It could be a lot worse you know....

Call of Duty: Ghost Reuses Cutscene from MOW2

Most of us have some complaints around Halo 4.

However, at least 343 did not do something like this. It is stuff like this that actually keeps me from COD. Same stuff over and over, and while there is a debate about Halo MM, and whether it should be more or less similar game after game; I believe that this type of thing would be more than frowned upon by all in the community.

I am just trying to put things in perspective. It could be worse.

> Call of Duty: Ghost Reuses Cutscene from MOW2
>
> Most of us have some complaints around Halo 4.
>
> However, at least 343 did not do something like this. It is stuff like this that actually keeps me from COD. Same stuff over and over, and while there is a debate about Halo MM, and whether it should be more or less similar game after game; I believe that this type of thing would be more than frowned upon by all in the community.
>
> I am just trying to put things in perspective. It could be worse.

CoD have players, Halo 4 have less then 15 000… LAG all time… Host migration… Never full time… No dlc playlist… LOOOOT of problems, and no solution… I wish to see how worse then this can be…

I guess I am just a die hard fan girl, because I will take Halo 4 over any COD any day. I don’t care if all the kids plus the pros are doing it. I understand they gotta make a living, and that is where it is at.

I take Halo 4 for what it is now. I know it is not what I had hoped, but for bad or good I am still going to play it. Just like I keep playing Reach. I play all the Halos that I can actually. Here recently I stepped back from Halo 4 exclusive, and tried out some Halo 3, some Reach, and some Anniversary. Been having a great time, and grateful actually. I have the time, money, and wherewithal to be able to enjoy each one for what they are.

I don’t really care what CoD is doing.

I don’t find the “same thing over and over” argument valid either. For one, it’s arbitrary. Why isn’t a game allowed to keep the same mechanics/formula but tweak it each iteration?

And the second part, it’s heavily biased. People say “CoD never changes”, but they refuse to look at other series. Battlefield, Counter Strike, Quake, Assassins Creed, Gears of War and until recently Halo have remained largely the same since day one.

Is change bad? Not necessarily. But there’s no law that change is a requirement either.

> CoD have players, Halo 4 have less then 15 000… LAG all time… Host migration… Never full time… No dlc playlist… LOOOOT of problems, and no solution… I wish to see how worse then this can be…

  1. Halo 4 has players, otherwise we wouldn’t be able to play it (common sense should tell you that). Who cares how many people it has, I can still find a game in less than a minute.

  2. I barely ever experience lag.

  3. I have host migration maybe 2-3 times a day at the most when I play (playing roughly 4 hours at one time). Doesn’t bother me.

  4. Not quite sure what you mean by “Never full time”. Please elaborate.

  5. Not having a DLC playlist doesn’t worry me. I search with a full team of DLC owners and get the DLC maps semi-regularly.

  6. Most of the worst problems have now been fixed, so the game is now playable. Your comment was really a matter of opinion.

  7. Halo 4 could be worse, it could be a Call of Duty game, where nothing ever changes. Ever.

> > CoD have players, Halo 4 have less then 15 000… LAG all time… Host migration… Never full time… No dlc playlist… LOOOOT of problems, and no solution… I wish to see how worse then this can be…
>
> 1. Halo 4 has players, otherwise we wouldn’t be able to play it (common sense should tell you that). Who cares how many people it has, I can still find a game in less than a minute.
>
> 2<mark>. I barely ever experience lag.</mark>
> <mark>3. I have host migration maybe 2-3 times a day at the most when I play (playing roughly 4 hours at one time). Doesn’t bother me.</mark>
>
> 4. Not quite sure what you mean by “Never full time”. Please elaborate.
>
> 5. Not having a DLC playlist doesn’t worry me. I search with a full team of DLC owners and get the DLC maps semi-regularly.
>
> 6. Most of the worst problems have now been fixed, so the game is now playable. Your comment was really a matter of opinion.
>
> 7. Halo 4 could be worse, it could be a Call of Duty game, where nothing ever changes. Ever.

You must be host all the time. Because I get constant black screens and lag almost every game. The only Halo can that doesn’t lag that much for me is H3 because I’m host most of the time.

I don’t know, the cutscene in Halo 4 where Chief is jumped by a Knight, screamed at and then punched gave me deja vu to Reach’s cutscene where a Zealot jumps Noble Six, screams and is then punched.

Ummm…
The top of the elevator shaft in “Dawn?”
ring a bell anyone?

