It's possible to play casual in a competitive game

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

The following definition was taken from dictionary.com:

cas·u·al- adjective

  1. accidental; not planned
    2. not caring
  2. informal

I don’t know about y’all but I like the definition that is in bold. So saying that you are a casual yet so worried about how your part of Halo is doing is quite odd.

What’s the point of this thread? Make the whole game ranked except for a social slayer, rumble pit, and action sack.

You complain? You’re not a casual.

What about Living dead? I would consider that casual. And what about a objective only playlist for casual players?

The best way to do it is the way Halo 3 had it. Take the core play lists, and make a ranked and social version.

Something like this:

Ranked
Team Slayer
Team Objective
Lone Wolves
BTB

Social
Social Slayer
Social Objective
Rumble Pit
Social BTB

Comepetitve players shouldn’t be forced to play social to play one of the core gametypes, and social players shouldn’t be forced to play ranked to player a core gametype they like.

> What’s the point of this thread? Make the whole game ranked except for a social slayer, rumble pit, and action sack.

It should all be ranked. (Apart from Action Sack.) If they’re casual, they wouldn’t care.

> What about Living dead? I would consider that casual. And what about a objective only playlist for casual players?
>
> The best way to do it is the way Halo 3 had it. Take the core play lists, and make a ranked and social version.
>
> Something like this:
>
> Ranked
> Team Slayer
> Team Objective
> Lone Wolves
> BTB
>
> Social
> Social Slayer
> Social Objective
> Rumble Pit
> Social BTB
>
> Comepetitve players shouldn’t be forced to play social to play one of the core gametypes, and social players shouldn’t be forced to play ranked to player a core gametype they like.

DING DING DING we have a winner

Social

Have your sprint, credit progression, armor perks and enhancement and all that. Your reach style system

Ranked

No credits, no sprint/jet pack/gimmicks. Play for rank. Uber competitive. Your h2/h3 system.

Surely everyone wins there???

> > What about Living dead? I would consider that casual. And what about a objective only playlist for casual players?
> >
> > The best way to do it is the way Halo 3 had it. Take the core play lists, and make a ranked and social version.
> >
> > Something like this:
> >
> > Ranked
> > Team Slayer
> > Team Objective
> > Lone Wolves
> > BTB
> >
> > Social
> > Social Slayer
> > Social Objective
> > Rumble Pit
> > Social BTB
> >
> > Comepetitve players shouldn’t be forced to play social to play one of the core gametypes, and social players shouldn’t be forced to play ranked to player a core gametype they like.
>
> DING DING DING we have a winner
>
> Social
>
> Have your sprint, credit progression, armor perks and enhancement and all that. Your reach style system
>
> Ranked
>
> No credits, no sprint/jet pack/gimmicks. Play for rank. Uber competitive. Your h2/h3 system.
>
> Surely everyone wins there???

I wouldn’t mind having credits in Ranked aswell. I like seeing all the numbers at the end of a game.

Lol.

Its been nearly 2 years and people still havent noticed theres no more ranked and social.

Go back and read that again kids.

Currently there is arena, and then theres the rest of the damn game.

Halo 4 might not even have playlists as we know them. What now?

Damn kids, i do a major facepalm evert time one of these threads comes up.

Halo Reach is pretty much all socail. Arena is ranked, but is no match for a Ranked Playlist. You would think if they had 1 “ranked” selection it’d atleast have objective and slayer. MLG should repalce Arena because atleast it covers Objective and Slayer.

Well i will be disappointed if they just pull the halo 3 system out again.

You know it had major problems right, thats why bungie got rid of it?

The ranking system was gamed to hell by boosters, so it didnt even work most of the time.

Yeah but what game isn’t. Credit boosters in Reach. EXP Boosters in COD and Halo 3. No real way around it.

> The following definition was taken from dictionary.com:
>
> cas·u·al- adjective
> 1. accidental; not planned
> 2. not caring
> 3. informal
>
>
> I don’t know about y’all but I like the definition that is in bold. So saying that you are a casual yet so worried about how your part of Halo is doing is quite odd.
>
> What’s the point of this thread? Make the whole game ranked except for a social slayer, rumble pit, and action sack.
>
> You complain? You’re not a casual.

You can use a chess board and ches swpieces to play checkers but you could never use checkers and a chess board to play chess.

All of the Best Halo casual games were made in the most competitive halos.
CE: Race
H2: Zombies
H3: Griffball

casual reach? is there any new widely popular casual game? certainly not on the level the past 3 were or atleast I havnt heard of it.

The point is a competitive game is actually beneficial to casual players. CE-3 proves this.

The Halo 3 system is still a hundred times better then arena.
I can get on one day with 100,000 people online and end up playing up to 50% onyx players all day which is tough gaming all day for me that is. Get on the next day same amount of players and end up playing bronzes all day which makes me quit because it’s boring.
At least in Halo 3 I always played guys around my skill level, in Reach on all my accounts I probably have 50 games that ended 50- something in the teens, I can’t find one in Halo 3 and I played around the same amount of games.

