Issue: Battle Rifle vs DMR

In my perspective of playing the past few days, I’ve noticed one major issue in regards to the DMR and Battle Rifle. It’s clueless to evidence that the DMR is more powerful than the Battle Rifle in many scenarios. Respectfully, the DMR is a mid-long range weapon while the Battle Rifle is a short-mid range weapon- so why does it seam this is not entirely the case?

It seems as though the DMR is the “superior” weapon due to the fact that it compares to the battle rifle in close-range and mid-range battle while greatly succeeding the BR at long-range. This is an issue that needs to be resolved, as these weapons are far from balanced and are not based on “personal preference”.

Myself and all of my friends who have played competitively in the previous halo series agree that the DMR simply outmatches the Battle Rifle in Halo 4. We’ve come up with a few solutions to this problem, and I will list them below.

The following possible solutions are as follows:

  1. Slightly reduce the damage of the DMR.
    AND/OR
  2. Increase the bloom on the DMR making it a less accurate weapon.
    AND/OR
  3. Reduce or entirely remove the Battle Rifle’s recoil, making it a slightly more accurate weapon at close-to-mid range battle.
    AND/OR
  4. Slightly reduce the DMR rate of fire (for as little as 5%).

To the community, please post on this thread with your feedback of the following issue, simply showing your support, or proposing your own solution(s) or finding(s).

To 343i, please look into this issue, listen to the community feedback posted on this thread, and push out updates sooner than later to fix this problem.

Thanks for reading, I’ll be looking forward to any and all replies!

-Lockshot (:

I’d give it some time before nerfing/buffing anything. A lot of these issues so early into the game’s release can be skill related. Wait it out, and if they’re having the same problems, then buff the BR. Reduce the bullets it takes to kill someone by 1 or 2 and that should solve the problem, as it would be a minor balance issue and to buff the BR too much would turn the tables and make that weapon the ultimate weapon. Now, I say buff the BR because if they nerf the DMR, it’ll solve nothing and will just make the Carbine the ultimate weapon, and I speak from experience there as I’ve beaten players that were using both the BR and DMR with the Carbine. I haven’t seen many Light Rifles around, nor have I unlocked one myself, so I’m not sure how they fit into this.

> In my perspective of playing the past few days, I’ve noticed one major issue in regards to the DMR and Battle Rifle. It’s clueless to evidence that the DMR is more powerful than the Battle Rifle in many scenarios. Respectfully, the DMR is a mid-long range weapon while the Battle Rifle is a short-mid range weapon- so why does it seam this is not entirely the case?
>
> It seems as though the DMR is the “superior” weapon due to the fact that it compares to the battle rifle in close-range and mid-range battle while greatly succeeding the BR at long-range. This is an issue that needs to be resolved, as these weapons are far from balanced and are not based on “personal preference”.

I don’t know man. I just made a thread on this very topic. I do agree with you that the DMR dominates at range and is certainly viable at close range, but it actually seems the BR has a noticeable advantage over it at close to mid. Because of that I am just not sure a major buff or nerf is needed.

> The following possible solutions are as follows:
> 1. Slightly reduce the damage of the DMR.
> AND/OR
> 2. Increase the bloom on the DMR making it a less accurate weapon.
> AND/OR
> 3. Reduce or entirely remove the Battle Rifle’s recoil, making it a slightly more accurate weapon at close-to-mid range battle.
>
>
> To the community, please post on this thread with your feedback of the following issue, simply showing your support, or proposing your own solution(s) or finding(s).

Bloom is not the solution. Bloom only nerfs long range DMR issue. We agree though the problem is DMR needs to lose consistently agains BR at close range.

DMR should naturally be the best choice over all only because this game is mostly long to medium range combat… But it needs to be weaker at close range. Again… H4 is mostly long and medium range maps, on these maps it is only natural that the DMR excels on most maps.

Keep in mind the point or goal of bloom was to get people to shoot slower, but that was frustrating learning when to spam and when to slow down. Although I loved bloom, it was a headache for many weeks to learn how to use it. How do we meet the goal of bloom without all the frustration?

Best solution is a reduction in the DMRs Rate of Fire by 5%. If you watch footage taken at Pax… The DMR fired much slower, probably too slow. But it has become obvious that it is currently to fast. It meets the goal of slowing down how fast the DMR is fired, but also being such a tiny nerf no one will complain.

Pros to slower rate of fire:

  1. BR will beat DMR at close range
  2. BR stands a chance at medium range
  3. DMR is still very accurate at long range (more bloom would make it a close range weapon)
  4. less long distance pot shot kills from “one guy with DMR” bringing back the need to Teamshoot.
  5. no one will notice a 5% drop in how fast it fires, easy nerf to apply

Cons:
??? I don’t see any negative effects to slowing down RoF by 4-8 percent.

