It could be a lot worse you know....

> > I can’t tell if you’re being Genuine or sarcastic?
>
> Genuine. You could have easily turned that into a bashing of Infinity/Infinity fans, but you didn’t.

> > > > > > those are all MM complaints, OP was complaining about lazy game design, <mark>that is one thing you can’t call 343i</mark>, look at halo 4s campaign.
> > > > >
> > > > > Spartan Ops was pretty lazy all things considered.
> > > >
> > > > Not really, in my opinion. All those chapters basically added up to a short film, and a nice side expansion to the story. <mark>Don’t see how that is lazy when it’s basically a whole other campaign.</mark>
> > >
> > > Hypothetically speaking, you would pay $60 for a campaign that’s missions reused the same environments over and over again and consisted of nothing more than Firefight-lite gameplay, ie kill a bunch of dudes, and some button pressing?
> > >
> > > That passes as a campaign?
> >
> > Okay, maybe calling it a whole other campaign was not a very good way to describe it, but you are saying, unless I am mistaken, that Spartan Ops was lazy; and I disagree with that entirely. The gameplay itself could’ve been a little more interesting, but all those vignettes were a far step away from being lazy. <mark>And no cut and paste going on in the least.</mark>
>
> Except for the repeated reusing of levels. And using multiplayer maps as levels. And let’s not forget Episode 7 and all of it’s backtracking on the Infinity. 343i cut so many corners on level design here and then shilled it as a second campaign.

Well…I don’t believe you and I are going to convince the other of what we believe to be true. You have made some interesting points. I still think SpOps wasn’t all too bad, for a first stab at something kind of new. I am somewhat more forgiving of 343 with this current installment. As I see it it was their first attempt at making Halo their own. They did what they could with the time and man/woman power they had available.

Now Halo 5 on the other hand sure as heck better be something that shows they can learn from their mistakes.

> > > I can’t tell if you’re being Genuine or sarcastic?
> >
> > Genuine. You could have easily turned that into a bashing of Infinity/Infinity fans, but you didn’t.
>
> No never, Infinity isn’t my favorite gametype, but unlike a lot of people here, i do enjoy it.

> > > > I’d rather have updated Halo 3 than what we have now.
> > >
> > > I shudder at the thought. Thank god it is not so.

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No such thing as god.

Funny you should mention opinions as here you are jumping up and down on mine.

*hands over that fedora

> > > > > I’d rather have updated Halo 3 than what we have now.
> > > >
> > > > I shudder at the thought. Thank god it is not so.

This post has been edited by a moderator. Please do not post inappropriate content.

*Original post. Click at your own discretion.

Look, maybe you’re new to the atheist scene, but try to refrain from spouting off, “There is no god” when someone says “thank god” or “god bless you” it makes you/us seem rude, obnoxious, and petty.

As for “jumping up and down” on your opinion, I have weeks of playtime on each halo title, the drop in quality is nowhere near what some in this community make it out to be. It was a good first effort by 343i, and to be called deluded by some entitled -Yoink- for still playing the latest game in my favorite franchise, irks me a little.

>

I think that’s a contradiction right there. And again, no need to bring religion into this. :confused:

> Well…I don’t believe you and I are going to convince the other of what we believe to be true. You have made some interesting points. I still think SpOps wasn’t all too bad, for a first stab at something kind of new. I am somewhat more forgiving of 343 with this current installment. As I see it it was their first attempt at making Halo their own. They did what they could with the time and man/woman power they had available.
>
> Now Halo 5 on the other hand sure as heck better be something that shows they can learn from their mistakes.

All I’m saying is that if they are going to call it a second campaign and yet churn out copy-pasted multiplayer levels, environments from the first campaign and tons of backtracking, I don’t see why anybody should give it a pass because it was their first attempt. They could’be done so much with it, especially Season 1.5 that released AFTER Halo 4 released.

I dont purchase Halo to play an entirely new game. I purchase Halo to play a slightly updated formula to something I already know I enjoy. If I want to get a new experience, guess what? I purchase a different title. Thats the point of different games made by different companies.

I dont want a COD hybrid titled Halo. Thats not Halo, its a completely different game. Just because its called HALO, doesnt make it so. You want new, you have thousands of different games to choose from.

> Well…I don’t believe you and I are going to convince the other of what we believe to be true. You have made some interesting points. I still think SpOps wasn’t all too bad, for a first stab at something kind of new. I am somewhat more forgiving of 343 with this current installment. As I see it it was their first attempt at making Halo their own. They did what they could with the time and man/woman power they had available.
>
> Now Halo 5 on the other hand sure as heck better be something that shows they can learn from their mistakes.

Problem with episodic gaming is that you either make it interesting and end up postponing it untill there’s no point in continuing it, or in Halo’s case you end up pumping it out on recycled maps with quite the repetitive and ridiculous easy gameplay.

Halo Life 2 was intended to have six episodes, only two ever came out.

The problem with “forgiving i343 for their first attempt at a Halo game” as I see it is that no one on the entire studio hadn’t made a game before. IIRC they did talk about how much experience they had on board all over all departments of the development team. I’m not going to forgive a new team of car designers if all of them have extensive experience in desgning sportscars and what they eventually design something that barely resembles a sportscar.

You also forget that they did have an early build available early on that was “classic”, or whatever the words were, but they scrapped it because it was to classical. So they essentially threw away quite a lot of time there, didn’t they?

I really do hope that Halo 5 shows that they learned. If not, then I don’t think this series will survive for long. Halo 4 rode on Halo 3 success and somewhat Halo: Reach’s, and promises of going back to the roots. Something I don’t see.

