >
> > > > Remove that drone upgrade or make it T3 (don’t know why JR has 2 upgrades)
> > > > Make it so they can shoot only 90 degrees in front of them.
> > > >
> > > > Something needs to be done, I’m not asking for them to be nerfed to oblivion, I just want them to be balanced and counterable as Banished.
> > >
> > > Choppers??
> > >
> > > Seriously though, have you ever done a jackrabbit rush post patch? They increased their cost and added energy, a LOT of energy for a base unit IMO.
> > >
> > > You really have to commit to it. If you build choppers and at least buy time then you can counter it easily.
> >
> > They actually lowered the cost. I know you have to commit, but that’s barely an issue when you’re guaranteed it will succeed against Banished 100%.
> > Choppers don’t have the speed or mobility to fight JRs, one chopper vs one JR the chopper has the upper hand, but as numbers increase the advantage fades away.
>
> Did they really? I don’t have the time to check right now but I’m pretty sure they either increased or made the supply cost the same and added energy cost. But I could be wrong. Some confirmed stats would be nice here. **You’re a patch behind. They dropped cost of JR in the Kisanao Patch.**Again, it is counterable. You say that numbers diminish the advantage o choppers vs. rabbits but that makes no sense… Taking speed and mobility into account doesn’t change much. You are talking about countering a rush, right? Then you don’t have to move the choppers from you base (that’s getting rushed) so speed and mobility don’t even apply.
>
> **Mobility is important because the JR get access to a heal. Choppers can’t one shot a JR, so JRs can get in a pepper the line of choppers then pull out, any damage done to them is healed quickly, while the choppers are still stuck with the damage on them.****If you don’t move the choppers from base, they get free map control, remember, you’re stuck on one base with turrets while they get access to all the minibases and power generators on the map. By the time you can hit tier 2 and push back, they would also be hitting tier 2, and can start transitioning out of JR into hornets or flamers (since you have to go hunts to move onto the map). Additionally, as soon as they see you start to turret, they can simply cut JR production and start expanding.**Except maybe to micro and that has not been confirmed or even tested yet so unless you can confirm/test that then that changes nothing.
> As always, the threat of JR has to be respected, and its damn near impossible to know they are going JR because of the map size how long it takes to get a unit to scout.

> 2533274820642782;14:
> > 2533274821521504;13:
> > > 2533274820642782;12:
> > > > 2533274821521504;1:
> > > > I’ve beat jackrabbit rushes. But only the really bad rushers, those that don’t expand or stay at my base getting killed by turrets.
> > > >
> > > > There’s no unit that can match them T1 as Banished, all you can do is lock down and hope your enemy is dumb.
> > > >
> > > > Can’t believe they got buffed again last patch, and at Onyx I only get matched against top players now all doing the same.
> > > >
> > > > They need to be balanced:
> > > >
> > > > Remove that drone upgrade or make it T3 (don’t know why JR has 2 upgrades)
> > > > Make it so they can shoot only 90 degrees in front of them.
> > > >
> > > > Something needs to be done, I’m not asking for them to be nerfed to oblivion, I just want them to be balanced and counterable as Banished.
> > >
> > > Choppers??
> > >
> > > Seriously though, have you ever done a jackrabbit rush post patch? They increased their cost and added energy, a LOT of energy for a base unit IMO.
> > >
> > > You really have to commit to it. If you build choppers and at least buy time then you can counter it easily.
> >
> > They actually lowered the cost. I know you have to commit, but that’s barely an issue when you’re guaranteed it will succeed against Banished 100%.
> > Choppers don’t have the speed or mobility to fight JRs, one chopper vs one JR the chopper has the upper hand, but as numbers increase the advantage fades away.
>
> Did they really? I don’t have the time to check right now but I’m pretty sure they either increased or made the supply cost the same and added energy cost. But I could be wrong. Some confirmed stats would be nice here.
>
> Again, it is counterable. You say that numbers diminish the advantage o choppers vs. rabbits but that makes no sense… Taking speed and mobility into account doesn’t change much. You are talking about countering a rush, right? Then you don’t have to move the choppers from you base (that’s getting rushed) so speed and mobility don’t even apply.
>
> Except maybe to micro and that has not been confirmed or even tested yet so unless you can confirm/test that then that changes nothing.

