Has anyone else notice that Colony’s drop mine is a 3rd tier unlock? Surely, something more interesting could be placed instead of the already useless drop mines! This breaks my colony main heart </3
P.S drop mines should not be auto targeted by troops unless told to target them. They are beyond useless atm
> 2533274826448509;1:
> Has anyone else notice that Colony’s drop mine is a 3rd tier unlock? Surely, something more interesting could be placed instead of the already useless drop mines! This breaks my colony main heart </3
>
> P.S drop mines should not be auto targeted by troops unless told to target them. They are beyond useless atm
Mines in general need a rework. I think they should be placeable one by one, just not stacked on top of each other.
I would prefer to have them spaced out to my own pattern as opposed to the straight line. Also, if they cloaked a little faster that would be great.
Get rid of mines and give Colony Teleport!!!
> 2533274885512309;2:
> > 2533274826448509;1:
> > Has anyone else notice that Colony’s drop mine is a 3rd tier unlock? Surely, something more interesting could be placed instead of the already useless drop mines! This breaks my colony main heart </3
> >
> > P.S drop mines should not be auto targeted by troops unless told to target them. They are beyond useless atm
>
> Mines in general need a rework. I think they should be placeable one by one, just not stacked on top of each other.
>
> I would prefer to have them spaced out to my own pattern as opposed to the straight line. Also, if they cloaked a little faster that would be great.
Not a bad idea actually. The new ice barrier lets you drop 3 barriers where you like. All mines should get a rework to behave the same.