It is impossible to have a "Fair" cross-play

It is impossible to have a “Fair” cross-play

The failed attempts by CoD, Fornite, and Apex to implement gamepad vs controller is an absolute fiasco.

A player with KB / MOUSE trains without any help to get 60% -70% accuracy with “years” of practice and it is his own skills-real.

A gamepad player the game gives 75% -85% aim-assist making them believe that they are “good” in the game but it is an illusion-placebo is the aim-assist giving you an accuracy similar to a pc-gamer which has 5 years training.

Halo’s aim-assist is much less powerful than apex, cod, battlefield and fornite. That’s why many players are seeing their “True level of mechanical-skills”

The only viable solution for a smooth CROSS-PLAY would be

A) ONE fat, ONE x, Series-S, Series-X and pc 1080p / 60 FPS capped with the aim-assist control at 35% power no more than that. Sorry in CoD warzone / vanguard the aim-assist has like 90% power it is an AIM-BOT literally.

Sorry but having people playing at 120hz / 144hz vs 60hz just won’t work and this goes for SERIES-S / SERIES-X and PC.

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Fair in my view means:

  1. input based
  2. platform based
  3. optional toggles/controls to disable or enable cross-play

Those Xbox players who want to play with PCs should be able to do it, those who only want to play against other Xbox players should have to option as well.

I’m okay to have cross-play enabled as default, to ensure a healthy mix and enough players. But again, fair means one has options.

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I’d argue the combination of aim assist for controllers and sbmm level the playing field near-perfectly. I don’t expect anyone to agree.

Anecdotally, my old Halo crew that has moved to mnk are still at a comparable skill of those of us who remained gamepad loyal. Which is to say, there is not a noticeable difference between inputs for us. That tells me that Infinite figured something out that’s working.

That said, Ranked Arena already has input filters, so options are available.

I don’t expect cross play to be fair. I expect people to stubbornly play the controls they choose to use and argue with each other like politics. It doesn’t need to be fair, because neither side is perfect. They both suck in their own ways. Keyboard movement and bindings suck, and controller stick aiming sucks. You know what is great though? Use a Razer Tartarus, Hori, Azeron, HOTAS, Steam Controller, or any number of 3rd option controls, or even use a controller in your left hand and mouse in your right hand like some people have done since the oldest fps games on PC and PS2. Joystick movement and mouse aim is the way of the future. Xbox can plug in a mouse. You’ll never go back once you learn to love it. Let people play the way they choose to, and let people have search filters if they want to play against their own types. Just don’t try to enforce some wild settings ruining all options for everyone. I know many people that use controller for some weapons and mouse for others, swapping mid match. If a right stick moves, aim assist should turn on, but if a mouse is moved, it should turn off. Easy fix. MCC screwed up hard. Infinite could get VR support someday, and I’ll be one to switch to VR in a heartbeat.

Halo VR would be awesome the only limiting factor there for players I feel would be the amount of nausea some people get. If you’ve ever played gun raiders or Pavlov on oculus for about 30min you get done and feel half sea sick. Game is fun as hell but I could see a large percentage of people never being able to play due to perceived Motion sickness. I don’t think cross play will ever be perfect too many variables. The more we try to get matches perfectly matched by platforms and equipment the less player pool you’ll have to choose from. It’s easier with Fortnite or cod because you have millions of players. Halo unfortunately usually only has thousands active at any given time. Be nice to match up exactly with everyone you’re playing with but between trying to match ranks and everything else it would be a long wait some days to get a match. I even wonder about Xbox vs pc as far as monitor size. I’ve been playing on a 75” and I can say it makes spotting people and aiming long range a lot easier because the enemy looks huge compared to having to squint to see someone on a small monitor.

I don’t think it’s fair how I have cross network play entirely disabled in my console settings… yet somehow these companies are allowed to circumvent that, and force me to play with PC players anyways.

I -Yoink!-ing paid for that feature.

Completely ignores controller on PC players

You don’t need fair crossplay if your matchmaking algorithm matches you based on team skill. Which it does.

Comparing KNM and controller is like comparing a motorbike and a race car. They both race. They’re both different. As such, it is impossible to make them “fair” - because one will always aim faster and more accurately and you have no way to test which is fairer.

Now you could let these pro players compare the two and listen to what they have to say on the matter; but they’re ultimately going to pick whichever one is “better” - and there definitely will always be one that is better than the other

They’re just a way to connect to a game and play it. It really doesn’t matter which one is better, because if you lpay better on keyboard you will play on keyboard and therefore…play people who are matched to your skill level…and therefore there is no problem

This is an incorrect statement. Halo’s aim assist is actually very very strong. The issue controller players are having is the aim assist is different than previous Halo’s or other games like CoD, Battlefield, Fortnite.

Halo Infinites aim assist is more like an aim bot that aims for you and tracks the target. Where it becomes a problem is in previous titles and other games the aim assist is a slow down of the controllers response curve leading to the target then provides a light stickiness once the reticle is directly on the target. Halo Infinite does not have this slow down.

To make the issue worse Infinites response curve is a linear design vs a smooth design we see in previous titles. Meaning you’ll hit max acceleration very quickly. Without a slow down as you near the target small inputs result in extremally fast movement that causes over aim. So fast in fact that the aim bot style aim assist wont even engage half the time. Thus the need for aiming with the left move stick (strafing) vs the right.

But not to worry. I have heard rumors from my sources that a massive PC overhaul is in the works and will provide something similar to aim assist to MKB players.