> I don’t really care what CoD is doing.
>
> I don’t find the “same thing over and over” argument valid either. For one, it’s arbitrary. Why isn’t a game allowed to keep the same mechanics/formula but tweak it each iteration?
>
> And the second part, it’s heavily biased. People say “CoD never changes”, but they refuse to look at other series. Battlefield, Counter Strike, Quake, Assassins Creed, Gears of War and until recently Halo have remained largely the same since day one.
>
> Is change bad? Not necessarily. But there’s no law that change is a requirement either.

To certain degree I don’t care either, however, as of now, it seems to be the main game that is compared to Halo. Even though I don’t agree with comparing the two, since in my opinion they are two totally different games, they are compared by the majority of forum members; and I wanted to point something out to the naysayers.

I will admit. I am biased. I am a scifi, fps fan. I steer away from games like GTA, and COD, just because I am not interested in those types of games with those types of stories.

My main point with posting this link and drawing attention to it is: yes, there were mistakes made, and yes there are issues, but at least there was not blatant examples of where 343 was “cutting and pasting”. They gave us what they could with the resources, man/woman power, and time that they had. It seems to me that things were rushed a little, but what isn’t rushed in the gaming industry nowadays? I will keep supporting them, and appreciate the effort they put.

> I don’t really care what CoD is doing.
>
> I don’t find the “same thing over and over” argument valid either. For one, it’s arbitrary. Why isn’t a game allowed to keep the same mechanics/formula but tweak it each iteration?
>
> And the second part, it’s heavily biased. People say “CoD never changes”, but they refuse to look at other series. Battlefield, Counter Strike, Quake, Assassins Creed, Gears of War and until recently Halo have remained largely the same since day one.
>
> Is change bad? Not necessarily. But there’s no law that change is a requirement either.

fair enough, I suppose its just a matter of personal preference. In ways it could be argued that cod changes much more than halo each installment. There is a completely new set of guns for instance. Can the same be said of halo? Nope. How exactly are we to define “change”.

> I don’t know, the cutscene in Halo 4 where Chief is jumped by a Knight, screamed at and then punched gave me deja vu to Reach’s cutscene where a Zealot jumps Noble Six, screams and is then punched.

Just looked at those two again, and there is a moment of similarity but it is not similar to what has happened with COD: Ghosts.

I think that Halo 4 did more right than wrong.

343 forgot many things in Custom Games, the weapons took awhile to get rebalanced, some of the maps are questionable, MP is in an identity crisis, the story could have used some better supporting characters, etc.

But the story still emotionally affected me because they focused on Chief and Cortana finally which Bungie barely touched on in the first trilogy. They brought back a central villain again which ODST and Reach lacked, im still hopping around in MP four shotting people with my BR and racking up sprees and multi kills, still using teamwork with my friends to do things like capture the flag despite auto flag pickups and such.

Ive had fun with it. I can nitpick, but i give 343 a pass since its their first full game. I wont be so forgiving on Halo 5 if 343 doesnt finally find Halo its own identity.

> > I don’t know, the cutscene in Halo 4 where Chief is jumped by a Knight, screamed at and then punched gave me deja vu to Reach’s cutscene where a Zealot jumps Noble Six, screams and is then punched.
>
> Just looked at those two again, and there is a moment of similarity but it is not similar to what has happened with COD: Ghosts.

When you mean a moment of similarity, you mean the same exact thing right?

> > > CoD have players, Halo 4 have less then 15 000… LAG all time… Host migration… Never full time… No dlc playlist… LOOOOT of problems, and no solution… I wish to see how worse then this can be…
> >
> > 1. Halo 4 has players, otherwise we wouldn’t be able to play it (common sense should tell you that). Who cares how many people it has, I can still find a game in less than a minute.
> >
> > 2<mark>. I barely ever experience lag.</mark>
> > <mark>3. I have host migration maybe 2-3 times a day at the most when I play (playing roughly 4 hours at one time). Doesn’t bother me.</mark>
> >
> > 4. Not quite sure what you mean by “Never full time”. Please elaborate.
> >
> > 5. Not having a DLC playlist doesn’t worry me. I search with a full team of DLC owners and get the DLC maps semi-regularly.
> >
> > 6. Most of the worst problems have now been fixed, so the game is now playable. Your comment was really a matter of opinion.
> >
> > 7. Halo 4 could be worse, it could be a Call of Duty game, where nothing ever changes. Ever.
>
> You must be host all the time. Because I get constant black screens and lag almost every game. The only Halo can that doesn’t lag that much for me is H3 because I’m host most of the time.

