Its Okay To Be Casual

I believe I speak on behalf of a fair percentage of the community when I say it is okay to have casual playlists in Halo 5. Not everything has to appeal first and foremost to competitive audiences. In fact, Halo has a long history of appealing to both casual and competitive players in equal measure.

Halo Combat Evolved: It was as casual or as competitive as you wanted it. You just set up a difficulty and/or invite your friends over for some fun.

Halo 2: Hosting online multiplayer, Halo 2 gave competitive players a means to expand their cravings. That said, custom games and campaign were still engaging for anyone that wanted to just pickup-and-play.

Halo 3: Similar to Halo 2, but with the addition of unlockables, forge, and later firefight. The only time a player ever had to leave their comfort zone was to unlock an achievement and/or get a sweet piece of armor. Firefight provided hours of fun for anyone who could hold their ammo in check.

Halo Reach: The real game changer. All progression was via a point/level system. The points could be gained from campaign, multiplayer, or firefight. Its multiplayer was more chaotic due to the use of armor abilities and unique weapons. Its firefight was set to heroic but was diverse and considered fair. The campaign was just awesome and had tons of replay value. Anyone who played had their pick no matter their preference.

Halo 4: Rather similar to Halo Reach and its point system, but also incorporating Halo 3’s achievement system. The campaign was beautiful, and finishing legendary unlocked some beautiful armor. Multiplayer was regarded as “too casual” due to custom loadouts (and the unholy DMR). Spartan Ops had a good story, but the gameplay occasionally got stale. None the less, people still had a decent selection for fun.

Halo 5: I won’t lie, the raw gameplay is beautiful. That said, the only way to unlock anything in the game is to play competitively and grind for hours on end. Every playlist involved fighting fellow humans. So when we heard Firefight was coming back, some of thought it might be a saving grace for casuals. The sad truth came to be that it was arguably HARDER than competitive multiplayer(my personal Win/Loss record is better for multiplayer than firefight).

So I ask: where is the casual fun? I WANT to play Halo 5. I WANT to give 343 industries my money. I CAN’T because this game is constantly turning me off with its intense difficulty. When I come home from work, I want to turn on the Xbox and feel like a High-tech-super-soldier, not a plain marine with a shield and jetpack. So I say again, it is okay to be casual. The point of game is to have fun, and the point of a game industry to make money from that fun. Well if people can’t have fun and feel relevant, then how is that going to effect the game itself?

EDITS: I’m slowly altering this whenever people point out large holes in my argument. Kinda like a community proofread.

Agreeeeed! Halo has lost a lot of my friend group who just don’t have the time to put in to keep up or just can’t reach the skill level that’s needed to feel like it’s worth participating…

We were also really hoping the Firefight experience would be something we could all jump into and have fun with but as it is, it’s only fun for me 'cause I spent far too long learning how to pop grunts like it was second nature in ODST. No-one but me enjoys being squashed like it does right now and the rest of the multiplayer experience has also been very core-leaning. It also shines a light on exactly why they felt split screen wasn’t worth fighting for. It’s not a casual couch shooter anymore, it’s pushing for e-sports and hardcore players to a fault and has no room for anyone else.

I help run a monthly games night in my local area and even with Halo 4 we were able to get everyone in the room to enjoy the game. (I loved Halo 4 but I know it gets a lot of -Yoink- here because it isn’t Halo 2.) I like to hope that the lack of stuff for anyone but the core in Halo 5 was due to the transition to this generation of consoles and the difficulty of pushing all the content from the older titles back into the new engine and systems and that because of this, whatever comes next will be awesome again. (That’s also why I’ve had no trouble with the monthly content drops. Keeps me coming back tbh.) But as it stands, despite Halo 5 feeling amazing for players who can give it the time it needs, it’s totally excluded an audience of more casual players who just want to have fun with their friends and that’s really upsetting…

No wonder Halo has gone downhill. The gamers have become almost as toxic as the COD community.

