> > > You know, I just got trashed in a thread over on the “Halo Xbox One” area for saying that every Halo game since Halo 2 has gone through a hazing period that usually ends when the next title is released, then it’s the new game’s turn and the older one is now remembered fondly. Repeat.
> > >
> > > The counter argument was something about my flawed logic where I was lumping a dramatic shift in Halo core mechanics with a simple “I preferred Halo 2 over Halo 3” … which, I suppose is valid, but you guys seem to be reaffirming this pattern, which I think is the same pattern, it’s just gotten … well, exaggerated as the game has evolved.
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> > >
> > > <mark>Personally, I’ve never played a Halo game I didn’t like.</mark>
> >
> > Halo 4 is different than previous games. <mark>The biggest problem in the game by far, and the reason I can’t enjoy playing it any more, is the lag.</mark> The servers for Halo are by far the worst of any Halo game, and it’s hard to enjoy when you have black screens literally every single game.
> >
> > To top that off, your only alternative is solo Spartan Ops; which I’ve already played through a few dozen times, enough for it to finally get boring. Forced skulls do not compel me to try Spartan Ops again; if anything, that’s my cue to avoid Spartan Ops until 343i turns them off. The lack of customization options really detracts from the replay value.
> >
> > Then of course, I mentioned the issues with sound effects. Driving the Warthog isn’t as much fun when it sounds like an RC car, and the same goes for firing the BR when it sounds like a cheap airsoft gun. 343i should’ve just kept the sound effects from Halo:Reach for all of the weapons and vehicles. There was no need to change them.
> >
> > Hell, the Ghost has used the same SFX from Halo 2 to Halo:Reach, and it sounded perfect; why change it? I can’t enjoy driving the Ghost in Halo 4 because of that stupid pattering sound the guns make.
> >
> > I defended Halo 4 at first; I thought 343i did a pretty good job for their first game. But the game itself wore me down over time, and I started playing less and less. Then I decided to try playing Reach again, for old times sake; and I saw how large a population it had despite Halo 4. I jumped right into matchmaking, and I had fun in Halo multiplayer for the first time in months, and I haven’t looked back since.
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> I hear ya. I’ve actually been playing CEA more than Halo 4. Lag has been ridiculous lately for Halo 3, Reach, and Halo 4 … to the extent that I’m thinking it may be my internet and not so much the servers. Or both, probably.
If you’re having problems with all of those games, then it’s most likely your own internet. Lag is a nightmare in Halo 4 (especially in Spartan Ops and Campaign), but Halo:Reach has proven to be a far more stable matchmaking experience since I came back a week ago.
I think Halo 3 is all right too, but I haven’t played the multiplayer recently so I can’t say how good it is compared to Halo 4 and Reach.
I think Join-In-Progress is a big part of Halo 4’s problem; people dropping in and dropping out so often surely puts a strain on the servers (not to mention JIP encourages quitting), and the cause of most of the black screens.
That doesn’t explain the lag in Spartan Ops though, as I’m pretty sure Spartan Ops doesn’t have Join-In-Progress.
Thankfully, Firefight in Halo:Reach does not suffer from the same amount of lag as Spartan Ops; I had pretty stable game on Installation 04 the other day with almost no lag. But every time I try Spartan Ops co-op… just forget it. It’s completely unplayable.