It's not just me, right? (My First Impressions)

We are currently into week 2 of Halo 5: Guardians. of course this thread is going to be about multiplayer because come on, not much to do with campaign after legendary right? So I have been having great fun online but there is just some things I can’t get my head around and personally bothers me. I used to be a great Halo 4, Halo Reach and Halo 3 player but my KD is currently 1.2 on this game and kind of dropping fast! I don’t understand why I’m playing so bad? So I want to talk about a few issues which seem to be causing me problems when i’m playing and if someone can explain the mechanics etc that would be great!

Vehicles: Not sure if its because they have developed much stronger version of each vehicle, but it seems like the base vehicles are just awfull! The mechanics just don’t feel present to use? I dare not bother splattering people in my ghost because i just end up getting flipped and sometimes launched into the air and die? Warthogs and mongooses feel far too light, the slightest knock under the tire and you flip about 4 times? Its not just me, right?

Granades: Grenades are a key form of combat in all the halo’s but at the moment I feel like its the only form of combat. Its got to the point where as soon as i hit cover about 6 of the bloody things land at my feet. There Damage and blast radius seems rather high in this game which frustrates me the most is they seem to be more effective than the fuel rod, plasma caster, hydra and dare I even say rockets? Definitely need some scaling down in my opinion, the fact you need 3/4 hydra shots to kill someone yet a well placed grenade can practically annihilate you instantly? Barely see people using sticky grenades anymore either since there explosive power is kind of weak and no point sticking someone if the Promethean grenades just instant kills when you hit them with them! Its not just me, right?

Aiming: This is something I simply can’t put my finger on but something isn’t feeling right? Yeah its still possible to aim and shoot but compared to the other halo’s it feels like a burden? Taking down shields just fine but when it comes to that final head shot I end up unloading half my clip and no joy! Ok i’m expecting comments saying “you suck” but I’v sat and disguised this with tons of players and they feel like there is something holding them back? Its not just me, right?

No Social Playlists: I’m currently spread between diamond and onyx for my rank playlists, you get some pretty hard players in those areas! But after a hard day at work where you head isn’t in the gaming place yet the last thing you want to do is jump into an intense arena game and get destroyed. It ruins your confidence, ruins your day and there is just now way to warm up to this! Wins, is everything in Halo 5, and unless you have a full team of 4 on demand you will find it harder to win games in arena! A social playlist which has its own, W/L and K/D ratio for the fun players would be really nice! I feel like all of this is because 343I are focusing on the Pro streamers, because they know they will advertise the game more. Its not just me, right?

Sad Ranking System: After walking out of a game with 22 kills but losing because of bad matched team mates and watching your rank slowly go down can be really upsetting. The rank system should include individual score and include the win/loss as kind of a bonus rank boost? PLEASE make it so we can see peoples ranks in the lobby because whats the point in being a onyx or a champion if you can’t show it off? Its not just me, right?

Campaign: Yeah, not the best halo campaign, but a pretty strong one (for the game play at least) It has replay ability to some extent and its a whole new experience with the new four man squad system which i think could go far in the future! It just feels like they missed out on so many opportunities to pull of some great work, such as puzzles in which each of your team had to do a specific task individually? Dare I say take a book out of destiny’s raid mission!

So i’m sure I have missed a few things but these are all just my opinions on my first few weeks of Halo 5: Guardians. Sure you will agree/ disagree but feel free to discuss I wanna hear what you all think?

Thanks

  • AN0NYM0US AI

Is it me, or is there no powerslide on the Hog?

It’s just you. :stuck_out_tongue_winking_eye:

The K/D situation I think is due to this game being so different with the auto aim being reduced and the radar with that the skill gap is huge. I feel as if they want to make people use communication more and help each other on nearly all plays made in the game ( Positive point ). Which is going to take time to get used to for most people with all of these new maps and all. But the playlist situation is annoying I feel like with all of the competitiveness i cant play by myself ever due to awful teammates running in committing suicide and leading to a loss. You shouldn’t have to be playing with friends to enjoy a game. Just a little bit of tweaking this game needs for it to be at where it needs to be.

1: H4 had a -Yoink- ton of aim assist…

2: the aiming is broke as -Yoink- and the only way to fix it is to up the sensitivity…I found that 4 is the best…

3: there is only going to be a social playlist on the weekend…

4: the ranking system makes absolutely no -Yoinking!- sense to most people…

hope this helps!