It’s is the patch notes. All scout units got a buff, reduced cost.

Again, holding jackrabbits at your base is the easy part, any person with half a brain and a broken controller can do that. The problem is getting shut down, because outside your base there’s nothing you can do to fight off rabbits, so there’s absolutely no way to expand at all. While the enemy is getting every minibase or a full expansion.

The numbers thing DOES make sense. Because jackrabbits can fire in 360 degrees it allows them to outmicro the choppers. Choppers aren’t as fast and as mobile so they just get overwhelmed. Worst even, JRs have burst damage, that allows them to be effective even with poor micro.

Guys, this thread is not a question on how can I do to counter jackrabbits, I already know there’s nothing one can do as Banished. Any high skilled player knows that.

This thread is a statement and a request for the design team to balance the three current scout units.

> 2533274792014876;10:
> Banshees are Tier 2
>
>
> > 2533274950478805;9:
> > > 2535434480089651;8:
> > > > 2533274950478805;5:
> > > > > 2533274821521504;4:
> > > > > > 2533274950478805;3:
> > > > > > They’re extremely weak and do poor damage. Just build Cyclops/Hunters or any Air Units. Warthog Rush was a thing in the first Halo Wars and was countered by building Hunters/Cobras. Turrets are also very powerful now and should be more than capable of thinning the herd of Jackrabbits while your Units deal with the rest. Rushing is a short-term strategy and they’re likely not devoting resources to other Upgrades or Units because they wouldn’t need then if they succeeded. They’ll be vulnerable if you destroy their army and you can quickly melt their buildings with your Hunters (Cyclops to a lesser degree).
> > > > >
> > > > > Killing jackrabbits at T2 is easy, anyone can do that.
> > > > >
> > > > > But a smart opponent will already have map control + many minibases, you can’t comeback from.
> > > > >
> > > > > Again, I’m talking about smart enemies. Dumb enemies will keep spamming jackrabbits and never expand. Those are easily counterable.
> > > >
> > > > Then get map control too. It’s not the Jackrabbits that are the problem, it’s that you’re not expanding and getting enough control to be in the same position as your opponent.
> > >
> > > Please understand what he is taking about. T1 HAS NOT COUNTER UNITS, HUNTERS ARE NOT T1. Under and Jackrbbit rush, map control/expansion is impossible as because Jackrabbits will kill your mini bases/bases, and you cant do a single thing about it becuase good players will simply use their ridiculous speed to slowly dodge your turrents and kill your T1 crappy banished units. I don’t play HW2 ranked because of this, until they balance the scouting units. Thank you blaky for standing up for those who get rekt because of jackrabbits.
> >
> > If you’re playing Banished just build Banshees. They soft-counter Jackrabbits and are Tech 1. Also, on the note of scout units, fully upgrading Shipmaster’s Banished Raid makes Ghosts ridiculously floaty and they will fly off the map sometimes. This game really does feel unfinished, which is surprising given that Creative Assembly has been making RTS’s for 30 years now.
> >
> > Also, I’ve had my fill of Jackrabbit rush from Heroic and Legendary (Normal and Easy are countered easily) AI. There’s really a simple fix: remove the drone’s machine gun. Have its just be a detect and healer drone and leave the Jackrabbit with only the grenade launcher. Make it so it’s a scout unit with some defensive capabilities, not light attack vehicle. It’s a problem regardless but there are certainly many viable counter strategies and right now I don’t think that JR rushing is the biggest issue for the game overall.
>
> Banshees are Tier 2

Yeah, I just realized I had switched around the Engineer and Banshee in my mind. But then you could just build Choppers or Ghosts or some Grunt Squads and that’ll work. Or you could just focus on getting to Tier 2 first and then build the counter units.