> 2533274961229108;3:
> No wonder Halo has gone downhill. The gamers have become almost as toxic as the COD community.

I think toxicity has just become a general issue among multiplayer games. Everybody wants something they don’t have. I just want to relax and play some casual Halo 5, but I can’t because everything in Halo 5 has a eat-or-be-eaten mentality.

i agree with your title but not your post. especially regarding reach and 4. a lot of what you said was just your opinion. and im not really sure why you talk about campaign at all when youre discussing casual vs competitive anything

Uh Halo 3 did not have Firefight, unless you meant ODST.

Halo Reach didn’t get more tactical, it got more random and broken. Maps had to accommodate for both Sprint and Jetpack (which clearly didn’t work). Armor Lock was entirely broken and a get out of jail free card. Then you got Bloom on the DMR which made things a guessing game, especially when your bullets weren’t even on reticle. The competitive community got pushed away to one playlist to try to be like Halo 3, but also didn’t work out.

Halo 4 completely shafted the competitive community in an attempt to make it more like Call of Duty. The DMR was king and the BR was struggling, you made your own loadouts, you had Armor Abilities that let you see people through walls, and the unholy weapon balance. You could spawn with a Pocket Shotgun. Then you got the ordinance which functioned like scorestreaks, making map control and weapon control near non-existent. Halo 4 being too casual was it’s biggest complaint, and with good reason.

343i took that to heart and made Halo 5 the competitive community wanted for so long, even though it was at the expense of the casual community.

> 2533274874817568;4:
> > 2533274961229108;3:
> > No wonder Halo has gone downhill. The gamers have become almost as toxic as the COD community.
>
>
> I think toxicity has just become a general issue among multiplayer games. Everybody wants something they don’t have. I just want to relax and play some casual Halo 5, but I can’t because everything in Halo 5 has a eat-or-be-eaten mentality.

Exactly. They thought that they could give competitive players arena and casual players warzone. Unfortunately, warzone went through a time where it became just as competitive as arena so we had nowhere else to go. It’s not nearly as bad as it used to be, and the recent update that mixed up the bosses helps keep it fresh, but we need more than just warzone and infection for casual play.

> 2533274833081329;6:
> 343i took that to heart and made Halo 5 the competitive community wanted for so long, even though it was at the expense of the casual community.

They fixed a hole with a sledgehammer. :confused:

> 2533274793606376;8:
> > 2533274833081329;6:
> > 343i took that to heart and made Halo 5 the competitive community wanted for so long, even though it was at the expense of the casual community.
>
>
> They fixed a hole with a sledgehammer. :confused:

More like they fixed the Grand Canyon with quicksand.

> 2535442377964386;5:
> i agree with your title but not your post. especially regarding reach and 4. a lot of what you said was just your opinion. and im not really sure why you talk about campaign at all when you’re discussing casual vs competitive anything

Yeah… my college English classes sorta kicked in. As for the campaign, it did play a big factor in casual PvE before firefight came along. Halo’s campaigns have tons of replayability, with skulls making it even better! It was essentially the progenitor of firefight. It only started to lose value in Halo 4 when you could no longer level up by playing campaign.

> 2533274874817568;10:
> > 2535442377964386;5:
> > i agree with your title but not your post. especially regarding reach and 4. a lot of what you said was just your opinion. and im not really sure why you talk about campaign at all when you’re discussing casual vs competitive anything
>
>
> Yeah… my college English classes sorta kicked in. As for the campaign, it did play a big factor in casual PvE before firefight came along. Halo’s campaigns have tons of replayability, with skulls making it even better! It was essentially the progenitor of firefight. It only started to lose value in Halo 4 when you could no longer level up by playing campaign.

Only Halo Reach were you able to “level up” by playing the Campaign, and then people just farmed the second mission with Custom Challenges.