> 2533274832649822;1:
> We are currently into week 2 of Halo 5: Guardians. of course this thread is going to be about multiplayer because come on, not much to do with campaign after legendary right? So I have been having great fun online but there is just some things I can’t get my head around and personally bothers me. I used to be a great Halo 4, Halo Reach and Halo 3 player but my KD is currently 1.2 on this game and kind of dropping fast! I don’t understand why I’m playing so bad? So I want to talk about a few issues which seem to be causing me problems when i’m playing and if someone can explain the mechanics etc that would be great!
>
>
> Vehicles: Not sure if its because they have developed much stronger version of each vehicle, but it seems like the base vehicles are just awfull! The mechanics just don’t feel present to use? I dare not bother splattering people in my ghost because i just end up getting flipped and sometimes launched into the air and die? Warthogs and mongooses feel far too light, the slightest knock under the tire and you flip about 4 times? Its not just me, right?
>
> Granades: Grenades are a key form of combat in all the halo’s but at the moment I feel like its the only form of combat. Its got to the point where as soon as i hit cover about 6 of the bloody things land at my feet. There Damage and blast radius seems rather high in this game which frustrates me the most is they seem to be more effective than the fuel rod, plasma caster, hydra and dare I even say rockets? Definitely need some scaling down in my opinion, the fact you need 3/4 hydra shots to kill someone yet a well placed grenade can practically annihilate you instantly? Barely see people using sticky grenades anymore either since there explosive power is kind of weak and no point sticking someone if the Promethean grenades just instant kills when you hit them with them! Its not just me, right?
>
> Aiming: This is something I simply can’t put my finger on but something isn’t feeling right? Yeah its still possible to aim and shoot but compared to the other halo’s it feels like a burden? Taking down shields just fine but when it comes to that final head shot I end up unloading half my clip and no joy! Ok i’m expecting comments saying “you suck” but I’v sat and disguised this with tons of players and they feel like there is something holding them back? Its not just me, right?
>
> No Social Playlists: I’m currently spread between diamond and onyx for my rank playlists, you get some pretty hard players in those areas! But after a hard day at work where you head isn’t in the gaming place yet the last thing you want to do is jump into an intense arena game and get destroyed. It ruins your confidence, ruins your day and there is just now way to warm up to this! Wins, is everything in Halo 5, and unless you have a full team of 4 on demand you will find it harder to win games in arena! A social playlist which has its own, W/L and K/D ratio for the fun players would be really nice! I feel like all of this is because 343I are focusing on the Pro streamers, because they know they will advertise the game more. Its not just me, right?
>
> Sad Ranking System: After walking out of a game with 22 kills but losing because of bad matched team mates and watching your rank slowly go down can be really upsetting. The rank system should include individual score and include the win/loss as kind of a bonus rank boost? PLEASE make it so we can see peoples ranks in the lobby because whats the point in being a onyx or a champion if you can’t show it off? Its not just me, right?
>
> Campaign: Yeah, not the best halo campaign, but a pretty strong one (for the game play at least) It has replay ability to some extent and its a whole new experience with the new four man squad system which i think could go far in the future! It just feels like they missed out on so many opportunities to pull of some great work, such as puzzles in which each of your team had to do a specific task individually? Dare I say take a book out of destiny’s raid mission!
>
> So i’m sure I have missed a few things but these are all just my opinions on my first few weeks of Halo 5: Guardians. Sure you will agree/ disagree but feel free to discuss I wanna hear what you all think?
>
> Thanks
> - AN0NYM0US AI

Grenade explosion radius is fine and not nearly as powerful as grenades in Halo 1. However, I would be in favor of spawning with 1 grenade, instead of 2. This would help reduce the grenade spamming which is the real problem, rather than the grenade itself. A well placed grenade should always take off a person’s shield for example.

Ranks and Service Record should never again be viewable in any Halo. This has been proven because of what has happened in Halo 4 and MCC. When playing team doubles mainly, but also true in other playlists, people would look at my stats and my friend’s stats and then back out of the pre-game lobby. This would happen 9 or 10 times in a row before someone decided to stay in the lobby. Do you know who stays in the lobby? People with better stats than us. Humanity is full of a bunch of cheaters and cowards, you must force them to play fair and this is why ranks and service record cannot be viewable in pre-game lobby ever again.

