It's ok to quit when.....

My first round of warzone this morning started normally on ARC, clear the red base and head for the armory. I get a couple shots off near the doorway and I’m down. There’s a blue guy on the top and he took me out. No big deal, he came straight to our base and caught me by surprise. Good for him. Can’t quit over that. Respawn, head back over there. I’m down again, and apparently so is half the team because blue got their armory, then ours, then the garage in the first few minutes. At this point I know it’s one of those full 12 man teams we are against. Oh well, I’m not a quitter so I’ll give them my best shot. Can’t quit. Over the next little bit they push us back to our core base, and I’m expecting the big push to the core. It never comes. They spend the next few minutes covering every angle, and kill everyone trying to push out of our home base. Can’t quit though just because they are coordinated. Gotta stick it out. So now it’s about 600-70 and we get the big push. Ghosts, wraith, the whole works and I’m thinking maybe they’ll just blow the core and get it over with. Except they don’t go for the core. They swarm inside the core base for several minutes, spawn killing all of us. They got guys in the core room, in the pelican drop area, vehicles everywhere, but no one is shooting at the core. This goes on for quite a while. They still aren’t shooting at the core. NOW it’s ok to quit. I’ve ranted on here about quitters, about how when losing you play it out, about how when you quit you negatively impact other gamer’s experience, but when the other team won the game several minutes ago and it’s obvious they aren’t going for the win, they are going for stats, QUIT! I stuck it out, but never again. If you have a coordinated team, and completely dominate and are going for the win, I’ll defend the core, flag, garage, whatever to the end, but I will never again hang around when the game is being purposely prolonged just to pad someone’s k/d. I hate quitters and I hate quitting, but in those situations, I owe them nothing. Zero reason to stay in that game. I’d rather risk a quit ban than get spawn killed repeatedly. Oh and folks think 343 has damaged Halo, these full warzone teams are just as bad. No one wants to play garbage matches like that.

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You seem upset.

I dislike quitters in general, but I will admit the effect of a quit in Warzone isn’t as bad as a quite in an Arena match. A 3 man Arena team is severely crippled one man down, much more so than an 11 man Warzone team. I personally have never encountered that kind of team before; that’s a pretty low modus operandi for a team to play with.

when that sort of ---- happens i try my best to escape and just wait the match out. i’d rather not quit but at the same time i’d rather not be used.

Yeah that match was this morning and it just got to me somehow. I’ve lost to those full teams before, and it sucks but this time was different. Just wasn’t very sporting. can’t exactly say “good game guys” when that happens.

its okay to quit when networking makes the game unplayable.

its okay to quit when your being griefed by either teammates or opponents.

its okay to quit whenever youre not having fun.

just remember that your presence and participation directly affects the enjoyment of others. Quitting is fine, but so are bans for doing it.

if youre finding yourself quitting a lot, you need to examine your play of this game and figure out how to make it work.

break your text into paragraphs or make a point form list brah

or give cliffs at the end

here I’ll give OP his cliffs

  • if opponents are not working to complete game and just killing then it’s ok to quit

I forgive you. Truly, I can sympathize. but your transgression is a slippery slope.

Beware. Banhammer is watching.

Definitely, 100% with you on this one. This has just happened to me, and it’s complete -Yoink-. I’m generally against quitting, as it’s a learning experience and if I were winning, I wouldn’t want the enemy to quit. But this kinda -Yoink- is ridiculous.

If you dominate my team and go for the core in a really short time, fair enough I guess. It’s not as fun as a closer game, but I’ll stick with it. Everyone has bad games, and it’s better to play through them than quit. But if your team just spawn-traps mine, and effectively ‘farms’ us for kills, I’m leaving. You can have one less person to pad your stats.

