> 2574155679901782;2:
> It’s not for everyone, don’t worry about it.
>
> I still have my reservations about the campaign and often skip the first two Arbiter levels because I found them boring and The Flood’s sudden pointless early appearance ruins their return in the late game. I don’t find the later missions boring but they’re definitely a different feel from Halo CE. Some of Halo 2’s campaign issues could be attributed to the rough development the game had.
>
> Did you like the later Halo campaigns?
I liked every campaign besides Halo 2’s lol I even liked Halo 5 and I had no idea that it got so much hate from the community until I looked on the internet. I was just sitting there thinking, “umm. well I enjoyed it.”
I think one of the biggest things that was lacking in Halo 2 was the clarity of objectives and the constant feeling of doing something that Halo CE had. When I played the remastered version recently, it all came back to me why the campaign was so bleak to me. There are so many moments where you just sit there in awkward silence and think to youself, ummm, what’s next? Maybe it was due to loading times, they just didn’t notice it in the design or whatever, idk all the specific deets, but Halo CE definitely had the same pauses in gameplay, however they made sense.
Truth and Reconciliation is a level where there are lots of pauses in gameplay:
There are intervals to each wave of troops coming down the lift, which makes sense because that’s pretty much what any military commander would do, send small sections of troops at the enemy at a time to wear them down, which on Legendary showed it was effective because by the end of the last wave you always have no marines left.
Once you get up the lift, the Covenant stop coming for a minute, which they did purposely to throw the humans off guard.
and even at the end of the level I noticed a brief pause in transition from the last enemy you kill until the mission is finally over, however they fill that gap with Capt Keyes talking to command and the marine bellyaching.
What Halo CE did so well in comparison to Halo 2 was fill the voids better and gave a reason for everything that happens.
One thing that really irritated me was the ODST Mission in Halo 2 where you ascend the hill up to the ruins. After you kill like the 4th wave of troops after having to kill the troops that were already there, the game suddenly just stops for a super long time. So obviously I thought that I was supposed to just keep going on foot. I look at the horizon and think “no way I’m going all that way walkin’” and unknown to me some pelican that didn’t announce or locate itself clearly dropped a warthog earlier on.
In Halo CE, it’s made pretty clear what you’re going to be doing next, what you’ll be using/driving, and so forth.
I would go into the weapons and gunplay, but I’ll just leave it at “Halo 2’s duel wielding and downgraded weapons make for a horrible campaign experience.”