> 2533274832649822;1:
> Aiming: This is something I simply can’t put my finger on but something isn’t feeling right? Yeah its still possible to aim and shoot but compared to the other halo’s it feels like a burden? Taking down shields just fine but when it comes to that final head shot I end up unloading half my clip and no joy! Ok i’m expecting comments saying “you suck” but I’v sat and disguised this with tons of players and they feel like there is something holding them back? Its not just me, right?

There was an 80 page thread that got locked regarding the aiming mechanics. My issues with aiming are as follows:

  • There is an across the board sensitivity drop that occurs when your reticle approaches a target, called the precision aiming zone. While in this zone, all user input is diminished. Many refer to the reticle as getting heavy, sluggish, and unresponsive to player input. This zone is supposed to help prevent over aiming, but it in turn causes ample amounts of under aim. It does not assist with player input, it acts as a hindrance to player input, resisting player input from arriving the reticle on target.
  • There is a massive acceleration jump that occurs at about 80% joystick deflection. While aiming at someone, if you cross this threshold, your reticle will lurch to the maximum turn speed, bypassing all intermediary turning speeds. The reticle will just suddenly leap forward.
  • There is also an acceleration time-delay that occurs if you quickly peg your joystick at 100%. When you actually want to turn at the maximum speed, the game delays that output from occurring. The two acceleration issues combine to make controlling the reticle very unpredictable and inconsistent. The reticle both leaps forward when I don’t want it to, and then it lags behind when I want it to move.
  • 10 sensitivity is extremely slow compared to previous Halos. This is by far the slowest turning ever in a Halo game.

Many will tell you that you need to “adapt” or to “get better”, which perhaps you will. I have adapted to the new aiming mechanics… but I have adapted to BAD aiming mechanics. The aiming mechanics of the game should be intuitive and should establish a consistent input and output relationship. Halo 5’s aiming mechanics fail to accomplish this.

The physics do feel rather wonky because vehicles flip and roll so easily when getting the slightest amount of air.