> Yeah but what game isn’t. Credit boosters in Reach. EXP Boosters in COD and Halo 3. No real way around it.

Halo has nothing to do with CoD, don’t bring up CoD at all.

Things we’ve seen in Reach for boosting: Doing commendations; reloading saves. Playing Firefight. There is no problem here; the game offers challenges that give rewards.

Halo 3: People losing and quitting out ~1000+(give or take 200) Social Games. This detracts from the casual gamers experience with Halo.

> You know it had major problems right, thats why bungie got rid of it?

Yes. It did have problems. People can’t stand a fair challenge.

> > Yeah but what game isn’t. Credit boosters in Reach. EXP Boosters in COD and Halo 3. No real way around it.
>
> Halo has nothing to do with CoD, don’t bring up CoD at all.
>
> Things we’ve seen in Reach for boosting: Doing commendations; reloading saves. Playing Firefight. There is no problem here; the game offers challenges that give rewards.
>
> Halo 3: <mark>People losing on purpose</mark> and quitting out ~1000+(give or take 200) Social Games. This detracts from the casual gamers experience with Halo.

-Yoink-; quoted instead of edited. Change is highlighted

> What about Living dead? I would consider that casual. And what about a objective only playlist for casual players?
>
> The best way to do it is the way Halo 3 had it. Take the core play lists, and make a ranked and social version.
>
> Something like this:
>
> Ranked
> Team Slayer
> Team Objective
> Lone Wolves
> BTB
>
> Social
> Social Slayer
> Social Objective
> Rumble Pit
> Social BTB
>
> Comepetitve players shouldn’t be forced to play social to play one of the core gametypes, and social players shouldn’t be forced to play ranked to player a core gametype they like.

> > Yeah but what game isn’t. Credit boosters in Reach. EXP Boosters in COD and Halo 3. No real way around it.
>
> Halo has nothing to do with CoD, don’t bring up CoD at all.
>
> Things we’ve seen in Reach for boosting: Doing commendations; reloading saves. Playing Firefight. There is no problem here; the game offers challenges that give rewards.
>
> Halo 3: People losing and quitting out ~1000+(give or take 200) Social Games. This detracts from the casual gamers experience with Halo.

I wasn’t saying Halo had anything to do with COD. I was saying every game that has a ranking system or a reward system has people boosting.

And in Halo 3 there was something called positive EXP boosting. Getting 2000 EXP in a playlist and using that account boost players up.

And Reach has no problems with boosting?

Someone goes into a a game of KotH in Rumble Pit with a friend. Each have 4 controllers plugged in and are using 3 guests. They both get 100 assists a game. That seems to be a problem considering they ban people who do it.

If you get in a game with people who are credit boosting, it ruins the game for you. I don’t know about you, but i don’t like my game being ruined.

> > > Yeah but what game isn’t. Credit boosters in Reach. EXP Boosters in COD and Halo 3. No real way around it.
> >
> > Halo has nothing to do with CoD, don’t bring up CoD at all.
> >
> > Things we’ve seen in Reach for boosting: Doing commendations; reloading saves. Playing Firefight. There is no problem here; the game offers challenges that give rewards.
> >
> > Halo 3: <mark>People losing on purpose</mark> and quitting out ~1000+(give or take 200) Social Games. This detracts from the casual gamers experience with Halo.
>
> -Yoink!-; quoted instead of edited. Change is highlighted

More people quit on Reach then they did on Halo 3, because there is no rank. A top team of players could end up playing against a team of guys who couldn’t go positive against the AI. The game ends up being 15 minutes of them spawning and dying immediately. So they all start to quit, except that one guy who actually believes it’s honorable to not quit at video games.

> Lol.
> Its been nearly 2 years and people still havent noticed theres no more ranked and social.

You mean one year. Reach is but one year old.

And Reach was a failure in more ways than one, including in how the playlists were setup. “Competitive” playlists are a joke because they’re all essentially social due to not having a ranking structure and being combined with the “social” crowd, and the Arena is a joke because it can’t possibly fulfill what the people who want to play Ranked want (AKA, Doubles and FFA).

> > Lol.
> > Its been nearly 2 years and people still havent noticed theres no more ranked and social.
>
> You mean one year. Reach is but one year old.
>
> And Reach was a failure in more ways than one, including in how the playlists were setup. “Competitive” playlists are a joke because they’re all essentially social due to not having a ranking structure, and the Arena is a joke because it can’t possibly fulfill what the people who want to play Ranked want (AKA, Doubles and FFA).

Don’t forget the fact one game you can end up playing all onyx players then the next game all bronze players. There is no consistency to arena what so ever.

> Well i will be disappointed if they just pull the halo 3 system out again.
>
> You know it had major problems right, thats why bungie got rid of it?
>
> The ranking system was gamed to hell by boosters, so it didnt even work most of the time.

Because Arena was so much more popular than Ranked