Thank You! And anyone who gets excited for this i dont know what to say to you because this is stuff that was in the game day one of like reach and halo 3 smh they stay disappointing their fans…
I just want a series x update to the game tbh. I get that? I’m deleting infinite for good.
100% agreement. I’ve given up on my favorite franchise.
Thanks 343. Thanks MS. Good job everyone.
The fact that the article talks about a work/life balance truly tells us all what is going on at 343i. I’m not sure exactly what the challenges are for them, but come on. The game was already shipped a year later than planned because of the pandemic.
I miss Bungie. ![]()
Yeah, I agree 100% it’s not good enough. They should be creatively and professionally ashamed. I guess I won’t be reinstalling for quite a long time.
As an addendum: the new fracture armor isn’t even new, it was datamined as far back as the flights and betas. Not 100 percent sure, but i think the headhunter stuff was too.
there really is no excuse for this game to be this content barren after this amount of time
Its a colossal missed opportunity that some kind of co-op campaign/ firefight doubles mode was not on time for season 2- given it was called and based on the concept of “head hunter” teams…
Tactical slayer has a gametype that brings you to Behemoth with Sidekick starts…
With Elden Ring having been released recently, less people will care. Halo’s going to die.
Sad times.
Elden ring is an amazing game tho, and honestly probably the only game from recent memory that has released.
Complete,
Unbroken,
With hours of content.
Well obviously they shouldn’t be in this scenario. But unless you have a time machine, this doesn’t fix the problem.
…No. How would they hire extra permanent staff for work that has a finite deadline? Like, once the work is done… there’s no need for the extra staff.
this one of the worst exeriences i have had in Inf, also where are the stalker rifle, and commando starts they are precision weapons too
How is there not enough work for extra permanent staff?
At this rate there is another year before you would classify this game as complete. By complete I mean have the same feature set as any older halo game.
After that we would then already be at the point where you would be expecting an expansion on what is supposed to be a live service game.
If this is a 10 year game then there needs to be a rather large pipeline of content to be added to this game.
They spent about 5 years on this game and it was out of content in < 1 month.
So unless the reason that current bugs and fixes are taking so long is because of a split on resources working on a fantastic expansion(s) in the next 12 months. and beyond. then yes more staff is definitely not a problem.
I looove Elden Ring. Really happy for From Software for being so successful and beloved.
Well done, you have the exact thinking that got 343i in this mess in the first place. Permanent staff are an asset, not a resource that is spent and disposed of when they’re done. The reason small independent studios are so successful is that they keep all their devs in house so they can build the games, then build the next one or expand on functionality of the current one, and if something from their old work breaks they can go back and fix it. You can’t do this with contract work.
And as people have stated, there is clearly lots of work left to be done on this game just to get it to a finished state. Once that’s done, those people can then move on to expanding the offering with things like firefight, new game modes, new campaign dlc. That’s the whole point of this being a live service game, there is supposed to be a constant need for developers to build new game content and expand its offerings.
…No. How would they hire extra permanent staff for work that has a finite deadline? Like, once the work is done… there’s no need for the extra staff.
Man it’s a game with a intended 10year shelf life. The work is there.
It also doesn’t help that the rotation would result in people having to learn Slipspace again
I remember in an article a while back that they were considering changing to Unreal Engine 4, in hindsight that would’ve been wiser, wouldn’t erase the issue, but make it more bearable in theory.
How is there not enough work for extra permanent staff?
Because they’d be hiring people if there was?
Well done, you have the exact thinking that got 343i in this mess in the first place. Permanent staff are an asset, not a resource that is spent and disposed of when they’re done.
Okay. I never said that permanent staff are disposed of when they’re done. That’s why they’re permanent staff, not outsource or contracting work.
The reason small independent studios are so successful is that they keep all their devs in house so they can build the games, then build the next one or expand on functionality of the current one, and if something from their old work breaks they can go back and fix it. You can’t do this with contract work.
Which small independent studios are you referring to? But I disagree with this. Small independent studios are successful for a number of reasons (they work on smaller/less complicated projects, their size allows them to be more agile/iterative, tight budgets means they’re less inclined to take huge risks), but the primary reason isn’t because they only hire permanent employees.
Second of all, you absolutely do everything you just said while utilizing contract/outsource work. Nothing you’ve said is precluded by the use of contract/outsource work. Big game devs do all of those things all the time.
Once that’s done, those people can then move on to expanding the offering with things like firefight, new game modes, new campaign dlc.
You’re assuming there aren’t already people working on these things.
Second of all, you absolutely do everything you just said while utilizing contract/outsource work. Nothing you’ve said is precluded by the use of contract/outsource work. Big game devs do all of those things all the time.
Except if you outsource the work for implementing big things and building key systems, you don’t have those people on payroll 6 months later when those things break or need a patch. So instead of getting the person who built it, you have to get someone else in who has to first learn how the code even works and how it was built, then eventually once they’ve reverse engineered it they can get to fixing it. This can be remedied somewhat with better designed code but it’s never erased as an issue if the person that built the code isn’t there.
It’s far more time consuming which means from an efficiency standpoint that’s more wages spent, more dev time taken up, and a longer turnaround time, for something the original creator might be able to put together very quickly.
Starting to think you’re a salty contract hire with regards to how much you’re defending this ![]()