> 2683394777979415;6:
> > 2533274832649822;1:
> > We are currently into week 2 of Halo 5: Guardians. of course this thread is going to be about multiplayer because come on, not much to do with campaign after legendary right? So I have been having great fun online but there is just some things I can’t get my head around and personally bothers me. I used to be a great Halo 4, Halo Reach and Halo 3 player but my KD is currently 1.2 on this game and kind of dropping fast! I don’t understand why I’m playing so bad? So I want to talk about a few issues which seem to be causing me problems when i’m playing and if someone can explain the mechanics etc that would be great!
> >
> >
> > Vehicles: Not sure if its because they have developed much stronger version of each vehicle, but it seems like the base vehicles are just awfull! The mechanics just don’t feel present to use? I dare not bother splattering people in my ghost because i just end up getting flipped and sometimes launched into the air and die? Warthogs and mongooses feel far too light, the slightest knock under the tire and you flip about 4 times? Its not just me, right?
> >
> > Granades: Grenades are a key form of combat in all the halo’s but at the moment I feel like its the only form of combat. Its got to the point where as soon as i hit cover about 6 of the bloody things land at my feet. There Damage and blast radius seems rather high in this game which frustrates me the most is they seem to be more effective than the fuel rod, plasma caster, hydra and dare I even say rockets? Definitely need some scaling down in my opinion, the fact you need 3/4 hydra shots to kill someone yet a well placed grenade can practically annihilate you instantly? Barely see people using sticky grenades anymore either since there explosive power is kind of weak and no point sticking someone if the Promethean grenades just instant kills when you hit them with them! Its not just me, right?
> >
> > Aiming: This is something I simply can’t put my finger on but something isn’t feeling right? Yeah its still possible to aim and shoot but compared to the other halo’s it feels like a burden? Taking down shields just fine but when it comes to that final head shot I end up unloading half my clip and no joy! Ok i’m expecting comments saying “you suck” but I’v sat and disguised this with tons of players and they feel like there is something holding them back? Its not just me, right?
> >
> > No Social Playlists: I’m currently spread between diamond and onyx for my rank playlists, you get some pretty hard players in those areas! But after a hard day at work where you head isn’t in the gaming place yet the last thing you want to do is jump into an intense arena game and get destroyed. It ruins your confidence, ruins your day and there is just now way to warm up to this! Wins, is everything in Halo 5, and unless you have a full team of 4 on demand you will find it harder to win games in arena! A social playlist which has its own, W/L and K/D ratio for the fun players would be really nice! I feel like all of this is because 343I are focusing on the Pro streamers, because they know they will advertise the game more. Its not just me, right?
> >
> > Sad Ranking System: After walking out of a game with 22 kills but losing because of bad matched team mates and watching your rank slowly go down can be really upsetting. The rank system should include individual score and include the win/loss as kind of a bonus rank boost? PLEASE make it so we can see peoples ranks in the lobby because whats the point in being a onyx or a champion if you can’t show it off? Its not just me, right?
> >
> > Campaign: Yeah, not the best halo campaign, but a pretty strong one (for the game play at least) It has replay ability to some extent and its a whole new experience with the new four man squad system which i think could go far in the future! It just feels like they missed out on so many opportunities to pull of some great work, such as puzzles in which each of your team had to do a specific task individually? Dare I say take a book out of destiny’s raid mission!
> >
> > So i’m sure I have missed a few things but these are all just my opinions on my first few weeks of Halo 5: Guardians. Sure you will agree/ disagree but feel free to discuss I wanna hear what you all think?
> >
> > Thanks
> > - AN0NYM0US AI
>
>
> Grenade explosion radius is fine and not nearly as powerful as grenades in Halo 1. However, I would be in favor of spawning with 1 grenade, instead of 2. This would help reduce the grenade spamming which is the real problem, rather than the grenade itself. A well placed grenade should always take off a person’s shield for example.
>
> Ranks and Service Record should never again be viewable in any Halo. This has been proven because of what has happened in Halo 4 and MCC. When playing team doubles mainly, but also true in other playlists, people would look at my stats and my friend’s stats and then back out of the pre-game lobby. This would happen 9 or 10 times in a row before someone decided to stay in the lobby. Do you know who stays in the lobby? People with better stats than us. Humanity is full of a bunch of cheaters and cowards, you must force them to play fair and this is why ranks and service record cannot be viewable in pre-game lobby ever again.

That is a very good point which I didnt think about. maybe they shouldnt be visable after all

I agree with most of what you said, something just does not feel right. Its different and there is always the learning curve but the previous games still felt like halo. This feels like a different game with a halo skin. It looks like halo, smells like halo sounds like halo but it feels so clunky. Driving everything feels like driving a bus through a parking lot.
I think you nailed the aiming issue. I could not find a way to say it but your spot on… It feels like a burden. I’m not saying you have to aim too much but aiming is like trying to outrun a cheetah as a sloth. If someone comes up to your left you cannot just twist and shoot like you could before. At range it doesn’t feel as bad because the movement distance is so much smaller but at medium-close range I feel like I have a bungie cord preventing me from turning fast enough.

The story missions are ok even if pointless. You don’t make any impact on the halo universe at all during halo 5. you get setup to make a difference in halo 6 but that’s it. In all the other games you ended the game with some sense that you did something. You blew something up that solved a conflict. Even if there was still a bigger conflict out there. Example, halo one you blew up the ring and prevented it from being used however you did not eradicate the Cov or end the conflict with them. In halo 5 the whole time your chasing something depending on who you play. Once MC gets to Cort his part is done. Once Lock get to MC the game is over. You didn’t save a planet, you didnt blow up a big ring, your victory is purely surviving.
The whole story seamed like it was just wrong and underwhelming. The end missions started to have the feeling of the old halos where you walked out into a huge area were you needed to punch through somehow but the majority of the missions were just go forward in this set path and kill 20 guys with your 4 person team.
As far as the 4 person team… I kept waiting to get separated from them or for them to go off and deactivate something to help me move forward to do my part but no, they were always there.