If they do to Halo 5 what they did for Halo 4, promise and talk of one thing and then give us something entierly different, I doubt Halo 6 will sell that well.

There is a point, in that it could be worse. It could be Mass Effect 3.

I would have preferred Halo 4 reusing a 15 second long animation over breaking Halo’s core gameplay.

While I literally loled when I heard IW almost directly copied the MW2 ending (even if it is a “tribute” that’s still pathetic), it can’t be any worse than 343 adopting the “change for the sake of change” mentality. Concerning multiplayer alone, COD is doing the right thing. IW and Treyarch have kept the same essential formula since MW2; I would say COD 4 but that was before killstreaks dominated the battlefield.

Halo kept the same golden triangle and formula through Halo 3, and even through Reach to some extent. Everyone had equal starts and thus equal opportunities to win (and, in Reach’s case, different options that were the same for everyone). This is what made Halo special. There was no -Yoinking!- need to force so many copied things into the game that dares call itself a Halo.

Ordnance? Basically a Halo-fied, random killstreak system.
Progressive “ranking” system? It’s the exact same everyone’s a winner XP system that COD, BF, and many other shooters already use.
People with more time to play getting the better weapons with SP’s? COD already does this.
Custom loadouts? Again, obviously this is copying what other FPS franchises have already built on and perfected.

Put these together and what do you get? A once great game series that has been stripped of its uniqueness. Everything I listed was forced into Halo and it failed. There are very few people who have stayed this long. I don’t think it can get worse than this.

However, I still believe there is a chance for 343 to truly bring Halo back to its roots. While the matchmaking changes came very slowly, they ultimately prove that 343 is willing to listen. We have an excellent playlist selection now, a more balanced sandbox (good automatics and BR again!), community maps integrated into MM, a new gametype, new armor, file sharing, new armor, and new skins. The repair will take a long time, but at least it has started.

A recycled cut scene would be the least of Halo4’s issues.

Hmmm…it’s difficult to say that it could be worse.

To make my point clearer (I hope), if Halo 4 were to have a similar cutscene from a prior title, then that additional problem would be like adding 1 to infinity.

> Concerning multiplayer alone, COD is doing the right thing. IW and Treyarch have kept the same essential formula since MW2;

And they are hated for it.

> > Concerning multiplayer alone, COD is doing the right thing. IW and Treyarch have kept the same essential formula since MW2;
>
> And they are hated for it.

their sales numbers say different.

> > Concerning multiplayer alone, COD is doing the right thing. IW and Treyarch have kept the same essential formula since MW2;
>
> And they are hated for it.

Yeah, by people who are heavily biased Halo or Battlefield fanboys.

Meanwhile each CoD game sells well and has a hefty population that lasts for years. And while reviews are subjective, numbers don’t lie.

> > You know what else could be a lot worse? Cancer.
> >
> > Does that make cancer any better?
>
> Uh, no.
>
> I makes the condition of not having cancer better…

Sorry, but I did not understand that at all.

> > You know what else could be a lot worse? Cancer.
> >
> > Does that make cancer any better?
>
> You haven’t played the game in months, why are you here?

I’m failing to see your point.

> Call of Duty: Ghost Reuses Cutscene from MOW2
>
> Most of us have some complaints around Halo 4.
>
> However, at least 343 did not do something like this. It is stuff like this that actually keeps me from COD. Same stuff over and over, and while there is a debate about Halo MM, and whether it should be more or less similar game after game; I believe that this type of thing would be more than frowned upon by all in the community.
>
> I am just trying to put things in perspective. It could be worse.

People that write/spread this kind of stuff extremely depress me. It seems people will go to great lengths to rip a game apart to bash on it.

Have you considered the re use could be their form of an easter egg or throw back? Sure when other companies do it it’s funny or great. But now when cod does it all hell breaks loose.

> And the second part, it’s heavily biased. People say “CoD never changes”, but they refuse to look at other series. Battlefield, Counter Strike, Quake, Assassins Creed, Gears of War and until recently Halo have remained largely the same since day one.

I have to disagree with this when it comes to Halo.

There were VAST changes between every single Halo game. The only difference with the first 3 compared to the last 2 is that despite several changes, the core Arena style of the game was still in tact.

A quick rundown of just a few major changes from each game:

Halo CE-2:
Dual Wield
Button Combos (despite being glitches)
Melee completely reworked
Drastically increased jump height
Drastically improved movement precision
Drastically nerfed grenades
Entirely new experiences in campaign (enemy types, bosses, “Active” scenery)
Interactive maps (along with some destructible environments)
Gravity Lifts!
Introduction of several weapons/vehicles completely unique to those that existed before. (Can’t be said for CoD, where every “new” weapon is a reskin of an old one)

Halo 2-3:
Bullet Travel (A VERY big change)
Equipment
Drastically slowed movement speed and overall pacing
Forge Mode
Completely different button control scheme
Melee completely reworked (again)
Diagonal Gravity Lifts! (I.E. Man Cannons)

The most change you ever get in CoD (since 4) is some new Killstreaks (most of which are just re-skinned versions of an old one), some new weapons (again most of which are just re-skinned versions of an old one), and some new perks (see above). The basic mechanics of the game are always left COMPLETELY untouched. Melee? Unchanged. Grenade mechanics? Unchanged. Movement mechanics? Unchanged. Weapons? Well the same ones make it into every game, they just have a different name and skin.

I could argue that there were several changes between different Quake, UT, and Gears game too. But that would make this post less relevant and far too long.