I think Halo 4 could use 12v12 for BTB and Invasion. 16v16 is too big. 12v12 would be perfect. Just imagine.
I would like it. The maps would have to be big like containment or even bigger.
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> I always envisioned that Halo: Reach’s specialty, Invasion would do its best to present something that would add into the lore of what Reach was attempting to potray. The Covenant ruthlessly invading, while the UNSC does its best, with limitations to fend off the invaders. It definitely can be done with this new enemy and I has a rather large list of ideas of how it could be pulled off.
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> also, I’d like to point out that 16 versus 16 isn’t too large, especially when you’re trying to bring forth large battles. I mean I personally would love a 24 versus 24 Invasion mode and really could see it being done well and in a way that it doesn’t turn into a boring, long game of Big Team Battle.
24v24 is huge no. That gets us into battlefield territory and that game is so huge its boring.
I think 12 v 12 is perfect. 2 full sets of warthogs = 6, 2 in a tank = 8, 2 in a revenant type vehicle = 10 then 2 on a mongoose or 2 ghosts. or if you have 16 v 16 you could have bigger maps with bigger, better vehicles like pelicans.
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