> 2533274821521504;16:
> > 2533274820642782;14:
> > > 2533274821521504;13:
> > > > 2533274820642782;12:
> > > > > 2533274821521504;1:
> > > > > I’ve beat jackrabbit rushes. But only the really bad rushers, those that don’t expand or stay at my base getting killed by turrets.
> > > > >
> > > > > There’s no unit that can match them T1 as Banished, all you can do is lock down and hope your enemy is dumb.
> > > > >
> > > > > Can’t believe they got buffed again last patch, and at Onyx I only get matched against top players now all doing the same.
> > > > >
> > > > > They need to be balanced:
> > > > >
> > > > > Remove that drone upgrade or make it T3 (don’t know why JR has 2 upgrades)
> > > > > Make it so they can shoot only 90 degrees in front of them.
> > > > >
> > > > > Something needs to be done, I’m not asking for them to be nerfed to oblivion, I just want them to be balanced and counterable as Banished.
> > > >
> > > > Choppers??
> > > >
> > > > Seriously though, have you ever done a jackrabbit rush post patch? They increased their cost and added energy, a LOT of energy for a base unit IMO.
> > > >
> > > > You really have to commit to it. If you build choppers and at least buy time then you can counter it easily.
> > >
> > > They actually lowered the cost. I know you have to commit, but that’s barely an issue when you’re guaranteed it will succeed against Banished 100%.
> > > Choppers don’t have the speed or mobility to fight JRs, one chopper vs one JR the chopper has the upper hand, but as numbers increase the advantage fades away.
> >
> > Did they really? I don’t have the time to check right now but I’m pretty sure they either increased or made the supply cost the same and added energy cost. But I could be wrong. Some confirmed stats would be nice here.
> >
> > Again, it is counterable. You say that numbers diminish the advantage o choppers vs. rabbits but that makes no sense… Taking speed and mobility into account doesn’t change much. You are talking about countering a rush, right? Then you don’t have to move the choppers from you base (that’s getting rushed) so speed and mobility don’t even apply.
> >
> > Except maybe to micro and that has not been confirmed or even tested yet so unless you can confirm/test that then that changes nothing.
>
> It’s is the patch notes. All scout units got a buff, reduced cost.
>
> Again, holding jackrabbits at your base is the easy part, any person with half a brain and a broken controller can do that. The problem is getting shut down, because outside your base there’s nothing you can do to fight off rabbits, so there’s absolutely no way to expand at all. While the enemy is getting every minibase or a full expansion.
>
> The numbers thing DOES make sense. Because jackrabbits can fire in 360 degrees it allows them to outmicro the choppers. Choppers aren’t as fast and as mobile so they just get overwhelmed. Worst even, JRs have burst damage, that allows them to be effective even with poor micro.
>
> Guys, this thread is not a question on how can I do to counter jackrabbits, I already know there’s nothing one can do as Banished. Any high skilled player knows that.
>
> This thread is a statement and a request for the design team to balance the three current scout units.

You bring up good points but you insinuate that it is impossible when I’m sure at least some high level players still play banished and counter such a rush on the daily. I might find a vid and post it here but I don’t know if I have the time…

Not correct statement if can be proven wrong (I know I might not get the time to look for a YT vid of any high level playing banished and countering said rush but I know it’s possible and that there is at least one vid out there).

> 2554050324402709;15:
> > 2533274820642782;14:
> > > 2533274821521504;13:
> > > > 2533274820642782;12:
> > > > > 2533274821521504;1:
> > > > > I’ve beat jackrabbit rushes. But only the really bad rushers, those that don’t expand or stay at my base getting killed by turrets.
> > > > >
> > > > > There’s no unit that can match them T1 as Banished, all you can do is lock down and hope your enemy is dumb.
> > > > >
> > > > > Can’t believe they got buffed again last patch, and at Onyx I only get matched against top players now all doing the same.
> > > > >
> > > > > They need to be balanced:
> > > > >
> > > > > Remove that drone upgrade or make it T3 (don’t know why JR has 2 upgrades)
> > > > > Make it so they can shoot only 90 degrees in front of them.
> > > > >
> > > > > Something needs to be done, I’m not asking for them to be nerfed to oblivion, I just want them to be balanced and counterable as Banished.
> > > >
> > > > Choppers??
> > > >
> > > > Seriously though, have you ever done a jackrabbit rush post patch? They increased their cost and added energy, a LOT of energy for a base unit IMO.
> > > >
> > > > You really have to commit to it. If you build choppers and at least buy time then you can counter it easily.
> > >
> > > They actually lowered the cost. I know you have to commit, but that’s barely an issue when you’re guaranteed it will succeed against Banished 100%.
> > > Choppers don’t have the speed or mobility to fight JRs, one chopper vs one JR the chopper has the upper hand, but as numbers increase the advantage fades away.
> >
> > Did they really? I don’t have the time to check right now but I’m pretty sure they either increased or made the supply cost the same and added energy cost. But I could be wrong. Some confirmed stats would be nice here. **You’re a patch behind. They dropped cost of JR in the Kisanao Patch.**Again, it is counterable. You say that numbers diminish the advantage o choppers vs. rabbits but that makes no sense… Taking speed and mobility into account doesn’t change much. You are talking about countering a rush, right? Then you don’t have to move the choppers from you base (that’s getting rushed) so speed and mobility don’t even apply.
> >
> > **Mobility is important because the JR get access to a heal. Choppers can’t one shot a JR, so JRs can get in a pepper the line of choppers then pull out, any damage done to them is healed quickly, while the choppers are still stuck with the damage on them.****If you don’t move the choppers from base, they get free map control, remember, you’re stuck on one base with turrets while they get access to all the minibases and power generators on the map. By the time you can hit tier 2 and push back, they would also be hitting tier 2, and can start transitioning out of JR into hornets or flamers (since you have to go hunts to move onto the map). Additionally, as soon as they see you start to turret, they can simply cut JR production and start expanding.**Except maybe to micro and that has not been confirmed or even tested yet so unless you can confirm/test that then that changes nothing.
> > As always, the threat of JR has to be respected, and its damn near impossible to know they are going JR because of the map size how long it takes to get a unit to scout.

