Its take 4 to 5 betrayals to boot a traitor firefight

So it takes roughly 4 or 5 betrays in firefight to boot a player. Which is crap becauseI was trying to play and a play thought he was going pro :roll_eyes:.

Is this the same for multiplayer? If so it needs to be lowered to 2 betrayals max. I can let accidents go but not -Yoink!- holes

I’ve been betrayed on 2 separate occasions in Firefight since the Flood update dropped, one time it took 3 before I could boot them, the other took like 5. Not sure why it’s inconsistent.

Usually it’s 3, but it can be 2 if someone has been betraying in previous games.

That is why I turn off “STUPID FRIENDLY FIRE” on my servers! :+1: