> No matter how much people cry, the Boltshot will never actually be OP.
>
> There is only really a few changes that the gun needs and ALL of them have to do with fixing little flaws in how it works to clean up the weapons behavior.
Try again. This time more slowly.
How do I “check” for a Boltshot? Do I run a system scan?
Besides, usually the people hiding around with the Boltshot are the people with Active Camo, and you cannot see them through walls with Pro Vision. Also, the “radar jammer” that AC sends out is also the same color as the motion sensor, which isn’t very eye-catching. Honestly, a better trade-off to being invisible would be that the User is displayed on the motion sensor at all times (but altitude is not defined,), and having their Radar be seriously jammed, like it was in Reach.
Boltshot has taken meleeing out of the game. If you try and melee anyone at any time ever, you will be killed.
DMR destroys map movement. Unless there are terrible players in the game, nobody moves anywhere on the bigger maps.
> > No matter how much people cry, the Boltshot will never actually be OP.
> >
> > There is only really a few changes that the gun needs and ALL of them have to do with fixing little flaws in how it works to clean up the weapons behavior.
>
> Try again. This time more slowly.
Just did. Ended up having a long conversation with a pretty bright guy who thought the gun was seriously game breaking.
By the end the two of us came to agree on a list of absolutely must have changes to the gun that don’t destroy the point of the weapon. I mean, it is perfectly clear the Boltshot was always supposed to act a bit like a pocket shotgun.
Reread my post. My statement might make more sense.
Not defining altitude, but still showing at all times, would entirely negate the point.
You don’t need to know the altitude of a player on the radar 99% of the time if you know the maps. Very rarely are there places where you can truly be directly above another player on most maps, the obvious exceptions being in multilevel buildings, and haven.
It works fine as is, there is more to it than you seem to realize.
> > > No matter how much people cry, the Boltshot will never actually be OP.
> > >
> > > There is only really a few changes that the gun needs and ALL of them have to do with fixing little flaws in how it works to clean up the weapons behavior.
> >
> > Try again. This time more slowly.
>
> Just did. Ended up having a long conversation with a pretty bright guy who thought the gun was seriously game breaking.
>
> By the end the two of us came to agree on a list of absolutely must have changes to the gun that don’t destroy the point of the weapon. I mean, it is perfectly clear the Boltshot was always supposed to act a bit like a pocket shotgun.
>
> Reread my post. My statement might make more sense.
Oh no I got it in the first place. I was saying that any boltshot conversation in here is totally moot.
> > > > No matter how much people cry, the Boltshot will never actually be OP.
> > > >
> > > > There is only really a few changes that the gun needs and ALL of them have to do with fixing little flaws in how it works to clean up the weapons behavior.
> > >
> > > Try again. This time more slowly.
> >
> > Just did. Ended up having a long conversation with a pretty bright guy who thought the gun was seriously game breaking.
> >
> > By the end the two of us came to agree on a list of absolutely must have changes to the gun that don’t destroy the point of the weapon. I mean, it is perfectly clear the Boltshot was always supposed to act a bit like a pocket shotgun.
> >
> > Reread my post. My statement might make more sense.
>
> Oh no I got it in the first place. I was saying that any boltshot conversation in here is totally moot.
Never a moot point in real conversation. If someone is going to call a gun a problem then it is always worth talking about the solution.
The one guy is right up above. Boltshot and Cloak are a common combo. Last time I got to talking about that it became a big center of the conversation. I ended up addressing that bit in my edited post.
> Not defining altitude, but still showing at all times, would entirely negate the point.
>
> You don’t need to know the altitude of a player on the radar 99% of the time if you know the maps. Very rarely are there places where you can truly be directly above another player on most maps, the obvious exceptions being in multilevel buildings, and haven.
>
> It works fine as is, there is more to it than you seem to realize.
If there is a Red Dot behind the player, chances are, the player is going to turn around.
Also, how about the Active Camo-er receives more a jammed sensor than others, making it difficult for the corner camping to tell who’s about to come his way?
The phrase “An eye for an eye” comes to mind. By choosing to become visually unseen, you have to trade off your ability to see others non-visually.
Wow… we’re on the fourth page and there are some people in this thread who still can’t decipher the sarcasm.
> > Not defining altitude, but still showing at all times, would entirely negate the point.
> >
> > You don’t need to know the altitude of a player on the radar 99% of the time if you know the maps. Very rarely are there places where you can truly be directly above another player on most maps, the obvious exceptions being in multilevel buildings, and haven.
> >
> > It works fine as is, there is more to it than you seem to realize.
>
> If there is a Red Dot behind the player, chances are, the player is going to turn around.
>
> Also, how about the Active Camo-er receives more a jammed sensor than others, making it difficult for the corner camping to tell who’s about to come his way?
