So Living Dead is currently the most populated playlist in Reach, but it has only two gametypes: the original infection of Reach and the Alpha Zombies. The playlist has gotten little boring for me because of it´s lack of variety, and we had a conversation with couple of my friends about it and we made up a new gametype idea for Living Dead. This gametype would include new loadouts for humans and a little of changing to the movement traits of zombies´ and their armor abilities. So let´s get going!
The loadouts:
Loadout #1: The loadout #1 would include the Assault Rifle with two and a half clips of ammunation and a Sniper with two clips.
Loadout #2: This loadout would be the traditional infection loadout: Shotgun with 18 shots and the pistol with (was it 4 or 5 clips?)
Loadout #3: This loadout would include a pistol with 30 shots, a plasmapistol with half of it´s battery and one frag greanade.
Loadout #4: The last loadout would include a pistol with the normal infection ammunation and a greanade launcher with two shots.
The new traits of zombies:
This one need a little briefing first. The zombies of this gametype would have three tiers. The three beginnnig zombies are tier 0 zombies.
They would have 250% movement speed, dropshield armorability with one use per life, 200% jumpheight with 150% gravity and a very sligth shield with a bleedtrought.
The humans infected by these tier 0 zombies would become tier 1 zombies. The tier 1 zombies would be equal to Alpha zombies but no unlimited sprint, instead they would have a twice stronger sprint than humans so the sprint would last twice the duration that the humans´ ones do.
And finally the humans infected by tier 1 zombies would become tier 2 zombies, who would have normal movement speed of humans, but still the normal jump hieght of a zombie with an evade that would recharge twice as fast as the normal evade.
And the final new stuff:
The last man standing would receive a normal evade armor ability with the overshield.
And now to the thing that would add some variables to the gameplay: Each map would have three intial spawn areas. These areas would act as the following: Intial zombie spawn, intial human spawn and none. The intial spawn of the zombies and humans would be randomly one of these on each round.
Phew! I´m done. Thanks to everyone that bothered to read this and post what you think about the gametype and what changes you might want to do to it. =)
