When a proper free for all playlist was properly introduced to Matchmaking, I was quite happy. Forget Regicide, what with how worse players can win and all that bothersome business. I was yet more joyous when it turned out that the Pro/Competitive variant was played often as well. I have played the playlist a good amount these past days and I have bloodied my lips quite well on these new hunting grounds.
And yet…I find myself already growing weary of this playlist and it’s settings. It’s quite a simple reason why it’s not optimally enjoyable, and it’s nothing to do with the actual gameplay.
The scoring is the problem! I ponder why first person shooting video games have not adapted a better scoring system than 1 point (or 10, in Halo 4’s case) for a kill, and that’s it. This primitive scoring system is surely not the most accurate system to gauge player performance in a match.
I will provide an example for your viewing pleasure. A recent match of mine in said playlist.
You see the victor was not I, and yet the victor did not have the superior kill to death spread. To put it in the simplest of terms, he was felled more than he slayed! He slayed 12 more times than he died. I, however? I slayed 16 more times than I died.
And, he still wins. For ad infinitum this has happened in free for all matches of first person shooters, and this is simply not the most beneficial system to competitive players.
I propose a solution.
The scoring in free for all matches should instead be based off of an individual’s kill to death spread. This way, the best player is always the winner. Not if, and’s, or but’s! You may wish to argue the definition of ‘best player’, however I assure you that I am right and should you argue, you’d be in the wrong. Any blind fool can sprint around a map and die as many times as he kills, and still win. It takes a skilled, steadfast, and tactical player to maintain the best kill to death spread in a free for all match.
You may argue that this could encourage camping, and perhaps it could to some degree. Competitive Halo is often compared to a high speed game of Chess, and if this system makes the turn clock be lengthened a bit, well what’s the harm of it, honestly? However I myself do not camp anymore than the next individual in my free for all matches. I sprint, I engage in hectic firefights, and I raise the Battle Rifle users with a Designated Marksman Rifle, and I still maintain the best kill to death spread of my matches typically.
So, my friends, what say you about my idea? Would you drink to this?