> 2533274833081329;11:
> > 2533274874817568;10:
> > > 2535442377964386;5:
> > > i agree with your title but not your post. especially regarding reach and 4. a lot of what you said was just your opinion. and im not really sure why you talk about campaign at all when you’re discussing casual vs competitive anything
> >
> >
> > Yeah… my college English classes sorta kicked in. As for the campaign, it did play a big factor in casual PvE before firefight came along. Halo’s campaigns have tons of replayability, with skulls making it even better! It was essentially the progenitor of firefight. It only started to lose value in Halo 4 when you could no longer level up by playing campaign.
>
>
> Only Halo Reach were you able to “level up” by playing the Campaign, and then people just farmed the second mission with Custom Challenges.

True, but if you farmed that place, it broke all other level progression in campaign. That said, it still kept people coming back (the custom armor didn’t hurt).

> 2533274874817568;12:
> > 2533274833081329;11:
> > > 2533274874817568;10:
> > > > 2535442377964386;5:
> > > > i agree with your title but not your post. especially regarding reach and 4. a lot of what you said was just your opinion. and im not really sure why you talk about campaign at all when you’re discussing casual vs competitive anything
> > >
> > >
> > > Yeah… my college English classes sorta kicked in. As for the campaign, it did play a big factor in casual PvE before firefight came along. Halo’s campaigns have tons of replayability, with skulls making it even better! It was essentially the progenitor of firefight. It only started to lose value in Halo 4 when you could no longer level up by playing campaign.
> >
> >
> > Only Halo Reach were you able to “level up” by playing the Campaign, and then people just farmed the second mission with Custom Challenges.
>
>
> True, but if you farmed that place, it broke all other level progression in campaign. That said, it still kept people coming back (the custom armor didn’t hurt).

You didn’t need to beat any further levels. Just make Custom Challenges, play the first 2 minutes of the second mission, make more challenges, revert to last checkpoint, repeat. Endless XP.

> 2533274833081329;13:
> > 2533274874817568;12:
> > > 2533274833081329;11:
> > > > 2533274874817568;10:
> > > > > 2535442377964386;5:
> > > > > i agree with your title but not your post. especially regarding reach and 4. a lot of what you said was just your opinion. and im not really sure why you talk about campaign at all when you’re discussing casual vs competitive anything
> > > >
> > > >
> > > > Yeah… my college English classes sorta kicked in. As for the campaign, it did play a big factor in casual PvE before firefight came along. Halo’s campaigns have tons of replayability, with skulls making it even better! It was essentially the progenitor of firefight. It only started to lose value in Halo 4 when you could no longer level up by playing campaign.
> > >
> > >
> > > Only Halo Reach were you able to “level up” by playing the Campaign, and then people just farmed the second mission with Custom Challenges.
> >
> >
> > True, but if you farmed that place, it broke all other level progression in campaign. That said, it still kept people coming back (the custom armor didn’t hurt).
>
>
> You didn’t need to beat any further levels. Just make Custom Challenges, play the first 2 minutes of the second mission, make more challenges, revert to last checkpoint, repeat. Endless XP.

That’s an issue of development, not fundament. If the target locator just stayed locked up until the area was clear, it wouldn’t have been an issue. As for XP, you could get around 3000+ on a single game of heroic matchmade firefight; and it was awesome! My favorite part of the game.

> 2533274874817568;14:
> > 2533274833081329;13:
> > > 2533274874817568;12:
> > > > 2533274833081329;11:
> > > > > 2533274874817568;10:
> > > > > > 2535442377964386;5:
> > > > > > i agree with your title but not your post. especially regarding reach and 4. a lot of what you said was just your opinion. and im not really sure why you talk about campaign at all when you’re discussing casual vs competitive anything
> > > > >
> > > > >
> > > > > Yeah… my college English classes sorta kicked in. As for the campaign, it did play a big factor in casual PvE before firefight came along. Halo’s campaigns have tons of replayability, with skulls making it even better! It was essentially the progenitor of firefight. It only started to lose value in Halo 4 when you could no longer level up by playing campaign.
> > > >
> > > >
> > > > Only Halo Reach were you able to “level up” by playing the Campaign, and then people just farmed the second mission with Custom Challenges.
> > >
> > >
> > > True, but if you farmed that place, it broke all other level progression in campaign. That said, it still kept people coming back (the custom armor didn’t hurt).
> >
> >
> > You didn’t need to beat any further levels. Just make Custom Challenges, play the first 2 minutes of the second mission, make more challenges, revert to last checkpoint, repeat. Endless XP.
>
>
> That’s an issue of development, not fundament. If the target locator just stayed locked up until the area was clear, it wouldn’t have been an issue. As for XP, you could get around 3000+ on a single game of heroic matchmade firefight; and it was awesome! My favorite part of the game.

