It's that time again!

I’m an asymmetrical map kind of guy. Obviously variety is needed in the collection of maps, but I’ve always enjoyed how an asymmetrical map allows for varying interactions on both sides of the map. Just feels fresh to me.

to keep it halo 5 related, my top maps are rig, plaza, and orion.

I think symmetrical al good, but that doesnt mean that all the designs must be lazy and repetitive… (Yes 343i I feel like that with most halo 5 maps)
You can add variety to symmetrical maps, just look at old halo maps, every map felt different.

Asymmetrical with strong elements of symmetrical. What I mean is different objects are used for similar/same purpose (cover, base, etc)

I like non linear symmetry maps.

> 2807377803439483;4:
> I like non linear symmetry maps.

Can you give an example? I’m trying to understand(:

im thinking you’re meaning a map like narrows is what you dislike?

Maps seem to flow decently and fast paced, so I have no complaints.

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> Asymmetrical with strong elements of symmetrical. What I mean is different objects are used for similar/same purpose (cover, base, etc)

So a map that has a symmetrical layout, in terms of pathways, but has an aesthetic difference in the set of objects on each side?

i can get behind that(:

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> Maps seem to flow decently and fast paced, so I have no complaints.

Agreed! Don’t need to have a complaint to share your preference though! It’s just a poll to gather preference and see how in line you are with the community!(:

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> I think symmetrical al good, but that doesnt mean that all the designs must be lazy and repetitive… (Yes 343i I feel like that with most halo 5 maps)
> You can add variety to symmetrical maps, just look at old halo maps, every map felt different.

So you feel that the current h5 maps are lacking in visual appearance or map flow? I can see how map flow can feel similar in the arena maps, as most are extremely circular based. This is why I prefer a more asymmetrical approach to map design. High ground is a bit of an extreme example, but it’s the one in my head right now. i think an issue we are having is the fact that there aren’t any linear maps (narrows/high ground) or ones with extreme verticality (construct, sword base) in most of the arena gametypes. It feels like they took a perfect circle or a square and created paths and levels within it. This definitely creates a great balance and flow, but feels repetitive when you see through that every map is built that way. We don’t need old maps, just ones that explore more than a basic circle.(:

Honestly to me it depends on the gametype.

I enjoyed learning about all the unique areas and non-symmetrical maps.

Halo 3 had a nice mix.

It really depends on the game type. I love asymmetrical maps more overall though. But for fair; competitive, symmetrical.

I miss the old days of holding the base on Zanzibar to protect your flag :frowning:

i like asymetrical for easier call outs

but plaza is by far my favorite map so far

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> Halo 3 had a nice mix.
>
> It really depends on the game type. I love asymmetrical maps more overall though. But for fair; competitive, symmetrical.
>
> I miss the old days of holding the base on Zanzibar to protect your flag :frowning:

we need more maps with moving parts.

Asymmetrical maps can be really cool, if they’re designed well.

E.G. Terminal from Halo 2. One side spawned with a rocket launcher, the other with a wraith.

There was an overshield in the middle. Br’s in the corners.

Both. Having just one or the other gets boring. There needs to be variety and a good balance.

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> > 2533274807544947;12:
> > Halo 3 had a nice mix.
> >
> > It really depends on the game type. I love asymmetrical maps more overall though. But for fair; competitive, symmetrical.
> >
> > I miss the old days of holding the base on Zanzibar to protect your flag :frowning:
>
>
> we need more maps with moving parts.

Like the spinning wheel on Zanzibar/last resort? (:

Yessss. I’m really hoping this forge allows for some cool door opening triggers/platform moving triggers. Could create some predictable yet interesting dynamics.

i think we also need a map to have turret borders like snowbound. Instead of just dying by leaving the map, you’re shot to death!

I like a good balance of both, but the assymetrical always seem to draw my interest and intrigue more often than the symmetrical do

Symmetry itself is always fun but I have no real preference so long as it all flows well.

I lean towards the symmetrical maps like Coliseum, but some of the other symmetrical maps feel cluttered like Eden.