Every game undergoes this transition. We’ve seen it in the famed Grand Theft Auto series, where water was seen as instant death. Along came San Andreas, and that changed everything. Not only could you swim on top of the water, but you can also go below the water. Carl Johnson, a normal human being, was able to swim underwater. This feat was accomplished in 2005.
Now, here we are, our SIXTH Halo…and underwater is still a myth. John 117, SUPER SOLDIER, product of the U-N-S-C…you’re telling me this man can’t go underwater?
Meanwhile, in the 26th Century I’m sure by now we’ve developed some sort of built-in oxygen tank into Chief’s suit…whatever the case is this would definitely make sense, believe me. Obviously gameplay-wise it’d be a little complex. I mean, most level barriers are built around water. The thought that you fall into water and you die has been stressed so much. You look at maps like Uncaged where they’re literally built in the sky (or along cliffs) and the probable way that you die is falling into…you guessed it, water. Now of course there is a FALL DEATH animation before falling into said water, but only because they don’t want to delay the inevitable.
How do we fix this, you ask?
Oxygen meter.
That’s right, under your shield bar will be an all new OXYGEN BAR.
Canon-wise, Chief goes under armor upgrades, doesn’t he, Cortana?
Gameplay-wise, it’s going to be something that 343 can tweak. In campaign, 343 will need to play it smart and base there levels around the certain amount of water areas they want to add. In multiplayer, just like you can do with shields, you will be able to adjust the amount of oxygen in your meter. 100% (default) will last thirty seconds. 50% oxygen, 15 seconds. 0% oxygen (for classic Halo-insta-water-death).
So, the people, let your voice to be heard. Please, reply, vote, do whatever you must for 343 to recognize this and let them hopefully implement this, literally ground-breaking feature for Halo 5.
Thank you.