I’m rarely host, and just as rarely experience any real lag. I get the occasional teleport guy, but the worse it usually gets is some guy glitching out of an assassination.

> > Call of Duty: Ghost Reuses Cutscene from MOW2
> >
> > Most of us have some complaints around Halo 4.
> >
> > However, at least 343 did not do something like this. It is stuff like this that actually keeps me from COD. Same stuff over and over, and while there is a debate about Halo MM, and whether it should be more or less similar game after game; I believe that this type of thing would be more than frowned upon by all in the community.
> >
> > I am just trying to put things in perspective. It could be worse.
>
> CoD have players, Halo 4 have less then 15 000… LAG all time… Host migration… Never full time… No dlc playlist… LOOOOT of problems, and no solution… I wish to see how worse then this can be…

those are all MM complaints, OP was complaining about lazy game design, that is one thing you can’t call 343i, look at halo 4s campaign.

> those are all MM complaints, OP was complaining about lazy game design, <mark>that is one thing you can’t call 343i</mark>, look at halo 4s campaign.

Spartan Ops was pretty lazy all things considered.

> > > CoD have players, Halo 4 have less then 15 000… LAG all time… Host migration… Never full time… No dlc playlist… LOOOOT of problems, and no solution… I wish to see how worse then this can be…
> >
> > 1. Halo 4 has players, otherwise we wouldn’t be able to play it (common sense should tell you that). Who cares how many people it has, I can still find a game in less than a minute.
> >
> > 2<mark>. I barely ever experience lag.</mark>
> > <mark>3. I have host migration maybe 2-3 times a day at the most when I play (playing roughly 4 hours at one time). Doesn’t bother me.</mark>
> >
> > 4. Not quite sure what you mean by “Never full time”. Please elaborate.
> >
> > 5. Not having a DLC playlist doesn’t worry me. I search with a full team of DLC owners and get the DLC maps semi-regularly.
> >
> > 6. Most of the worst problems have now been fixed, so the game is now playable. Your comment was really a matter of opinion.
> >
> > 7. Halo 4 could be worse, it could be a Call of Duty game, where nothing ever changes. Ever.
>
> You must be host all the time. Because I get constant black screens and lag almost every game. The only Halo can that doesn’t lag that much for me is H3 because I’m host most of the time.

I can’t see the game giving me host every game. My internet connection is just basic broadband, and not very good at that (average of 4-5Mbs download and 0.5-0.6Mbs upload). For me to pull host everygame on that connection would be super lucky, especially with all the people out there with fibre optic broadband.
I just always seem to have a stable connection, with hardly any lag, black screening or host migrations. I never said I don’t get any of the aforementioned experiences, I do. Just not as often as other people seem to.

Slight change (in MP) is fine, drastic change is bad. Halo went through drastic change between 3 and 4. While it hasn’t killed the franchise it did put it into a coma. I hope Halo 5 can bring it out of the coma, otherwise it’s time to just pull the plug.

As far a COD goes, reusing a cut scene is pretty weak but I don’t play the campaign on them anyways. I stick to the MP and like that it’s pretty much the same for every game with slight differences. I’d rather have updated Halo 3 than what we have now.

> > > I don’t know, the cutscene in Halo 4 where Chief is jumped by a Knight, screamed at and then punched gave me deja vu to Reach’s cutscene where a Zealot jumps Noble Six, screams and is then punched.
> >
> > Just looked at those two again, and there is a moment of similarity but it is not similar to what has happened with COD: Ghosts.
>
> When you mean a moment of similarity, you mean the same exact thing right?

No, that’s not what I meant. Just similar themes…the moment of elite on top getting punched in somewhat similar but not the exact same thing. Not at all like what Ghosts has done.

> > > > I don’t know, the cutscene in Halo 4 where Chief is jumped by a Knight, screamed at and then punched gave me deja vu to Reach’s cutscene where a Zealot jumps Noble Six, screams and is then punched.
> > >
> > > Just looked at those two again, and there is a moment of similarity but it is not similar to what has happened with COD: Ghosts.
> >
> > When you mean a moment of similarity, you mean the same exact thing right?
>
> No, that’s not what I meant. Just similar themes…the moment of elite on top getting punched in somewhat similar but not the exact same thing. Not at all like what Ghosts has done.

Seems like pretty arbitrary reasoning to me.