"It's all the 360 can handle", they said

Remember when Halo 4 came out and people were complaining about the insane framerate drops in Matchmaking, especially when playing splitscreen with 2-4 people?

Remember the 343 fanboys who said, “It’s because the game is pushing the 360 to its limits graphically, and the Xbox One will fix this.”?

Now we are here, in Halo MCC, and the graphics are HORRIBLE in splitscreen.

And I just heard that Halo 5 will be 2-player local maximum.

Thanks 343. Thanks for ruining what made Halo great - the ability to play with friends. I spent the entire Halo 3 lifetime playing with 3 other people one one xbox and never once experienced framerate drops. Reach had it’s issues, but nowhere near Halo 4’s issues. Now we see the same issues in Halo MCC, and I wonder - why?

The age of gaming with friends is over. The age of sitting alone in your house while “playing” with your friends has begun.

’‘The age of gaming with friends is over. The age of sitting alone in your house while “playing” with your friends has begun.’'
It’s been over for a while now…

Yup

The people that grew up with these games now generally have jobs that limit the ease of getting together on one TV to play, let alone the fact that 4 player split screen was never particularly optimal gaming for all 4 people.

> 2533274971873081;2:
> '‘The age of gaming with friends is over. The age of sitting alone in your house while “playing” with your friends has begun.’'
> It’s been over for a while now…

I was holding out for MCC because of the fanboys who said the framerate drops were the 360’s fault. Now that we know they weren’t, I can admit defeat.

I had 3 friends over yesterday to play. We played a few customs and it wasn’t horrible, but went online and couldn’t see anything.

Not to mention how buggy splitscreen is anyways. The menu system in MCC completely ruins any attempt to add a player.

The reason why Halo 4 is still pretty much -Yoink- on Xbox One is because it’s in MCC. It’s code is blended with everything else and it was probably never even meant to be for 4-man spleetscreen or spleetscreen overall. Just look at Halo 5, they’re limiting it too two player per console. Plus it’s Halo 4, it’s garbage.

Can someone verify this?

> 2535434496323314;1:
> Thanks 343. Thanks for ruining what made Halo great - the ability to play with friends. I spent the entire Halo 3 lifetime playing with 3 other people one one xbox and never once experienced framerate drops. Reach had it’s issues, but nowhere near Halo 4’s issues. Now we see the same issues in Halo MCC, and I wonder - why?

Dude being totally honest the last time I had 4 people playing on one screen was like 7 years ago and it was never particularly fun for anyone involved we all preferred system link or xboxlive. This change doesn’t affect me at all.

Nowadays everyone has an Xbox.
Split screen is running the game at 1080p 60fps 4 times on 1 console. It’s hard.

I understand the upset, although doesn’t effect me much due to usually only having 2 person split screen.

But hey at least you can still have a controller, and a girl sitting on your lap with a controller too :wink:

So that’s something lol

> 2533274836676480;8:
> > 2535434496323314;1:
> > Thanks 343. Thanks for ruining what made Halo great - the ability to play with friends. I spent the entire Halo 3 lifetime playing with 3 other people one one xbox and never once experienced framerate drops. Reach had it’s issues, but nowhere near Halo 4’s issues. Now we see the same issues in Halo MCC, and I wonder - why?
>
>
> Dude being totally honest the last time I had 4 people playing on one screen was like 7 years ago and it was never particularly fun for anyone involved we all preferred system link or xboxlive. This change doesn’t affect me at all.

Agreed. The last time i played splitscreen was in college and at a couple tourney’s. even then it was usually only 2 people per screen because we hated how small it got anyway. really doesn’t make a difference.

> 2533274798578400;11:
> > 2533274836676480;8:
> > > 2535434496323314;1:
> > > Thanks 343. Thanks for ruining what made Halo great - the ability to play with friends. I spent the entire Halo 3 lifetime playing with 3 other people one one xbox and never once experienced framerate drops. Reach had it’s issues, but nowhere near Halo 4’s issues. Now we see the same issues in Halo MCC, and I wonder - why?
> >
> >
> >
> > Dude being totally honest the last time I had 4 people playing on one screen was like 7 years ago and it was never particularly fun for anyone involved we all preferred system link or xboxlive. This change doesn’t affect me at all.
>
>
> Agreed. The last time i played splitscreen was in college and at a couple tourney’s. even then it was usually only 2 people per screen because we hated how small it got anyway. really doesn’t make a difference.

That’s fine. But it’s also ignorant to dismiss my concerns.

Like I said, I played Halo 3 and Reach using 4-player split screen for more than 5 years, and nobody ever complained. BTB is Reach was difficult, sure, but there was never a problem in Halo 3. Whether I was 2v2ing my brother and a friend, having 3 of my friends over, or whatever, it was fun.

Some of my best friends are because of the times we played Halo together. It’s what we did. I have a drinking buddy, I have a soccer buddy, but I also have gaming buddies. By limiting our ability to game together, it’s difficult to hang out like we used to.

I’m the only one who has an Xbox One in my group. So that argument doesn’t work.

It’s difficult to get several TVs together, so that doesn’t work.