Overall I like the game 100 times more than halo 4 or as I call it, COD: Halo. I feel like trying to hit that 60fps may have cause less work to be done on the graphic intensity of the game. The maps almost seem half–Yoinked!- to me. grass is a matte finish with a few patches stuff sticking up waving in the wind. Halo reach looked better in some cases. Where are the shadows? why do ported games like Destiny have better detail than a game only on a next gen system? Halo 4 looked SO good for a 360 game it blew my mind how well they did with that system. Halo 5 feels smooth but its “easy” to get smooth video if you have no detail. I like that MP has gone back to guns on the map kinda but the req system for anything but skins is dumb imo. I’m cool with unlocking new helmets and colors but I dont want to have to unlock a card at random to get to use a wep I like. And wtf is up with the lobbies? all i see is an emblem, I have no name to see who is talking the social interaction between group members is just gone.
I love halo and I will defend it to the end, but inside I want more :frowning:

> 2533274883132267;9:
> > 2683394777979415;6:
> > > 2533274832649822;1:
> > > Granades: Grenades are a key form of combat in all the halo’s but at the moment I feel like its the only form of combat. Its got to the point where as soon as i hit cover about 6 of the bloody things land at my feet. There Damage and blast radius seems rather high in this game which frustrates me the most is they seem to be more effective than the fuel rod, plasma caster, hydra and dare I even say rockets? Definitely need some scaling down in my opinion, the fact you need 3/4 hydra shots to kill someone yet a well placed grenade can practically annihilate you instantly? Barely see people using sticky grenades anymore either since there explosive power is kind of weak and no point sticking someone if the Promethean grenades just instant kills when you hit them with them! Its not just me, right?
> > >
> > > Aiming: This is something I simply can’t put my finger on but something isn’t feeling right? Yeah its still possible to aim and shoot but compared to the other halo’s it feels like a burden? Taking down shields just fine but when it comes to that final head shot I end up unloading half my clip and no joy! Ok i’m expecting comments saying “you suck” but I’v sat and disguised this with tons of players and they feel like there is something holding them back? Its not just me, right?
> > >
> > > No Social Playlists: I’m currently spread between diamond and onyx for my rank playlists, you get some pretty hard players in those areas! But after a hard day at work where you head isn’t in the gaming place yet the last thing you want to do is jump into an intense arena game and get destroyed. It ruins your confidence, ruins your day and there is just now way to warm up to this! Wins, is everything in Halo 5, and unless you have a full team of 4 on demand you will find it harder to win games in arena! A social playlist which has its own, W/L and K/D ratio for the fun players would be really nice! I feel like all of this is because 343I are focusing on the Pro streamers, because they know they will advertise the game more. Its not just me, right?
> > >
> > > Sad Ranking System: After walking out of a game with 22 kills but losing because of bad matched team mates and watching your rank slowly go down can be really upsetting. The rank system should include individual score and include the win/loss as kind of a bonus rank boost? PLEASE make it so we can see peoples ranks in the lobby because whats the point in being a onyx or a champion if you can’t show it off? Its not just me, right?
> >
> >
> > Grenade explosion radius is fine and not nearly as powerful as grenades in Halo 1. However, I would be in favor of spawning with 1 grenade, instead of 2. This would help reduce the grenade spamming which is the real problem, rather than the grenade itself. A well placed grenade should always take off a person’s shield for example.
> >
> > Ranks and Service Record should never again be viewable in any Halo. This has been proven because of what has happened in Halo 4 and MCC. When playing team doubles mainly, but also true in other playlists, people would look at my stats and my friend’s stats and then back out of the pre-game lobby. This would happen 9 or 10 times in a row before someone decided to stay in the lobby. Do you know who stays in the lobby? People with better stats than us. Humanity is full of a bunch of cheaters and cowards, you must force them to play fair and this is why ranks and service record cannot be viewable in pre-game lobby ever again.
>
>
> That is a very good point which I didnt think about. maybe they shouldnt be visable after all

A person who sees reason! You are not supposed to exist on these forums!

Also, I’d like you to know that 343 has stated they are looking into the Aim issues, known as AIM ACCERLATION and Dead Zones. I’ve also read that only the default controls has the aiming issue. This is just a rumor, but my brother and I play bumper jumper and have no aiming issues.

And 343 also stated they are looking into adding Social Playlists. Hopefully they mean before December’s update though.

Agreed with the social playlists idea but making a ranking sytem for a team game based on individual stats would be the end of Halo, it would turn into a camp fest with only people caring about their kd’s and not winning.