The target locator was made for that area. There was no way to lock it up while still using it for its intended purpose.

If something can be farmed, it will be farmed.

> 2533274833081329;15:
> > 2533274874817568;14:
> > > 2533274833081329;13:
> > > > 2533274874817568;12:
> > > > > 2533274833081329;11:
> > > > > > 2533274874817568;10:
> > > > > > > 2535442377964386;5:
> > > > > > > i agree with your title but not your post. especially regarding reach and 4. a lot of what you said was just your opinion. and im not really sure why you talk about campaign at all when you’re discussing casual vs competitive anything
> > > > > >
> > > > > >
> > > > > > Yeah… my college English classes sorta kicked in. As for the campaign, it did play a big factor in casual PvE before firefight came along. Halo’s campaigns have tons of replayability, with skulls making it even better! It was essentially the progenitor of firefight. It only started to lose value in Halo 4 when you could no longer level up by playing campaign.
> > > > >
> > > > >
> > > > > Only Halo Reach were you able to “level up” by playing the Campaign, and then people just farmed the second mission with Custom Challenges.
> > > >
> > > >
> > > > True, but if you farmed that place, it broke all other level progression in campaign. That said, it still kept people coming back (the custom armor didn’t hurt).
> > >
> > >
> > > You didn’t need to beat any further levels. Just make Custom Challenges, play the first 2 minutes of the second mission, make more challenges, revert to last checkpoint, repeat. Endless XP.
> >
> >
> > That’s an issue of development, not fundament. If the target locator just stayed locked up until the area was clear, it wouldn’t have been an issue. As for XP, you could get around 3000+ on a single game of heroic matchmade firefight; and it was awesome! My favorite part of the game.
>
>
> The target locator was made for that area. There was no way to lock it up while still using it for its intended purpose.
>
> If something can be farmed, it will be farmed.

Well if you want to get technical, Bungie just could have thrown in a script where the case holding the locator didn’t open until Kat pointed it out. Might have caused the occasional glitch, but hey, it would have stopped the farming.

> 2533274833081329;6:
> Uh Halo 3 did not have Firefight, unless you meant ODST.
>
> Halo Reach didn’t get more tactical, it got more random and broken. Maps had to accommodate for both Sprint and Jetpack (which clearly didn’t work). Armor Lock was entirely broken and a get out of jail free card. Then you got Bloom on the DMR which made things a guessing game, especially when your bullets weren’t even on reticle. The competitive community got pushed away to one playlist to try to be like Halo 3, but also didn’t work out.
>
> Halo 4 completely shafted the competitive community in an attempt to make it more like Call of Duty. The DMR was king and the BR was struggling, you made your own loadouts, you had Armor Abilities that let you see people through walls, and the unholy weapon balance. You could spawn with a Pocket Shotgun. Then you got the ordinance which functioned like scorestreaks, making map control and weapon control near non-existent. Halo 4 being too casual was it’s biggest complaint, and with good reason.
>
> 343i took that to heart and made Halo 5 the competitive community wanted for so long, even though it was at the expense of the casual community.

More less agree with this.