> 2535468812026872;1:
> My first round of warzone this morning started normally on ARC, clear the red base and head for the armory. I get a couple shots off near the doorway and I’m down. There’s a blue guy on the top and he took me out. No big deal, he came straight to our base and caught me by surprise. Good for him. Can’t quit over that. Respawn, head back over there. I’m down again, and apparently so is half the team because blue got their armory, then ours, then the garage in the first few minutes. At this point I know it’s one of those full 12 man teams we are against. Oh well, I’m not a quitter so I’ll give them my best shot. Can’t quit. Over the next little bit they push us back to our core base, and I’m expecting the big push to the core. It never comes. They spend the next few minutes covering every angle, and kill everyone trying to push out of our home base. Can’t quit though just because they are coordinated. Gotta stick it out. So now it’s about 600-70 and we get the big push. Ghosts, wraith, the whole works and I’m thinking maybe they’ll just blow the core and get it over with. Except they don’t go for the core. They swarm inside the core base for several minutes, spawn killing all of us. They got guys in the core room, in the pelican drop area, vehicles everywhere, but no one is shooting at the core. This goes on for quite a while. They still aren’t shooting at the core. NOW it’s ok to quit. I’ve ranted on here about quitters, about how when losing you play it out, about how when you quit you negatively impact other gamer’s experience, but when the other team won the game several minutes ago and it’s obvious they aren’t going for the win, they are going for stats, QUIT! I stuck it out, but never again. If you have a coordinated team, and completely dominate and are going for the win, I’ll defend the core, flag, garage, whatever to the end, but I will never again hang around when the game is being purposely prolonged just to pad someone’s k/d. I hate quitters and I hate quitting, but in those situations, I owe them nothing. Zero reason to stay in that game. I’d rather risk a quit ban than get spawn killed repeatedly. Oh and folks think 343 has damaged Halo, these full warzone teams are just as bad. No one wants to play garbage matches like that.

Heck I’d quit too if it’s as bad as you make it seem. But I’ve honestly never been in that situation because one I don’t play Warzone that often and two I usually play with some skillful friends too. This game sucks by yourself.

I would hope that situation would be so infrequent however that you don’t have to quit very often, because even though it’s miserable, that’s still a quit penalty. More important than the ban hammer in my opinion is we need to see 343 make some additional changes to the games to prevent the discouraging gameplay. I would suggest something like have your fire team limit be like 6 or 8 guys in a war zone game. That’s still a ton of people. Or have a certain cap that if you’re ahead by such and such points you win. Or a handicap to the team that’s SIGNIFICANTLY losing like a few weapons and vehicles spawn in their base or they have some random REQ perks. Even old games took this into account like super mario kart. When you’re in last place and you get an item, it’s usually something sweet like a star or blue shell. But when you’re in first it’s usually something like a banana lol. Maybe tinkering around even with a ranking system and trying to balance the games as best as possible or have ranked or clan matches where you can go into war zone with a full team of 12.

The game is so unbalanced it’s ridiculous. It wants you to play with a full party, yet it doesn’t promote an easy ability to do so. It wants you to enjoy any weapon at your disposal, yet takes forever to randomly receive the allowance. This has always been a problem with Halo. Teams that want to pad their stats and go into a casual or objective game mode in search of free kills and points. Previous Halos have had enough playlists to drown those people out for the most part so you have alternatives, but thanks to 343 this is really the only intended social game type, but because the game is so catered to try-hards, that’s what you play even in the social playlists.

> 2560752109556315;7:
> break your text into paragraphs or make a point form list brah
>
> or give cliffs at the end
>
> here I’ll give OP his cliffs
>
> - if opponents are not working to complete game and just killing then it’s ok to quit

But then you miss the stoooory

> 2560752109556315;7:
> break your text into paragraphs or make a point form list brah
>
> or give cliffs at the end
>
> here I’ll give OP his cliffs
>
> - if opponents are not working to complete game and just killing then it’s ok to quit

Thanks jesus, you have always had a way with words haha. Now let me try:
Played game this morning

Got beat 1000-58 (see game history)

Was not impressed with opponents tactics.