So I was mistaken. My bad. Still seems balanced enough though.

A. There’s only one or so map that has a heal on it and heal ability is trash in this game (especially compared to wars 1) so I can’t justify using base heal in this game no matter what. It is way better to make more units at that point.

Again, it is just an early game disadvantage of the stratagy. Also that is assuming that they de-commit to that rush as fast as possible and that doesent even give them the edge on getting tech 2 before you if they were rushing and you were turtling… They were spending way more on units than you therefore if you are doing it right then yes yo would get tier 2 before them.

Threat, true.

Ok, now you are just plain wrong. Scouting is pretty much even even though rabbits are a bit faster. It’s just a few seconds difference between factions man… I’m pretty posative you just haven’t tried due to being intimidated or something. Just have a calm head and play smart regardless of what level your opponent is.

> 2533274820642782;19:
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> > > > > 2533274820642782;12:
> > > > > > 2533274821521504;1:
> > > > > > I’ve beat jackrabbit rushes. But only the really bad rushers, those that don’t expand or stay at my base getting killed by turrets.
> > > > > >
> > > > > > There’s no unit that can match them T1 as Banished, all you can do is lock down and hope your enemy is dumb.
> > > > > >
> > > > > > Can’t believe they got buffed again last patch, and at Onyx I only get matched against top players now all doing the same.
> > > > > >
> > > > > > They need to be balanced:
> > > > > >
> > > > > > Remove that drone upgrade or make it T3 (don’t know why JR has 2 upgrades)
> > > > > > Make it so they can shoot only 90 degrees in front of them.
> > > > > >
> > > > > > Something needs to be done, I’m not asking for them to be nerfed to oblivion, I just want them to be balanced and counterable as Banished.
> > > > >
> > > > > Choppers??
> > > > >
> > > > > Seriously though, have you ever done a jackrabbit rush post patch? They increased their cost and added energy, a LOT of energy for a base unit IMO.
> > > > >
> > > > > You really have to commit to it. If you build choppers and at least buy time then you can counter it easily.
> > > >
> > > > They actually lowered the cost. I know you have to commit, but that’s barely an issue when you’re guaranteed it will succeed against Banished 100%.
> > > > Choppers don’t have the speed or mobility to fight JRs, one chopper vs one JR the chopper has the upper hand, but as numbers increase the advantage fades away.
> > >
> > > […]

I’ve requested every high level Youtuber or Twitcher to provide a video regarding this. No one has at the moment, it is impossible. Take note here, I’m talking high level, as I mentioned at the beginning of the thread, I’ve beaten JR rushers, but only the dumb ones.

And again you are misunderstanding, the heal Jellis mentioned is the DRONE heal each jackrabbit has a personal drone that can heal them. You don’t seem to be playing this game in depth, this is not an offense.

You say a statement can’t be true if proven wrong, but you’re not proving me wrong. This is a fact, everyone knows jackrabbits are out of control.