@OP

Sure it’s ok to be a casual Halo player, but Halo reach and 4 proved that casual Halo isn’t good. It almost destroyed it!! Halo 5 has it’s problems for sure, but for the most part (now…) Halo 5 is pretty balanced for casual and competitive game types. Halo 5 has Grifball, Infection, Warzone and WZFF. I’d say all those are pretty dam casual!!! They have had Action sack, Rumble Rockets as well, more social playlists. How many more do you want!!! I would like to see a social 4-4 slayer mode I’ll admit, but otherwise I think we have enough casual playlists. I don’t mind the odd rotating one but no more permeant ones thanks.

If it were up to me, I’d have Doubles ranked and MAYBE even BTB. I’d also have separate stats for ranked and social playlist. I think this would help things as well when it comes to people who care about there K/D and who just like stats over all.

EDIT (it wouldn’t let me type anymore for some reason before) Forge also let you literally almost do or build anything!! have you seen some of the things people have done? if not, maybe you should go check some out.

Also OP, you say you want to come home and play as a super solider and not some marine…well your a 7 foot tall, super strong, fast human who can move at different speeds, thrust away out of danger, Spartan Charge someone and kill them, assassinate someone in MANY different ways! Ground Pound someone from above and kill them, Rip off gun turrets AND flip vehicles right side up with ease!!! Doesn’t sound like your playing some marine to me. What more do you want?? If you want wall running, double jump crap with kill streaks where the “rich get richer” then maybe you should play that COD game. I hear they do all that garbage.

> 2533274874817568;4:
> > 2533274961229108;3:
> > No wonder Halo has gone downhill. The gamers have become almost as toxic as the COD community.
>
>
> I think toxicity has just become a general issue among multiplayer games. Everybody wants something they don’t have. I just want to relax and play some casual Halo 5, but I can’t because everything in Halo 5 has a eat-or-be-eaten mentality.

I was referring to the immaturity I’ve seen around here who tell others who are critical to ‘‘git gud’’ or ‘‘don’t die’’ and such.
I remember the community of Halo at the start. Such a great community. Maybe the best. Maybe it’s the current generation that’s adapted the COD mentality and immaturity.

But yeah I agree with you. Halo used to be for EVERYONE. Good or bad. Casual or competitive. Everyone was respectful for eachother. It had the best community.

> 2533274815533909;17:
> @OP
>
> Sure it’s ok to be a casual Halo player, but Halo reach and 4 proved that casual Halo isn’t good. It almost destroyed it!! Halo 5 has it’s problems for sure, but for the most part (now…) Halo 5 is pretty balanced for casual and competitive game types. Halo 5 has Grifball, Infection, Warzone and WZFF. I’d say all those are pretty dam casual!!! They have had Action sack, Rumble Rockets as well, more social playlists. How many more do you want!!! I would like to see a social 4-4 slayer mode I’ll admit, but otherwise I think we have enough casual playlists. I don’t mind the odd rotating one but no more permeant ones thanks.
>
> If it were up to me, I’d have Doubles ranked and MAYBE even BTB. I’d also have separate stats for ranked and social playlist. I think this would help things as well when it comes to people who care about there K/D and who just like stats over all.

Its okay to have both casual and competitive so long as they are kept separate. I personally don’t want to have to fight others tooth-and-nail just to get a few REQ points; and I certainly don’t want to go try-hard just to get past round 3 of firefight. Let the competitive players have there multiplayer. Let them fight and grind for hours on end. I just want to be able to turn on the game, play a few matches of firefight, open some REQ packs, and feel like I’ve had fun doing it.
You see to casuals like me, playing against random humans is rarely fun. I’d much rather feel like a Badass Spartan dominating waves of enemies like Spartans should. But I can’t do that because the competitive players got the final say in how Firefight played out.

> 2533274961229108;3:
> No wonder Halo has gone downhill. The gamers have become almost as toxic as the COD community.

Actually not really… it’s 343s inability to cater to two types of gamers. As competitive as H2 and H3 were they did a good job about having a separate and social aspect to them as well. 343 can’t do this for some reason. H4 way to casual and now H5 way to competitive, well for the most part.