Ive won 3 of my last 21 ranked matches

Not really.

There is some shared data between playlist with separate offsets for each playlist.

But they can function quite independently (as they did in Halo 5).

Everyone is confusing the effect of starting a brand new account and then having your botcamp MMR seed ranked. This is a one off, temporary, anomaly. The effect of playing in social or bots on a seasoned ranked MMR is minimal (and short lived).

There are plenty of posts on Reddit of people who tried losing badly in bots or social and at best there is anecdotal evidence of the occasion soft match on returning to ranked.

People’s MMR are not skewed. They are wide and volatile (curves) - as they can be post placement. It takes many more games to stabilise it (make it tall and narrow). Some people play consistently and it happens faster. Others may be a bit inconsistent or get inopportune match-making, and take a little longer.

Once again.

If you have start a new account and play lots of bots first up you get an artificially high bot-MMR. If you then go into ranked (for the first time) you take this MMR with you as a seeding MMR. Your opponents will be very high Onyx - but only briefly as ranking works out that you are, in fact, a sham.

This is not the same as playing bots on a mature account and buffing up some of the shared MMR data / weightings. This effect is minimal on your MMR offset for the ranked playlist, if at all.

I don’t know why it should.

On a mature account, with around 50 consistent games post placement, your CSR and MMR will be nigh on identical.

The CSR will still tend to be 3 standard deviations below the mean of your MMR curve (remember the system treats your MMR as the curve, it doesn’t pin anything on an actual number). But when your SD is low they are pretty much the same.

And in the end… what is a CSR anyway except the x-axis on your MMR curve. That’s why it doesn’t matter if it’s 1 to 50, or Bronze to Onyx, or 1 to 1800+. It’s just a description of position using an arbitrary scale.

Maybe they can. But they don’t.

Plenty are. And the skewing of the data is heavily weighted towards a few games with good individual performance against many games of bad individual performance. You can perform badly in many games but it only takes one or two good performances for the system to “correct” itself.

In general, what you are saying may be the way the system is supposed to work based on a paper that is several years old. What I am saying is how the system is currently playing out in Halo Infinite.

A team of four with communication where the team actually listens to one another will find greater success for sure. three of 21 is an absolute struggle bus. Stay positive fellow Spartan and good luck!

Considering Ranked is the only current game type that gives players any feeling of accomplishment, I disagree.
Social playlists are fun to kill time on, that’s about it. Receiving cosmetics isn’t really a driving force for people to want to improve. Having a rank that increases the difficulty of matches you encounter and progressing through those ranks is a better source of accomplishment which keeps people engaged. Removing people’s ability to team up with whomever they want is a step backwards. If you are looking to form an unstoppable team of all high Onyx players, then go for it. Having a split team of Bronze through Onyx also playing on the servers won’t impact you in that case anyway as you will never encounter that team in matchmaking anyway.

Also, saying something is a good idea because other people think so too is not really much of an argument. Just saying.

Maybe I’ll play a tonne of bot games so my MMR goes through the roof then play with 3 Onyx players in ranked!

Job done!

just played an unwinnable match. I checked halo tracker. the other team were all partied together and my team was 2 solos and a duo. And apparently i had 53% chance of winning. It really shows that party sizes mean more than a persons mmr.

You do know there’s a solo/duo queue right? Soloing into open/crossplay you’re going to run into the risk of playing against full teams a lot more often.

I’m going to assume they fixed this or did something with it, otherwise they would not have reset everyone’s rank.

same problem with uneven parties but i willl keep trying that from now on to see if its more playable than open which im not touching anymore.

Don’t they?

There have been plenty of follow posts on Reddit where people tried and failed to influence their rank by playing in Bots. One player even had a +30 K/D session or something ridiculous and nothing happened in ranked.

Where is the flood of YouTube posters showing Silver and Gold players running around with their Onyx badges?

Your MMR tends to mature and become stable. But it’s still a dynamic unknown and will drift up and down.

So your CSR, tending to match your MMR, also oscillates around your true rank.

But your CSR is also biased to the win (to “reward” the player) so the oscillations are skewed to the right. Going up slowly and then correcting back when it got the chance.

Interesting that you are describing is a little contrary to that. But if your couple of good performances where against better teams that will push your rank up. A bunch of bad performances against similarly better teams won’t affect your rank much at all.

Yep. I’ve always been careful to describe metrics and weightings vaguely.

We don’t know exactly what 343 are actually using.

But if we had progressed to TrueSkill3 I’m sure Microsoft would have made a fuss about it (at GDC for example). So we can assume the general principles of TrueSkill2 are in play.

But yes, metrics and weightings.

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Go for it. I would be very interested in the result.

I tried a few (but got bored) and didn’t see any change.

My weekly get together with mates usually sees us in BTB/Social mucking around for a few hours - and again, anecdotally no change when I go back into ranked later.

And there were quite a few follow up threads / posts on Reddit after that infamous post that also said no change, even with bot sessions and ridiculous K/Ds (like 30+).

Party size is considered. Your teams MMR is higher to account for the fact you’re playing against a full party.

and guess what. its a completely useless compensation since it doesnt fix the problem. its been much better playing solo duo playlist but it has a high ping likely due to lower population. proves my point though, even with a lower population and high ping, matches are still a lot more balanced than the open crossplay.

That’s because if you’re in a party it expects you to do better also, but you and your friend might not have good teamwork chemistry.

i know, and im saying its a worthless compensation. might have been ok in halo 5 but team chemistry is a lot more powerful in infinite. them having a bit less skill means nothing if my team cant work the same as they do.

in halo 5, individual skill = your teamwork because teamwork in halo 5 was too easy. chemistry meant little. By simply matching party sizes, the hard work of infinites matchmaking is done because moving properly as a team decides how well you play and is just as if not more important than individual skill. slightly changing my oppenents skill lower because theyre in a party, is worthless in infinite. Their chemiistry will still dominate. However, a good classic radar helps tighten the skill gap of team chemistry and puts the focus more on individual skill. teamwork is still important but players are doing it naturally and is not dependent on their individual skill like halo 5 was and so matchhmaking is easier

Just because people are partied up doesn’t mean they are “moving properly as a team.”

More often, I see players partied up that just want to play together because they are friends and they are just as bad at playing as a team. (Sometimes worse because they are talking about other things and not totally focused on the game.) And now the game is punishing them because it thinks they should somehow play better because they are partied up.

This is just one of the many stupid assumptions that the Trueskill2 system makes because they think everyone playing this game is trying to be super competitive.

343 likes to ignore the fact that many people like and play Halo because it’s fun to goof off and do silly things in the game. Why is Forge popular? Why are custom games popular? Why does Griffball exist? But 343 thinks it’s fine to release a Halo game without any of those things being functional. It’s no surprise most people who have tried this game have left.

I play solo and have a 63% win ratio in ranked Crossplay.

Parties lose to solo players all the time.

I don’t think pairing up teams who communicate is a good way to go about it, but it would be interesting if they took recent win percentage into account and pair teams up which have been losing a lot and teams up which have been winning a lot.

whats your gamertag so i can see if im wrong.

If thats true then they will be matched with around their low skill level. I didnt say just because you are in a 4 man party that people start playing like cloud9 at a tournament. matchmaking still has to account for rough individual skill.