>
> The phrase “An eye for an eye” comes to mind. By choosing to become visually unseen, you have to trade off your ability to see others non-visually.
I think using Camo should remove your radar entirely and simply show ghosts for other people nearby.
> Boltshot is actually really bad gameplay, in the same way the DBS was in gears 3.
Wow! WOW! woW!
Just efing wOw! Either you have not played GoW at all or…
SOS, or rather the “SOS button” was a gamebreaker. Before the first nerf, it was unbeatable by gnasher, since it had even longer instagib range than gnasher. It isn’t a weapon, it is leterally button that kills anyone in your proximity without any effort whatsoever. Boltshot is galaxies away from that.
The only problem I have with boltshot is it’s range (And I use this weapon myself). If I want to acquire a scattershot from an enemy player, I use boltshot to do it, because it has better insta-kill range. The moment you miss tho, you’re screwed. And you actually have to aim this thing.
> Wow… we’re on the fourth page and there are some people in this thread who still can’t decipher the sarcasm.
I just enjoy balance conversation.
Sarcasm is ultra difficult. Really the only topics in the first post that should be taken seriously is the two finer points in the second half of it.
> > > Not defining altitude, but still showing at all times, would entirely negate the point.
> > >
> > > You don’t need to know the altitude of a player on the radar 99% of the time if you know the maps. Very rarely are there places where you can truly be directly above another player on most maps, the obvious exceptions being in multilevel buildings, and haven.
> > >
> > > It works fine as is, there is more to it than you seem to realize.
> >
> > If there is a Red Dot behind the player, chances are, the player is going to turn around.
> >
> > Also, how about the Active Camo-er receives more a jammed sensor than others, making it difficult for the corner camping to tell who’s about to come his way?
> >
> > The phrase “An eye for an eye” comes to mind. By choosing to become visually unseen, you have to trade off your ability to see others non-visually.
>
> I think using Camo should remove your radar entirely and simply show ghosts for other people nearby.
Yeah, SOMETHING that affects the User, not so much the other players. I mean, when you activate Hard Light shield, not every other player in the vicinity was forced to lower their weapons, why have an ability with a secondary trait that only seems to hinder people, and help the user?
In it’s current state, AC’s radar jammer doesn’t hinder the User very much. I mean, the icons that it displays are easily distinguishable from actual enemies, yet the cloud of icons mask your precise location even though YOU’RE ALREADY INVISIBLE.
It’d be like if when you deployed your Hard-light Shield, you could still shoot through the shield. WHERE’S THE DRAW BACK?
Here is a crazy idea, F load outs, every one starts out with the AR, but not this somewhat decent AR, but the old weak one, random BRs scattered through out the maps with other assorted power weapons that spawn on the same locations at prescribed times. Take away sprint, bring back being knocked out of the scope when you are shot, and for the love of god bring back a ranking system. So, huh, you all still have your copies of Halo 3?
> > > > Not defining altitude, but still showing at all times, would entirely negate the point.
> > > >
> > > > You don’t need to know the altitude of a player on the radar 99% of the time if you know the maps. Very rarely are there places where you can truly be directly above another player on most maps, the obvious exceptions being in multilevel buildings, and haven.
> > > >
> > > > It works fine as is, there is more to it than you seem to realize.
> > >
> > > If there is a Red Dot behind the player, chances are, the player is going to turn around.
> > >
> > > Also, how about the Active Camo-er receives more a jammed sensor than others, making it difficult for the corner camping to tell who’s about to come his way?
> > >
> > > The phrase “An eye for an eye” comes to mind. By choosing to become visually unseen, you have to trade off your ability to see others non-visually.
> >
> > I think using Camo should remove your radar entirely and simply show ghosts for other people nearby.
>
> Yeah, SOMETHING that affects the User, not so much the other players. I mean, when you activate Hard Light shield, not every other player in the vicinity was forced to lower their weapons, why have an ability with a secondary trait that only seems to hinder people, and help the user?
>
> In it’s current state, AC’s radar jammer doesn’t hinder the User very much. I mean, the icons that it displays are easily distinguishable from actual enemies, yet the cloud of icons mask your precise location even though YOU’RE ALREADY INVISIBLE.
>
> It’d be like if when you deployed your Hard-light Shield, you could still shoot through the shield. WHERE’S THE DRAW BACK?
While I have to state that I’d like to see AC removed from the game, there are two drawbacks.
- You’re jamming your own teammates too (I’ve seen people betray their own teammates just for using AC in their vicinity)
- When I’m walking around the map and see lot’s of blue dots swirling around my radar, I know that’s exactly the spot where I should throw a bunch of grenades and watch for breaking shields.
