Ok, so before you start with the whole, “you’re a purist’ you’re stupid, you’re killing Halo” let me start, I’m going to have a look at the other side of the spectrum, just hear me out here and then you can spam the post with you’re static opinion after understanding and reading everything I say.
- Team cohesion. So yes, if you match a full party of four in slayer then you will get it handed to you unless you’re in your own party or they are really bad. And no, I’m not going to make that “well it is called team slayer for a reason” argument. BR starts do allow organised teams or good players in general to go on a tear straight off spawn. But really, a good team But really, this isn’t a BR starts issue, it’s a team balance one. Other ‘competitive’ Halo’s with a skill based matchmaking system didn’t have this problem nearly as much when you when searching solo, why? Because the game only allowed you to match other solo players or pairs. BR starts are more balanced if the teams are.
- Map design. Ok, so I’ve seen the argument that the map design allows for players to dominate power positions off spawn because they don’t need to fight over a better weapon first. Now this argument is silly, the only advantage that player has, say if he is standing top mid on Truth is one of height and possibly cover. You have the same weapon as that player or same tier at least on BR starts so you can at least shoot back at him or team shot him if your team mates are competent. If it was AR starts you wouldn’t have a fighting chance off spawn.
- TTK. Yes, I agree here, the BR shoots way too fast and this needs to be toned down, the DMR is the only precision weapon that should be capable of spamming is the DMR, but that’s only because it’s a pick up and doesn’t hit as hard as the light rifle or BR. Toning down the BR’s ROF would make it more of a precision tier weapon and further increase the skill gap.
- Lack of variety. Ok, another obsolete argument is the “BR renders the use of automatic and CQC weapons useless”. Now let me give a quick insight here, the BR is meant to be an all purpose rifle, if you weren’t supposed to use it at close range then that stupid 'BXR’ medal wouldn’t of been introduced as incentive. I know if I’m going head to head with an AR when I have a BR, if it’s with say within 15m (basically if the guy can be picked up on my motion sensor) then my room for mistake is very slim, if my opponent has intermediate accuracy then if I choke a burst then I’m most likely dead if I’m not near cover. BR starts don’t render CQC weapons useless like I have been reading, they just force the player to use the weapons in just that role, a CQC one. You just have to play these weapons the way they’re supposed to be played, I mean I do it too, I believe I transcend into some super human state when I have the energy sword and charge groups head on when really the sword get the most use in 1v1 fights or if you have a flank on a small group of enemies. You can’t expect to win every gun fight with CQC weapons, just because they are designed for a role doesn’t mean you’re unbeatable at that range.
- The beta playerbase drop. Now I don’t see why this argument exists, sure there are players who legitimately stopped playing the beta because they ‘despise BR starts’ but the majority of players would of either fulfilled their desire to play Halo 5 in the first week or simply aren’t interested in the game and go back to what they were playing before. You can’t just use a stupid issue like this to back your argument.
To summarise; Yes I’m a purist who loves BR starts. But i’ll tell you a secret, if my party and I matched players we deemed ‘tryhards’ in Halo 3 or Reach we would vote AR’s. Why? because we knew AR starts take the power away from the player, and precision weapons become the power weapon.
You can check the popularity of Halo games;
Halo 2; 2004-2007 mainly BR starts
Halo 3 2007-2010 mainly BR starts
Halo Reach 2010-2012 Mainly DMR starts
You can’t say BR starts are killing Halo, are you forgetting all those years of popularity increase?