> 2535434496323314;1:
> Remember when Halo 4 came out and people were complaining about the insane framerate drops in Matchmaking, especially when playing splitscreen with 2-4 people?
>
> Remember the 343 fanboys who said, “It’s because the game is pushing the 360 to its limits graphically, and the Xbox One will fix this.”?
>
> Now we are here, in Halo MCC, and the graphics are HORRIBLE in splitscreen.
>
> And I just heard that Halo 5 will be 2-player local maximum.
>
> Thanks 343. Thanks for ruining what made Halo great - the ability to play with friends. I spent the entire Halo 3 lifetime playing with 3 other people one one xbox and never once experienced framerate drops. Reach had it’s issues, but nowhere near Halo 4’s issues. Now we see the same issues in Halo MCC, and I wonder - why?
>
> The age of gaming with friends is over. The age of sitting alone in your house while “playing” with your friends has begun.

Fanboys or not…the facts are there they do seem to be bring less content on every game. First we lost the Elites then we lost theatre mode, eventually file share, now we have lost 4 player split-screen. This is pretty ridiculous even for 343i and next year we are getting an Odst without Firefight which was the main reason why most wanted Odst. The way 343i has been acting I can’t help but dredd Halo 5. Sure I didn’t play 4 players on one screen at home but been a fair amount of places where it was fun to get a bunch of friends together, now this is practically killing social gaming with friends. I have a feeling that competitive gaming is partly to blame for this, I swear if it’s due to them focusing/wasting more on those gimmicks ability’s then I’m going to be more annoyed with 343i.

The 360 wasn’t trying to run 5 different engines at 1080p/60fps simultaneously.

Games are getting bigger, and they are filling new hardware faster. They aren’t making 360-level games for the Xbox One, they’re making Xbox One level games. It’s taxing on systems, and there are major framerate drops and issues that come when you keep trying to split a massive game across multiple players. It sucks, but sacrifices have to be made.
If anything, it shows me how big Halo 5 might be if they couldn’t get 4 players effectively running.

Halo 5 will have 4-player splitscreen like Halo always did. If that wasn’t there, 343i would be ripped to shreds.

I’ve had plenty of awesome memories on 4 player split screen, and I would like for those memories to be continued.

People who says that they’ve played split screen long ago and it’s useless now must understand how temporal their currently situation is. Sure you don’t live anymore with your family or you’re not having collage roommates, but soon you’ll met woman (or man). Even if that person is not a gamer (however I found that many married people play with their wives, and actually same applies to myself) you’ll have kids and this whole cycle will repeat. I too wasn’t interested in split screen few years ago, but for now this feature “to play or not to play” for many games.

“4 screens are so tiny and game isn’t working well” - and that’s why I bought 60" TV and next gen console that’s 6 to 8 times more powerful than it’s predecessor for godsake!

The system might be 5-6 times more powerful but doubling frame rate AND pixels on one game means you are already pushing it towards running in the red.

Consoles work because they sacrifice pixel count/clarity because they expect you to be sitting back away from your screen meaning they can get away with using the limited processing power to improve other graphical focal points to “close the gap” on more expensive PCs.

Xbox one and PS4 weren’t designed to run 1080p. They were designed to run games six times more powerful under the same conditions as last gen. Sub and basic HD output. (600 - 720p)

Sony realized the growing demand in higher res and tried to advertise as such. Now games are locked into a pixel war. Extra processing power that should have gone to producing games with more enemies on screen, better A.I., better environments, and more polygons for graphics is now going to being used for demanding power usages we don’t need for better games. In example: resolution

(I have no clue what people are going on about with the whole “omg 5 engines running at once!1!1”)
Asking for four player co op without frame rate issues on games trying to push even higher amounts of polygons on top of double the frame rates and pixel count? Six times is no where near enough of a power increase… drop to sub HD and keeping 60 frames might do the trick. But I doubt it. 60 frames rendering four times alone is kind of hard to pull off on state of the art graphics.

Hey, as long as 2 player co-op stays, I’m happy… 4 player split-screen just isn’t practical for performance, even if the payoff is getting to play with more friends.

> 2533274813583846;18:
> The system might be 5-6 times more powerful but doubling frame rate AND pixels on one game means you are already pushing it towards running in the red.

Oh, c’mon. Any enthusiast of sharing screen would love to see H4-kind of’ graphics for 2 to 4 players on next gen consoles, and these are absolutely capable of doing it (6 times more powerful = 3x Halo 4 with double framerate and half of 1080p pixel count = smooth split screen experience in highest resolution TV is capable of). In worst case scenario framerate of 3-4 players could be cutted into stable 30fps and/or horizontal resolution could be lowered. Fanbois/nerds who are into pixel wars will have their 1080p/60fps full detail graphics, split screen people will have their 2-4 players fun.

Whole point of console is to have fun with it. Next year very few people will care about how much more pixels PS4 games have, because there will be high-end PCs with benchmarks that will make look these PS4 vs XBone pixel wars ridiculous. This “next gen” hype is falling down and when it’s finished it’s better if console players have their fun, console games. Otherwise they’ll all be just more irritated with having closed, obsolete PC they cannot even upgrade.