i pose a questions to 343i. what parts of halo took your imagination and made you love said franchise. what made you want to play the games and how well do you think you were and or are. what roll do you think you play when you play, suport or slayer. what parts of the game play did you change to make your self better if any. what is the next step of evolution. how important is weapon and map control to you as a player. do you consider your self to be competitive. what steps are being taken to make halo in the future more competitive and skill based. have you thought of taking different out looks on 4v4 and big team games when it comes to what is available for load outs. shouldnt spartans be more agile and faster than normal humans.
p.s. heres all the question marks for my questions. ???
Im sorry, but I have no idea what you are talking about. Its like you are asking 343i’s opinion about Halo and the way its combat plays.
Edited by Moderator - Please do not post spam.
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NO I WAS JUST ASKING GENERAL QUESTIONS. TO SEE WHERE IN THE WORLD THEY TAKE THE FRANCHISE. CAUSE FROM WHAT I CAN SEE THE CAMGPAIN IS THE ONLY THING TO LOOK FOWARD TO. BUT LETS FACE IT ILL BE ABLE TO WHATCH THE CUT SCENES ON YOUTUBE.
sorry for caps lock
> NO I WAS JUST ASKING GENERAL QUESTIONS. TO SEE WHERE IN THE WORLD THEY TAKE THE FRANCHISE. CAUSE FROM WHAT I CAN SEE THE CAMGPAIN IS THE ONLY THING TO LOOK FOWARD TO. BUT LETS FACE IT ILL BE ABLE TO WHATCH THE CUT SCENES ON YOUTUBE.
i would assume that 343i has learned what they did wrong with Halo 4, and that they will not repeat those same mistakes. Hopefully.
343 was supposed to evolve the combat, not change it. They were given the reins of a household name and gold standard arena shooter. Bungie left with a failed experiment called Reach.
343 spread promises of “back to the roots” gameplay. To all classic fans, this meant H2/H3 gameplay core values. What ended up happening was a complete contradiction to every core value to the true “roots” of Halo.
I continue to support H3 to this day, and It brings tears of joy to see the Halo 4 population drop further and further. This makes a statement that the true Halo fans will not tolerate Halo being part of the over saturated accessible shooter market. It also proves that 343 must fill the huge void left from the classic trilogy or face the same embarrassment from H4.
> 343 was supposed to evolve the combat, not change it. They were given the reins of a household name and gold standard arena shooter. Bungie left with a failed experiment called Reach.
>
> 343 spread promises of “back to the roots” gameplay. To all classic fans, this meant H2/H3 gameplay core values. What ended up happening was a complete <mark>contradiction to every core value to the true “roots” of Halo.</mark>
>
> I continue to support H3 to this day, and It brings tears of joy to see the Halo 4 population drop further and further. This makes a statement that the true Halo fans will not tolerate Halo being part of the over saturated accessible shooter market. It also proves that 343 must fill the huge void left from the classic trilogy or face the same embarrassment from H4.
Didn’t they mean that Campaign wise? Regardless, you are still forgeting what they did right. Things like Campaign, which the first Halo game was centered on. SPOPS, which IMO felt like FF with a story. Stop saying that everything in H4 was bad, because honestly it has some good qualities.
> 343 was supposed to evolve the combat, not change it. They were given the reins of a household name and gold standard arena shooter. Bungie left with a failed experiment called Reach.
>
> 343 spread promises of “back to the roots” gameplay. To all classic fans, this meant H2/H3 gameplay core values. What ended up happening was a complete contradiction to every core value to the true “roots” of Halo.
>
> I continue to support H3 to this day, and It brings tears of joy to see the Halo 4 population drop further and further. This makes a statement that the true Halo fans will not tolerate Halo being part of the over saturated accessible shooter market. It also proves that 343 must fill the huge void left from the classic trilogy or face the same embarrassment from H4.
The movement speed/jumping height is back to something faster and even more…
> > 343 was supposed to evolve the combat, not change it. They were given the reins of a household name and gold standard arena shooter. Bungie left with a failed experiment called Reach.
> >
> > 343 spread promises of “back to the roots” gameplay. To all classic fans, this meant H2/H3 gameplay core values. What ended up happening was a complete <mark>contradiction to every core value to the true “roots” of Halo.</mark>
> >
> > I continue to support H3 to this day, and It brings tears of joy to see the Halo 4 population drop further and further. This makes a statement that the true Halo fans will not tolerate Halo being part of the over saturated accessible shooter market. It also proves that 343 must fill the huge void left from the classic trilogy or face the same embarrassment from H4.
>
> Didn’t they mean that Campaign wise? Regardless, you are still forgeting what they did right. Things like Campaign, which the first Halo game was centered on. SPOPS, which IMO felt like FF with a story. Stop saying that everything in H4 was bad, because honestly it has some good qualities.
I beg to differ on both points.
Campaign has gotten quite a lot of bashing, there was little to no improvement in it, and it’s more restricted than ever coupled with QTEs, bad ones I might add. Cortana’s rampancy was never an issue for the player during gameplay, all that was scripted, and even the scripted rampancy parts were bad.