Wrote forum post.

Got advice from Jesus.

Feel better. All is well.

Situations like this, as well as extreme lag are situations where it’s absolutely okay to quit.

Im not bothered as much by quitting in Warzone than I am in Arena. So I see no issue with this honestly. Though at this point you might as well just wait it out to get the REQ points.

Played a game of Strongholds on Empire, one teammate quit, another had bad aim, the last guy wasn’t even shooting to begin with. Stayed, and lost 34-100.

Played a game of Strongholds on Overgrowth, all three teammates quit. I stayed, and lost 17-100.

Played a game of CTF on Empire, spawn in, get killed by three players going for the plasma caster. While respawning, I see all three of my teammates AFK at our flag spawn. I quit.

These games all happened in a row. Honestly, playing arena solo is just so -Yoinking!- stressful nowadays.

> 2533274822645190;15:
> Played a game of Strongholds on Empire, one teammate quit, another had bad aim, the last guy wasn’t even shooting to begin with. Stayed, and lost 34-100.
>
> Played a game of Strongholds on Overgrowth, all three teammates quit. I stayed, and lost 17-100.
>
> Played a game of CTF on Empire, spawn in, get killed by three players going for the plasma caster. While respawning, I see all three of my teammates AFK at our flag spawn. I quit.
>
> These games all happened in a row. Honestly, playing arena solo is just so -Yoinking!- stressful nowadays.

I HAVE to give you props for getting 17 points SOLO on strongholds though bro. Thats as close to Rambo as you can get I think.

I don’t see a problem with quitting in social gametypes. I don’t really care if I win or lose. If you quit a ranked arena match I hope you get banned. Also just so you know you lose 30 csr from quitting if you’re Onyx from quitting or whatever the equivalent is for other ranks (probably close to a full rank) so just stay in the match and suck up your pride

Well sounds like you had a bad round, I have never played a round like that, it sounds like it would suck alot. I would stay in just to get what ever points I could kind of thing. I’m not sure if I was to leave before the game ends that I would get points, that is why I would stay.

I’ve experienced a couple of Warzone games similar to what OP described.

Fortunately for me the enemy team doesn’t waste time and destroys our core.

I would’ve probably quit as well if I were in that situation.

Most people praising the banhammer seem to have absolutely no concept of human psychology.

People don’t work with punishment generally (unless they are masochistic) and the toxicity that this community presents coupled with the game mechanics punishing players will only drive people away into, far more casually warming arms of other games. I’m saying it’ll chase them into Planetside 2, Call of Duty, Battlefield, Fallout, literally any game other than Halo.

When you’ve got nothing left but a handful of people praising the banhammer afterwards, you’ll have nothing left to blame for the fact that the population was chased away.

People by instinct respond better to incentive over punishment. Incentivize continued play, rather than punishing leaving.

Hell I’ve left plenty of warzone games where my team was so incompetent and being farmed, I’ve left plenty of arena games too (Mostly FFA where nobody in particular is hurt by my absence.) Sometimes I’ve left games where half or all my teammates left and it was just me. The point is, it’s perfectly okay to leave because first and foremost THIS IS A GAME, and if we are not reaping enjoyment from the game we paid $60+ for, then our money was not well spent.

Some people only reap enjoyment from winning a competition and cannot relish the competition itself, viewing it as stressful.

Incentives that reward continued play, like the daily wins are a great example of forcing people to stick it out. Another example are the commendation ones that reward players who do damn well despite being groups with shoddy teammates and forced into a loss.

People crave incentive, give them incentive. In Halo, that goal is REQ’s, show them that sticking it out can be rewarded, win or lose. Show them that TRYING for the win reaps more benefits.

Punishment does nothing but alienate the playerbase.

I’ve worked in the Gaming Industry for Riot Games, I know what I’m talking about since half of my job was working with Tribunal cases.