It just needs a slightly slower rate of fire and it’s completely fine. Buffing the BR ignores the fact that the LR and CC exist; there are 4 viable starting weapons, not 2. Nerfing the DMR just slightly keeps them in the niche that they are in

@ApocaLeepse

Thanks for your reply.

I’ve got to disagree with you that the issue could possibly be skill-related. The reason I say this is because being an avid, and competitive halo player myself, the skill aspect is already there for me- making it an invalid claim in my opinion.

I agree that a slight buff would be nice, however I’m concerned it would make the battle rifle stronger than some of the current short ranged weapons, causing a slight unbalance. Also, by choosing to buff the BR rather than nerf the DMR, it leaves problems that I’ve seen some other players address concerns about in that the DMR is super dominant on bigger maps like Ragnarok (previously Valhalla in H3) which makes the gameplay itself completely different in a not-so-good way.

@smooth ignay

I agree that a major nerf/buff is not needed, however I do feel the need for a SLIGHT one.

@Cr0ssfad3

Thanks for your reply. I’ve thought about the same thing.

@TimZaRob

Thanks for expressing your concerns on bloom. I for one am not a fan of bloom either, and I can see how that could be an issue. Slightly slowing down the RoF on the DMR does sound like a probable solution & since this isn’t the first time I’ve heard of this proposal, I’ve added to the main post.

> @ApocaLeepse
>
> Thanks for your reply.
>
> I’ve got to disagree with you that the issue could possibly be skill-related. The reason I say this is because being an avid, and competitive halo player myself, the skill aspect is already there for me- making it an invalid claim in my opinion.
>
> I agree that a slight buff would be nice, however I’m concerned it would make the battle rifle stronger than some of the current short ranged weapons, causing a slight unbalance. Also, by choosing to buff the BR rather than nerf the DMR, it leaves problems that I’ve seen some other players address concerns about in that the DMR is super dominant on bigger maps like Ragnarok (previously Valhalla in H3) which makes the gameplay itself completely different in a not-so-good way.

"As I understand it (and this number could have changed since I last checked), the kill time of the BR is 1.8 seconds and the DMR is 1.6. " even if you make rate of fire on DMR 10% slower, it only makes DMR kill time 1.76… That’s still faster than BR. Meaning a perfect DMR beats a perfect AR. I take back my post were I said DMR should be reduced by 8% rate of fire. DMR already has advantage at medium and long range.

To make it lose consistently at close range rate of fire needs to be reduced by 10-15% giving it kill time of 1.76-1.84 seconds

DMR will still excel at longer range, still be decent at close range… But it needs to lose against BR in close range consistently.

I don’t think the DMR is OP. According to my stats I have been killed by the BR more than anything else.

I think the reason the DMR seems OP is because you don’t get knocked out of zoom when you get hit.

Or…we can make the BR a 4 shot to the head=kill, again. It takes five shots for some reason.

This game would be so much better if the DMR didn’t exist in the game at all. It’s upsetting the balance of everything. Without the DMR nothing would be wrong balance wise.

My simple solution. Delete the DMR from the game.

The long range ability is too good anyway. It spoils the variety of gameplay on larger maps to the point where both teams stick to each side and its a war of DMRs

In the Beginning, I was good with the BR. Now I’ve gotten back into using the DMR. Personally, the BR is best on maps that are somewhat enclosed and have alot of walls. With the DMR, its more for open maps like Ragnarok.

> Or…we can make the BR a 4 shot to the head=kill, again. It takes five shots for some reason.

The BR in Halo 4 has a faster RoF than the older BRs. So you would need to slow down the RoF a bit.

The BR kills fast enough as it is. Nerf the DMR, and don’t even think about buffing the BR.

They should reduce the amount of rounds per clip on the DMR from 14 to 12.

> This game would be so much better if the DMR didn’t exist in the game at all. It’s upsetting the balance of everything. Without the DMR nothing would be wrong balance wise.
>
> My simple solution. Delete the DMR from the game.
>
> <mark>The long range ability is too good anyway. It spoils the variety of gameplay on larger maps to the point where both teams stick to each side and its a war of DMRs</mark>

An easy way to fix that would to be knocked out of zoom when you get hit. That will bring the fight closer since you can’t sit back and zoom in the entire time.

Hey guys, thanks for all the posts!

I’ll be sure to read them & reply when I get the chance. Keep the topic alive! (:

The DMR is terrible at short range and the BR is actually accurate at long range when scoped for some reason. DMR doesn’t need a nerf your just a sucky player and lost to someone that was using the DMR.

> The DMR is terrible at short range and the BR is actually accurate at long range when scoped for some reason. DMR doesn’t need a nerf your just a sucky player and lost to someone that was using the DMR.

You have no clue what you’re talking about. I know the DMR is overpowered because I’ve used it personally, not because I die from it. Read the thread and the posts before you post something so inaccurate.

Thanks.

@ChedderLord

Yes, I agree. The DMR shouldn’t even be in the game to begin with, but oh well, it’s here to stay.

@Kilo Juliett

Agreed.