She put the Chief in danger once in a serious “tribute” version of the chief crashing the banshee in Halo CE. Other than that it’s just a little static on the HUD and she babbles on.
SpOps is a nice concept but the whole implementation fell flat as you can fail very few missions. Only those where there’s an objective to defend. Couple it with repetitive enemies, waves and objectives. Then there’s also the issue with the difficulty, well this goes for the campaign as well, but why on earth does increasing difficulty mean that the enemy can take more damage as well as dish out more of it? As well as having faster projectiles. I could tolerate this a few years back but now it’s just frustrating when elites are damage sponges who wield canons of insta green death.
Why doesn’t the enemy have to reload or manage their weapon heating? Ammo I can understand but getting a hailstorm of green and blue for a whole half minute without a pause is just straining it.
Firefight could actually on many occasions get interesting when waves were varied and where they spawned was random, even with the ridiculous difficulty aspects. Where as SpOps only got interesting with the CGI cutscenes and the later episodes, when new environments came.
Did Halo 4 do anything good?
Yes, it did improve on the guest system. Meaning that guests have access to everything the main account has unlocked.
Then again, what is believed to be “good” is subjective and varies from person to person. Where as I disliked the campaign and have only played it through twice someone else thinks it’s a master piece worthy to be compared to Shakespear’s Hamlet, or better.
Same goes with what someone think is “bad”. I dislike SpOps because it’s no challenge when all you need to do is kill one enemy at a time while you die ten times and still complete the game, someone else thinks this is good because it enables them to actually complete the mission.
> > 343 was supposed to evolve the combat, not change it. They were given the reins of a household name and gold standard arena shooter. Bungie left with a failed experiment called Reach.
> >
> > 343 spread promises of “back to the roots” gameplay. To all classic fans, this meant H2/H3 gameplay core values. What ended up happening was a complete contradiction to every core value to the true “roots” of Halo.
> >
> > I continue to support H3 to this day, and It brings tears of joy to see the Halo 4 population drop further and further. This makes a statement that the true Halo fans will not tolerate Halo being part of the over saturated accessible shooter market. It also proves that 343 must fill the huge void left from the classic trilogy or face the same embarrassment from H4.
>
> The movement speed/jumping height is back to something faster and even more…
Well I might be completely wrong here but there might be more to Halo than just movement speed and jump height.
> i pose a questions to 343i. what parts of halo took your imagination and made you love said franchise. what made you want to play the games and how well do you think you were and or are. what roll do you think you play when you play, suport or slayer. what parts of the game play did you change to make your self better if any. what is the next step of evolution. how important is weapon and map control to you as a player. do you consider your self to be competitive. what steps are being taken to make halo in the future more competitive and skill based. have you thought of taking different out looks on 4v4 and big team games when it comes to what is available for load outs. shouldnt spartans be more agile and faster than normal humans.
> p.s. heres all the question marks for my questions. ???
I bought Halo for the campaign first and foremost. And I like where 343i is taking me.
It’s a shame that they already made the Halo CE anniversary, because that would be the only thing that would have convinced the disillusioned Halo vets (Okay, maybe a 2/Trilogy reboot). I have no reason to get an Xbone without the promise of Classic Halo, and I wonder how many others feel the same way. Fool me twice n’all.
I have more reasons to get an X1 over a PS4, but that’s a different topic.
On topic, Halo is far from over.
My theory? Halo will make a massive comeback in the years to come, massive.
in my opinion 343i doesnt see anything wrong with reach or h4 they will cut and paste the AA system and loadout system. instead of evolving HALO game play they will continue to take ques from other fps. they will not learn from their miss steps and bury them selves along with halo until bungie is asked to take it back over in 10 years. 343 is the b team or c team from bungie. i repeat my standings on that AA, POWER WEAPONS, POWER UPS SHOULD BE ON MAP.ANY THING THAT GIVES YOU AN ADVANTAGE YOU SHOULD HAVE TO FIGHT FOR. AA, POWER WEAPONS, POWER UPS, MAP POSITION. ITS AN ARENA SHOOTER NOT A MILITARY SHOOTER. LETS GET BACK TO HALO BEING HALO. load outs have no bsn in halo except basic weapon and nade selection
> I have more reasons to get an X1 over a PS4, but that’s a different topic.
>
> On topic, Halo is far from over.
>
> My theory? Halo will make a massive comeback in the years to come, massive.
i hope you are right. at least there is some hope
> It’s a shame that they already made the Halo CE anniversary, because that would be the only thing that would have convinced the disillusioned Halo vets (Okay, maybe a 2/Trilogy reboot). I have no reason to get an Xbone without the promise of Classic Halo, and I wonder how many others feel the same way. Fool me twice n’all.
the xbox one is going to be great. you sir need to advoid getting lost in the console war and get both if possable. and this is coming from someone that will get only the xbox one
sorry wrong reply.that was ment for the guy saying he wasnt getting the nxt xbox