Its not pay to win

Today I had one of those games in Warzone Assault where I couldn’t access my req packs. I was just stuck with a pistol and the old assault rifle.
I was the top player and we won the game. ( I do understand that my team was alright and did help)
The opposite had their ghost and power weapons.

My conclusion is that if you have good skills and a decent team you don’t need those fancy weapons.

Oh ya! Prove it! Also I agree.

Second that, while its annoying that they implemented micro transactions to halo they didn’t effect the balance.

Your post makes it abundantly clear you don’t know what pay to win is.

> 2533274913936758;4:
> Your post makes it abundantly clear you don’t know what pay to win is.

You make it abundantly clear yourself. This op can say what he wants.

Wrong.
Lets say theres 2 players, they are identical in skill.
One player does not pay for req packs, the other does.
The player who pays will have a near limitless pool of reqs to use whereas the other wont and will be at a disadvantage.
That is pretty much the definition of pay to win.

Its not pay to win, its pay to have an advantage which can lead to winning.

Atleast it’s not club penguin the “free” game where to do anything you have to pay. I don’t know why they even marketed it as free. Wow that was totally unrelated.

> 2533274806920471;1:
> Today I had one of those games in Warzone Assault where I couldn’t access my req packs. I was just stuck with a pistol and the old assault rifle.
> I was the top player and we won the game. ( I do understand that my team was alright and did help)
> The opposite had their ghost and power weapons.
>
> My conclusion is that if you have good skills and a decent team you don’t need those fancy weapons.

in reach i would just use dmr, nades and laser and get top of the leaderboard, does not mean people should get all the power through a REQ, if i came up against people of my skill with a dmr and laser then i wouldn’t win. reqs are just a power advantage that don’t hold much power due to all the chaos that is in h5.

remove h5 movement system, cleaner map design and vehicles that aren’t clunky and more like h3 or reach and you’d find that a req would hold much more power. it’s only balanced by all the other forms of power negating its usefulness.

> 2535442460223691;6:
> Wrong.
> Lets say theres 2 players, they are identical in skill.
> One player does not pay for req packs, the other does.
> The player who pays will have a near limitless pool of reqs to use whereas the other wont and will be at a disadvantage.
> That is pretty much the definition of pay to win.

Not if the guy who didn’t pay plays a lot…he would have the same amount as the paying player

To be pay to win, you have to get an unfair advantage buy purchasing items with money (like unbalanced weapons, that you can’t get without money)

Warzone is all about 2 things.

  1. Your connection/proximity to the server.
  2. How much money you spend on MT$.

> 2535466274562033;11:
> To be pay to win, you have to get an unfair advantage buy purchasing items with money (like unbalanced weapons, that you can’t get without money)

Its to bad the console community doesn’t understand this. They really should go play some perfect world. Then they’ll understand what pay to win is.

Yepp happend tome to. We won without ghost ultra and banshees and what not.

> 2533274820722681;13:
> > 2535466274562033;11:
> > To be pay to win, you have to get an unfair advantage buy purchasing items with money (like unbalanced weapons, that you can’t get without money)
>
>
> Its to bad the console community doesn’t understand this. They really should go play some perfect world. Then they’ll understand what pay to win is.

Its not pay to win cause everyone has the ability to get the same thing, whether or not they pay. You still have the same end result. Open your eyes, you blind bat.

> 2533274893424151;7:
> Its not pay to win, its pay to have an advantage which can lead to winning.

Paying for an advantage is “pay to win”

> 2533274873954403;16:
> > 2533274893424151;7:
> > Its not pay to win, its pay to have an advantage which can lead to winning.
>
>
> Paying for an advantage is “pay to win”

He is well aware of that. It’s just that a /s isn’t needed here because of the bold. I hope this helps some people understand what message plunderfull is trying to get across.

> 2535462360297076;15:
> > 2533274820722681;13:
> > > 2535466274562033;11:
> > > To be pay to win, you have to get an unfair advantage buy purchasing items with money (like unbalanced weapons, that you can’t get without money)
> >
> >
> > Its to bad the console community doesn’t understand this. They really should go play some perfect world. Then they’ll understand what pay to win is.
>
>
> Its not pay to win cause everyone has the ability to get the same thing, whether or not they pay. You still have the same end result. Open your eyes, you blind bat.

If you couldn’t buy reqs with real money then it wouldn’t be pay to win. If someone buys req cards they have a clear advantage because it’s basically a short cut to get more things, instead of grinding you just take the easy way out.

> 2535442460223691;6:
> Wrong.
> Lets say theres 2 players, they are identical in skill.
> One player does not pay for req packs, the other does.
> The player who pays will have a near limitless pool of reqs to use whereas the other wont and will be at a disadvantage.
> That is pretty much the definition of pay to win.

Both players have access to the Req packs with in game currency, if they choose to spend the Req points or not is there choice.

> 2535442460223691;6:
> Wrong.
> Lets say theres 2 players, they are identical in skill.
> One player does not pay for req packs, the other does.
> The player who pays will have a near limitless pool of reqs to use whereas the other wont and will be at a disadvantage.
> That is pretty much the definition of pay to win.

It’s to bad they match you with people based off cards then hmm?