Also, lot’s of players forget to de-crouch when they attempt to run away from the incoming fire. It’s hilarious to watch.
> Here is a crazy idea, F load outs, every one starts out with the AR, but not this somewhat decent AR, but the old weak one, random BRs scattered through out the maps with other assorted power weapons that spawn on the same locations at prescribed times. Take away sprint, bring back being knocked out of the scope when you are shot, and for the love of god bring back a ranking system. So, huh, you all still have your copies of Halo 3?
My only problem with Halo 3, at least gameplay wise, was that it seems that aiming for the chin-mouth region of someone’s head never resulted in a Headshot. I only managed to actually get 4sks when I started aiming for the tip of the head.
> > Here is a crazy idea, F load outs, every one starts out with the AR, but not this somewhat decent AR, but the old weak one, random BRs scattered through out the maps with other assorted power weapons that spawn on the same locations at prescribed times. Take away sprint, bring back being knocked out of the scope when you are shot, and for the love of god bring back a ranking system. So, huh, you all still have your copies of Halo 3?
>
> My only problem with Halo 3, at least gameplay wise, was that it seems that aiming for the chin-mouth region of someone’s head never resulted in a Headshot. I only managed to actually get 4sks when I started aiming for the tip of the head.
That’s actually the way it should be.
> > > > > Not defining altitude, but still showing at all times, would entirely negate the point.
> > > > >
> > > > > You don’t need to know the altitude of a player on the radar 99% of the time if you know the maps. Very rarely are there places where you can truly be directly above another player on most maps, the obvious exceptions being in multilevel buildings, and haven.
> > > > >
> > > > > It works fine as is, there is more to it than you seem to realize.
> > > >
> > > > If there is a Red Dot behind the player, chances are, the player is going to turn around.
> > > >
> > > > Also, how about the Active Camo-er receives more a jammed sensor than others, making it difficult for the corner camping to tell who’s about to come his way?
> > > >
> > > > The phrase “An eye for an eye” comes to mind. By choosing to become visually unseen, you have to trade off your ability to see others non-visually.
> > >
> > > I think using Camo should remove your radar entirely and simply show ghosts for other people nearby.
> >
> > Yeah, SOMETHING that affects the User, not so much the other players. I mean, when you activate Hard Light shield, not every other player in the vicinity was forced to lower their weapons, why have an ability with a secondary trait that only seems to hinder people, and help the user?
> >
> > In it’s current state, AC’s radar jammer doesn’t hinder the User very much. I mean, the icons that it displays are easily distinguishable from actual enemies, yet the cloud of icons mask your precise location even though YOU’RE ALREADY INVISIBLE.
> >
> > It’d be like if when you deployed your Hard-light Shield, you could still shoot through the shield. WHERE’S THE DRAW BACK?
>
> While I have to state that I’d like to see AC removed from the game, there are two drawbacks.
> 1. You’re jamming your own teammates too (I’ve seen people betray their own teammates just for using AC in their vicinity)
> 2. When I’m walking around the map and see lot’s of blue dots swirling around my radar, I know that’s exactly the spot where I should throw a bunch of grenades and watch for breaking shields.
>
> Also, lot’s of players forget to de-crouch when they attempt to run away from the incoming fire. It’s hilarious to watch.
-
Again, it’s incredibly easy to distinguish between ghost contacts and actual enemy contacts, so it’s not really a hindrance to the team.
-
Again, again, people tend to use it around corners. The only way you’d see breaking shields around corners would be if you walked around the corner yourself, which means the Camo-er can easily dispatch you with a charged Boltshot because he could CLEARLY see you coming towards him.
> > > Here is a crazy idea, F load outs, every one starts out with the AR, but not this somewhat decent AR, but the old weak one, random BRs scattered through out the maps with other assorted power weapons that spawn on the same locations at prescribed times. Take away sprint, bring back being knocked out of the scope when you are shot, and for the love of god bring back a ranking system. So, huh, you all still have your copies of Halo 3?
> >
> > My only problem with Halo 3, at least gameplay wise, was that it seems that aiming for the chin-mouth region of someone’s head never resulted in a Headshot. I only managed to actually get 4sks when I started aiming for the tip of the head.
>
> That’s actually the way it should be.
Well, if you got shot in chin/mouth region with ARMOR-PIERCING rounds, that’d probably result in one of the rounds striking your spinal column or your jugular, if it’s near the throat.
I’m not sure if you were going with the whole “Your brain is higher up” thing, or if you simply preferred a smaller hitbox due to gameplay reasons. I dunno, it’s just that most of the Helmets have gold visors that cover up most of the front of the head, which obviously draws the eye (or the reticule, in this case), yet you’d have to aim at the very top of the helmet to actually kill swiftly.