It Takes Skill to Run Away

To all the people that say that sprinting causes people to run away in battle: “Running away takes skill”.
I’ve seen this when I try to be a lone wolf. Halo 5 is an incredibly team-oriented game, so trying to fight the enemies by yourself is bad. If I ever find myself in that situation I try to run away, back to my teammates. I’d say 65% I die. You can be chased by an enemy, and finished off real easily. The other times where I escape is when I reach my teammates in time for backup.
It sounds really weird to say, but running away takes some skill. When you know you won’t win a battle, you can turn and run to get to a strategic position, but if you run straight you will get shot easily. You have to dodge and weave through pillars and paths to escape your enemy.
So sprinting isn’t that bad. It actually fits REAL nice in Halo 5.

I agree

Agreed but I tell people this myself & I’m treated like I’m stupid , I’m glad at least someone else out in this community thinks like me :slight_smile:

100% correctamundo!

Smh. Sounds like personal skill problem.

> 2533274996011466;5:
> Smh. Sounds like personal skill problem.

Smh. Sounds like a ignorency of someone having smarter tactics,

It’s not a personal skill problem, It’s a tactic, I’ve killed alot of other players in this beta just from evading and coming back to finish the fight when the opponent isn’t expecting it.

Probably die because the kill times are so low in this game.

> To all the people that say that sprinting causes people to run away in battle: “Running away takes skill”.

To all the people that like sprint: why do you keep repeating these same arguments as if it’s going to convince us?
I’ve heard them over and over, and they simply don’t hold up.

No, fleeing battle isn’t a skill. It’s a wise move, I’ll grant you that, but it’s not conducive to skillful, strategic play.

“I need to sprint to get to my teammates.”

If maps were small with several sightlines, your teammates could help you without needing to be in the same isolated room as you…not to mention why the -Yoink- are you ramboing and abandoning your team to begin with?

> 2533274898131165;7:
> Probably die because the kill times are so low in this game.

Sprinting resets and extends your shield recharge wait time, too. Lose shields, spring for fifteen seconds, and you’ll be one-shot for fifteen seconds.

> 2533274828029763;6:
> > 2533274996011466;5:
> > Smh. Sounds like personal skill problem.
>
>
> Smh. Sounds like a ignorency of someone having smarter tactics,
>
> It’s not a personal skill problem, It’s a tactic, I’ve killed alot of other players in this beta just from evading and coming back to finish the fight when the opponent isn’t expecting it.

You escaped by evading?!? Gsdvfvvgbfgbfgfscv jk lol. Anyways I said it was skill problem because he relies on sprint to get him out of a sticky situation but now that you say it it is tactics. He could avoid being detected by crouching ,which if like other halos, it will remove you dot from the motion detector. In turn you can be enough time for a recharge

People run away when they get the first shot. A noob is a easy frag ever, with or without sprint.
343 sprint balance is fastkill times and autocallouts. Is hard run away in a 1vs1? 75% less than 4vs4.

“It takes skill to run away”

Possibly the most paradoxical statement I have ever seen

I don’t see how this is supposed to convince anyone. First of all, the statement, “running away takes skill” is obviously true. No reasonable person would ever claim that’s not the case. The real question is: does running away with sprint take as much skill as without sprint? The argument you gave here is purely anectdotal, and so it’s not going to convince anyone who didn’t already agree with it in the first place.

> 2533274832130936;12:
> “It takes skill to run away”
>
> Possibly the most paradoxical statement I have ever seen

Care to explain how? Because as far as I see, there is nothing paradoxical in that statement.

> 2533274825830455;13:
> > 2533274832130936;12:
> > “It takes skill to run away”
> >
> > Possibly the most paradoxical statement I have ever seen
>
>
> Care to explain how? Because as far as I see, there is nothing paradoxical in that statement.

How is there skill in retreating?
Running away because if you don’t you will be killed is not skilful, if you were skilful you would not have to run away that is the paradox

I mean if we are talking bait tactics here, possibly, but the people (and I use this term in a general basis so forgive me) the people attempting to run away are not thinking tactics, they are thinking…oh crap, I’m going to die I need to run away

That’s not skill
That’s desperation

^ Dude skillful players aren’t immune to bullets or being hit, stop acting like you people are video game gods who do everything in perfection. Regardless of how good you are you will be shot at, you will descope and you will have to retreat. Unless you’re dumb and stay there waiting to die. A skilled player will know the map and know which exists ensure his survival, an unskilled player will just run straight and get picked up by someone else.

I concur, I usually bait the enemy to my team, as I am a lone wolf.

> 2533274832130936;14:
> How is there skill in retreating?
> Running away because if you don’t you will be killed is not skilful, if you were skilful you would not have to run away that is the paradox

The reason a player does something has no relation to whether that action takes skill. If a player is running away because they have no other choice, it tells nothing about whether the plain act of running away takes any skill or not. If desperation being the reason for doing something implied that the action takes no skill, we would easily end up with the absurd conclusion that nothing takes skill. For any action, there’s a situation where the player does it out of desperation. So, if we assume that nothing the player does out of desperation takes skill, then nothing takes skill.

Moreover, by saying that it takes no skill to run away, you imply that skill has no effect on how easy it is to run away. That is, every player should be able to run away at the same success rate, regardless of the player’s skill. More so, the success rate can’t be zero, because that would mean running away was impossible. But if the success rate is anything but zero, it means some escapes are succesful. But because skill doesn’t make a difference, every escape is as easy. So, if we assume no randomness, the success rate is 100%.

And that’s the problem of the statement statement: “running away takes no skill”. It implies that every player who turns their back at the opponent is guaranteed to run away 100% of the time. From experience, we know this is not the case, so there has to be some skill to running away.

It doesn’t sound weird to say. Picking your fights and fleeing for backup is skillful. Sprint itself doesn’t add or remove from gameplay, but it can when you’re forced to back up and the other person is sprinting forwards. (You can’t sprint backwards) Other than that though Sprint doesn’t negatively affect the game since both players can do so at a moment’s notice.

I think we are missing the point… who run away dont need his gun and who follow needs. Vantage is for who run away, ever.
Sprint is 4 years old in Halo, didnt work in Reach and didnt in H4, at least or me.

Edit: Is skill like gladiators in Brians life film… LOL

I already said before and will say again. On H5, when being shot and trying to run away or vice versa, YOU NEED to know where to run away. Most of times i tried to do it, i got killed and most of the times enemies try to run away from me, 90% of them (with me) died very quickly.