It's sad what's become of the DMR's image

I just want to get something straight before I go on: I in no way am complaining about the DMR in Halo 4.

I remember how back in Halo Reach when people used the DMR for the first time, it was like god. It received a massive amount of praise and was truly a beautiful weapon, and I agree.

Now the Halo 4 DMR is different, and because of it’s exceedingly simple use every man and his dog uses it, and people complain about how it’s overpowered and needs to be nerfed, and can beat the Assault Rifle and Battle Rifle even in close quarters.

It’s a shame how the DMR used to have the status of being such an elegant weapon, but now is hated by most.

It’s simply because now there are other standard use rifles in Halo 4. The DMR was essentially the only rifle in Halo: Reach, aside from the Needle Rifle, which was more of a Covenant based weapon.

Now you can spawn with the DMR, BR, Carbine, or Light Rifle. Because the DMR is generally better than the other three, it is disliked because it is not effectively balanced compared to the others.

I understand your qualms with the DMR being “hated” on. But all the complains are well founded. It’s unfortunate that the DMR has to take the hate, but I believe if some changes are made, the hate will subside rather quickly and the DMR will once again be the elegant weapon you speak of.

Yeah… and I remember back in Reach before 343’s TU. I remember when most people would just spam that thing like crazy and win over people who actually took time and paced there shots.

I remember that alot, because it was unfair, and bloom made the gun absolutely terrible. It’s way better in Halo 4. IMHO, it doesn’t need to be nerfed.

Maybe… MAYBE a RoF Cap but that’s it at most. All the guns in the game seem to do the right amount of damage. As far as balance goes.

The only gun I don’t really agree with is the Covy Carbine. Why is it 8SK? That’s absurd. It should be 6-7 most.

And the people who complain about the BR’s spread NEVER played Halo 3. IDC… that BR had the most spread out of any to this day. Halo 2’s was just plain absurd and tightly coiled together like a shotgun in some senses.

It just seems due to lag or other complications… my 3 rounds dont all hit like they should. Even if I lead my shots and aim ahead.

People get me with the DMR when it doesn’t even look like they’re AIMING AT ME. It’s crazy… that or the games 1st person killcam feature needs to be fixed… majorly.

None of us really have an issue with the rifle itself. It’s just the way 343 implemented it tick’s us off.

It’s way more powerful than all of the starting loadout weapons.

Agreed with Fisch.

And another point I’d like to quickly make, replying to his post. What happened with Halo 2 and Halo 3? Wasn’t the BR over Everything? Or did I not play those games for years to remember?

Halo 2 NEEDED the BR as a starting weapon. Dual Wielding and the SMG screwed with that aspect of guns, grenades, and melee. Since the AR wasn’t present.

We got the best of both worlds with this in Halo 3. We got the AR, AND the BR. But when it boiled down to it, it was still BR over all. And both those games worked very well with 1 gun being the “IT”/Top Gun.

SEE THIS IS WHAT I feared the most with Halo 4. It’s another clash of worlds. Like with Halo 3… the Battle Rifle pairing up with the Assault Rifle. But not in a GOOD way

What I don’t get… is everyone (for the longest) wanted a SINGLE SHOT UNSC RIFLE. Now that it’s the Top Gun in the game, we’re all getting mad @ the gun we wanted, and pleaded Bungie to make on constant basis? True they didn’t give us the Lightrifle like the E3 Halo 2 Battle Rifle.

But they gave us that one gun we’ve been screaming like babies for, for years. And now we hate it?

i hated that gun all through reach.

It’s simply unbalanced. It’s not bad, or ‘not cool,’ just unbalanced. Reduce its aim assist and I think it will fit snugly back into the loadout rifles.

Personally I’m just glad they made the AR decent again, since in my view Reach’s was very poor (to the point no one ever used it even in close quarters… obviously there’s something wrong there).

Now at least when I’m in CQB games I can use the AR and actually do quite well - I’d actually go so far to say that I hardly ever see the DMR in stuff like team slayer purely because the AR & BR actually are better choices to go for on smaller maps - that’s how it should be in my view.

You see the DMR quite a bit more on bigger maps though (obviously) and it can be annoying - but hey, that’s the sort of map it’s meant to be most effective on surely?

Honestly, I don’t really know enough about it to say if it’s balanced or not, but that’s more because I tend not to notice fairly small tweaks like RoF change & whatnot. If it’s got a trigger and it drops the guy shooting at me - it works for me :wink:

Would these even work:

-classify it as a power weapon
-don’t allow it in loadouts
-exclusive to Campaign and Spartan Ops

?

I think it’d be seen as an easy way out. Actually trying to balance it would reap the best results.

when looking back to halo 3 the BR was actually a map pick up not a starting weapon, the DMR bullet magnetism is insane but if they nerf that a lil i think it will work perfect and how it was intended compared with the rest of the sandbox. i also agree with the carbine its lame its an 8SK

> I just want to get something straight before I go on: I in no way am complaining about the DMR in Halo 4.
>
> I remember how back in Halo Reach when people used the DMR for the first time, it was like god. <mark>It received a massive amount of praise</mark> and was truly a beautiful weapon, and I agree.
>
> Now the Halo 4 DMR is different, and because of it’s exceedingly simple use every man and his dog uses it, and people complain about how it’s overpowered and needs to be nerfed, and can beat the Assault Rifle and Battle Rifle even in close quarters.
>
> It’s a shame how the DMR used to have the status of being such an elegant weapon, but now is hated by most.

You must have stayed away from the forums. The randomness that bloom offered at launch was the talk of the town. It was more complained about than the burst/progressive/huge spread BR during the first couple months of Halo 3. As much as I dislike the DMR in Halo 4 I’d have to say it’s probably the least complained about starting weapon since Halo 2.

I loved Reach, my only complaint was firefight. But the DMR is stated to have been replaced because it wasn’t as good as the BR in most scenarios. It needs bloom, it needs a slower fire rate and it needs to be a five shot kill like in Reach. That would balance it better, because it would then be a DMR and not an autoaim bulletslinger like it is now. Bloom kept the DMR in check, now that its next to nothing, the DMR has free reign over everything.

At least in my experience people greatly exaggerated the effects of bloom on the DMR in Halo: Reach. Very few times did I die because my opponent was spamming the trigger while I was pacing shots. I still think bloom was a great mechanic (Although maybe at 80% what it was) and believe it was a mistake having it removed entirely.

> At least in my experience people greatly exaggerated the effects of bloom on the DMR in Halo: Reach. Very few times did I die because my opponent was spamming the trigger while I was pacing shots. I still think bloom was a great mechanic (Although maybe at 80% what it was) and believe it was a mistake having it removed entirely.

Bloom was bad, and it’s good that it was taken out. Now they just need to reduce the DMR auto-aim and we’d have something.

The concept of the DMR is great. I love the whole idea of a single shot rifle for some reason.

But as it is in Halo 4 at the moment is that wee bit too powerful. A RoF nerf and reduction in aim assist and bullet magnetism would do nicely.